Emil Bulls Angel Delivery Service Rarlab Average ratng: 9,8/10 3202reviews
Emil Bulls Angel Delivery Service Rarlab

SecurityFocus is designed to facilitate discussion on computer security related topics, create computer security awareness, and to provide the Internet's largest and most comprehensive database of computer security knowledge and resources to the public. It also hosts the BUGTRAQ mailing list. Bought Doom 3 via the steam download service, or those who wish to play the mod running Doom 3 patch 1.3.1! This is the exe version, the zip. It's been a tough 4 months developing this demo, but I promised to have something playable by QuakeCon 2005 and I delivered on that promise. Everyone did an excellent job.

Month Insider buying / shares Insider selling / shares April 2013 55,712 0 March 2013 0 0 February 2013 0 0 January 2013 0 0 Rally had its initial public offering in April. The company reported the fiscal year ending January 31, financial results with the following highlights: Revenue $56.8 million Net loss $10.8 million Cash (pro forma) $93.2 million Net tangible book value $3.19 per share Competition. [url=UK[/url] MBT UK. With front row seats, local bloggers could talk one on one with designers, stylists, owners, and models.

Now scientists have found evidence that the foundations for autism may be set in the womb, during prenatal brain development. Autistic children's brains show a much higher incidence of cortical abnormalities in regions involved in language and social and emotional communication than their non autistic peers. There are exercises to strengthen every part of the body. Christian louboutin chaussures hommes Accusations, recriminations, character assassination, threats, name calling, and cursing, whether delivered at top volume or with a quiet sarcastic sneer, damage a relationship, often irrevocably.

Chaussure christian louboutin femme And it can believe that the RFID technology of the long range RFID reader will be considered as a key technology in developing pervasive.DAILY specializes in producing arguably the world most extensive line of low cost long range RFID reader, which is suitable for any vertical markets, and has obtained the National Integrated Circuit Card Register Certificate, IC Card Manufacture License and ISO9001 Quality Management System Certification. Louboutin homme sneakers Regular money managers get a percentage of the assets.

Hedge fund managers get a percentage of the assets and take 20% of the gains, both realized and unrealized.' Louboutin homme chaussure Another thing that you should not expect from a secret shopper job is to get rich. Chaussure louboutin femme AFP PHOTO/STR (Photo credit should read STRDEL/AFP/Getty Images).] louboutins homme pas cher She began her research looking at female fashion merchants, following up on an earlier book about French seamstresses and their all female guild.

Basquette louboutin femme. Ellis A decorating comb is a simple piece of plastic or metal with a variety of shaped edges.Under the American Taxpayer Relief Act of 2012 (ATRA), it is possible to leave a limitless amount of assets with a spouse plus roughly $5,250,000 of assets into a non spouse for example a trust or locally to children.

Our academic programs allow every child to remain on track with school while engaged in intensive strong therapy.No, this was an expose, heavily advertised. He's got a lot of guts, they have a solid arm, it is actually accurate enough anf the husband really matured to be a decision maker during his three years in the form of starter.Lastly, be aware of sports bras' seams. Coach eyeglasses. Coach factory outlet sale so do it for each one Cheap Coach Handbags This is all part of streamlining our books and art coverage so we can bring you the most in depth, thoughtful and up to the minute coverage.

Cheap Coach Online Emotionally lawsuits are a rollercoaster andstrain personal relationships especially if you are working with friends or family on real estate deals. Financially you need to choosea special purpose investment vehicle that protects you and your capital partners when investments go bad. Cheap coach coach outlet website then dumped me to the desktop cheap coach bags Equally essential, mundane domesticity serves to ground a theory in which nothing is as it seems: the intricate design of life has no designer and natural wonders arise from commonplace blunders. Cheap coach RISD focuses heavily on technology in its apparel design program.

In fact, the school offers the latest technology in two and three dimensional software and the latest sewing equipment. This information enables investors regarding how much steel is currently support COMEX futures contracts, exactly what large silver and gold owners performing with their alloys, and how many consumers are asking for delivery of the metals. There exists a lot more in order to glean with this information however for the purpose of this post we will concentrate on the precious metal drawdown. Their particular site is certainly free to make use of and provides traders with excellent information about COMEX inventories, ETF inventories, and lots of other information about almost everything related to the particular gold and silver marketplaces investors need to check it out.

[url=Hermes HandBags[/url] Fake Hermes HandBags. The particular Young Dollars got a go at the huge time in the particular WWE yet backstage gossips about their particular attitudes converted the company bitter on the duo. Apparently, they will showed an absence of respect meant for veterans backstage and declined to wring hands along with Booker Big t. After the information broke, the particular Jackson's also made comedies about it by means of social media.

Pada awalnya, tindakan-tindakan untuk menumbuhkan Fasilitas tanpa tanah tanah diciptakan dalam ebook Sylva Sylvarum hanya dengan Francis Bacon diproduksi di 1627, dicantumkan per tahun Berikut yang meninggal. Budidaya metode pada air mineral berevolusi menjadi trendi eksplorasi setelah. Sepanjang 1699, John Woodward dipublikasikan eksperimen dengan spearmint budidaya.

Individu ini ditemukan dimana fasilitas in air minum sumber yang kurang 100% murni matang jauh lebih baik daripada vegetasi memiliki nyata air. Belajar berkebun http://www.belajarberkebun.com/pengertian-tanaman-hidroponik.html/.

Could there be some thing called as cat mario unblocked? It seems that, plenty of internet websites usually do not offer totally free area to people to relax and play the sport. From the sense, the overall game will not be entirely available on the net and hardly ever, of course very rarely you could find some websites offering and free of charge and finish accessibility online game. Incidentally, if you feel one particular or any, please do we will. We have been looking for some cat mario unblocked request. At any rate, moving on to a new facet about Cat Mario, we will need to be frank right here yet again and claim that cat mario 2 no get older confines.

Anyone can have fun with this video game along with the main objective of it is to like it wherever possible but as there is absolutely nothing known as cat mario unblocked, many your satisfaction extraction will hinge following the place where you enjoy this game. The state web-site is the place you can give it a try but there may be some repayment being made. This is one of the best sport from Weebly and it's completely unblocked!

Have fun with Cat Mario in school, job or in your own home day-to-day. Have some fun! Cat Mario 2, 3 Match Unblocked Syobon Measures is usually a 2D Japanese platform freeware indie xbox game released in Feb. This step sport delivers a several take on one of many world’s most favored video gaming. Cause the white-colored pet cat through the Mushroom Kingdom.

Instead of Goombas and Koopas, you’ll be against an army of icky blobs. Assist a bit Cat Mario conquer all challenges!

Within this unblocked game for school, you will need to take control of your kitten and also make its way thru all discrepant areas stuffed with impediments. Work through each of them, get far more beneficial objects and attempt your very best to conquer all adversaries.

1,995,571 downloads Uploaded: and thanks to the badass Ragdoll physics are thrown around the area and over obstacles themselves:D In addition a small error in the PDA concerning 'Mark T. Caseon' has been repaired. [b]So:[/b] - Increased amount of gore and blood a bit - Removed 'burnaway' and 'vaporization' effect - Fixed a small bug in the PDA of 'Mark T. Caseon' [b]Changes since Beta 2:[/b] - Removed pk4 version because of MP bugs - Player now bleeds if attacked (Singleplayer) - Increased amount of Cyberdemon's blood a bit - Some small bugfixes [b]Installation:[/b] - Extract content into your Doom3 directory - Run Nitro_Doom.bat OR run Doom 3 and activate the modification manually. 590,265 downloads Uploaded: Fixed desktop crash when loading a QuickSave made when during influence in EPD Lab in Alphalabs 1 - Fixed game freezing if in-game MP menu is opened just after a change map vote Passes and just before the map changes.

- Fixed duplicate player names shutting down a server during map changes INTERFACE - Fixed scrolling lists with arrow keys while holding control crashing game - Added toggle functionality to movement commands (i.e. Toggle crouch as opposed to holding the button down) - Added in_togglecrouch, in_togglerun, & in_togglezoom - Added dialog to multiplayer video settings menu telling user that changes require exiting game before they'll take effect - Fixed remote password field only displaying 3-4 characters at a time.

- Fixed g_voteFlags so that spectator and nextmap could be individually toggled - Made print screen bindable. - Made Alt-Gr (right alt) bindable separately for European versions.

For english versions, right alt and left alt both bind as 'alt' so that US users who currently have something bound to right alt don't have their config affected by the update. - Added mouse wheel scrolling to server list (gui list boxes). 210,481 downloads Uploaded: console commands are not supported by Activision(R). This update for Doom 3 addresses issues found in multiplayer and single player since release.

A complete list of what we have fixed and added is below. For future releases and more information about the game, please visit our web site: Have a look at what awaits you. 192,195 downloads Uploaded: some of the rooms really brought back memories. This is where my positive remarks end.

On the negitive, the lighting was really uneven. There were no places with 0 lighting, and often, I found myself overwhelmed with the lighting. The framerate was very low, even with my mid-tear graphics card. There was no music, and tthere were no opening doors. There were a few holes and transparent walls.

THere is no way to 'end ' the map, as the exit is not usable. The choice of textures were not the best, but this is a beta, and the author says that he will improve on it. By the way, this is single player. To access, hold ctrl+alt+~ and type 'map e1m1 ' into the console, without the quotes. 159,518 downloads Uploaded: so.

However, bear in mind that there will not be any changes made to the original gameplay that id has intended for players. Remember, this game isn't for the faint hearted. If you're looking for mods that adds flashlights to weapons, or increases clip size or rate of fire, then this isn't the mod for you. This mod basically improves on the game's technicalities. Unzip edoom01a.zip into the Doom 3 folder. For example, if during Setup, I chose to install Doom 3 in C: Doom3, then that would be my main Doom 3 folder. To check if it is successful, you should see a folder called Enhanced Doom 3 in your Doom 3 folder.

To get it to work, start up Doom 3 and go to Mods at the bottom of the screen, then select Enhanced Doom 3. When you save a game in Enhanced Doom 3 in the original Doom 3 itself. To fix this problem, simply move the files in the 'savegames' folder in Enhanced Doom 3 into the base savegames directory. Enjoy the mod!

92,692 downloads Uploaded: Right 'N '= x+ 'M '= x- -Working thirdPerson View with AIM Scope: Press 'X '. This has two bugs in the camera.

-Increased dynamic lighting for muzzleflashes for all weapons. (Lights up about 10 ft.) -Restricted gibbing to only the Shotgun, RL, Plas Rifle, BFG, and Chainsaw. -All melee zombies (Not demons or commando zombies.) come back to life after a short period of time unless gibbed. (Which means to keep them dead after shooting them you have to pull out the chainsaw and dismember them.:D ) -Doubled the refire rate for the pistol and machine gun.

(Didn 't double the ammo pickup for them so use short bursts with the machine gun.) -Increased the clip size for the Chaingun from 60 to 120. (60 just didn 't seem to justify a 'chain ') -Increased the kickback of the shotgun by 5x. The enemies now fly back about 10ft when killed with it. -Increased the shotgun damage slightly. -Halved the bounciness of the grenades so they don 't act like a 'superfunball.

' -Added a blue aura eminating from the Plasma Rifle extending about 5ft. -BFG explosion now has dynamic lighting that would brighten up a warehouse as it should.

(Before it didn 't brighten at all.) -Flashlight for Pistol, Shotgun, Machinegun and Chaingun. -New sounds more realistic for Pistol, Showgun, Machinegun.

-Remove the BEEP from Multiplayer Games. -A new SentryBot for help player, for call him press 'E ' -Preliminary version of COOP (not the official COOP!) -New AI for a few commando zombies.

-Now you can see the bullets but is too fast! 87,502 downloads Uploaded: information since version 1.0 ----------------------------------- Fixes and Updates in 1.3: ----------------------------------- - PunkBuster(TM) support has been added. - EAX(R) ADVANCED HD(TM) support in the sound engine contributed by Creative Labs(R). Doom 3 base game comes with room reverb data.

- To utilize EAX(R) ADVANCED HD(TM) in Doom 3, you must have 100% EAX 4.0 compatible sound card. Please refer to your sound card manufacturer for details on whether or not your sound card supports EAX 4.0. - Sound Blaster(R) Audigy(R) 2 users who wish to utilize the new EAX 4.0 feature in Doom 3 should download [file='40149']the latest Creative Beta Drivers[/file] for the card released on April 5th, 2005. Not using these drivers may result in game instability while using EAX 4.0. - Server provides.pk4 file download URLs (http/ftp), client has internal download. - New class of.pk4 files: 'addon paks' are only referenced when the map is loaded in.

-.pk4 downloads and addon paks come with a number of fixes to the 'pure server mode' filesystem code. - Fixed ragdoll bounciness. - Fixed how Doom 3 detects LAN client vs.

Internet clients. - LZW compression of render demos.

- Fixed command line parameter passing. - Added a QuakeIII-style graph of the connection quality for network clients controlled with net_clientLagOMeter cvar displays a graph of how much the client predicts ahead of the server note that you can change the minimum predict ahead of a client by setting net_clientPrediction ------------------------------------------------------------- Changes relevant to mod developers (SDK): ------------------------------------------------------------- - Added UploadImage to idRenderSystem interface. This lets the user blit images to the renderer.

- Supports fs_game_base; this lets you base a mod off base game + d3xp + your own content. - Most of the download redirection is handled in the game code, and can be extended.

----------------------------- Notes for mod users: ----------------------------- - It is recommended that any user modifications that have been installed to the Doom3 directory be removed before installing this update. These modifications are not supported by Activision and may not be compatible with some of the new features that are included. 67,867 downloads Uploaded: bullets in each chain instead of only 60 now and it's also a lil' more powerful! - The Granades don't bounce like balls anymore. - The Machinegun's refire rate increased, it can now save up to 120 bullets per magazine and has a flashlight included!

- The Pistol's refire rate is also increased and it also has a light on it. - The Shotgun can now blast enemies away a lot better now (like 15 feet or so)! It also has no gib so that the enemies really fly, and an included flashlight. 63,612 downloads Uploaded: had to offer. When it finally loaded, a tip came up, debriefing you on your mission, which I liked. Throughout the level, you had to use what was given to you or you would die or run out of ammo, making you use most of the weapons, where as in other maps, the weapons are often extra and uneeded. I enjoyed this map, and found that it ran with minimal lag on my system, which is a lot to say for a developer map.

The only beef is that, well, I don 't think I have one. It was a well rounded map, and even had Super Turbo Turkey Puncher! I highly reccomend a download.

62,387 downloads Uploaded: bought Doom 3 via the steam download service, or those who wish to play the mod running Doom 3 patch 1.3.1! This is the exe version, the zip package will be mirrored tomorrow. [i]Over the past month, since the release of Doom 3 on the Steam network, a number of team members were contacted exponentially by players about errors with Classic Doom 3 1.1 when used with the Steam version of Doom 3.[/i] The result is that Classic Doom 3 1.1 did not work correctly due to the steam version of Doom 3 being fully patched to version 1.3.1. Several of the past members of Flaming Sheep Software have come together to resolve these issues once and for all, and, much to the happiness of the Doom 3 community, they have tweaked the mod further to improve the gaming experience! Classic Doom 1.3.1 is a full mod release that has been fully tested as compatible under the following versions of Doom 3: [*]Steam Doom 3 [*]Windows Doom 3 [*]Linux Doom 3 Patch 1.3.1 [*]Mac Doom 3 Patch 1.3.1 In case you have been hunting flies in the heart of the Brazilian rain forest, or maby you had your tongue stuck on an icy pole, waiting for a medical breakthrough to have it released.whatever the case, Classic Doom 3 is just what the title implies.a return to the Classic Doom! Refer to the readme for additional information. 45,389 downloads Uploaded: in November 2004.

Really, it's a stupid game, one that's sure to get old fast. But if this is your first time playing, more than likely, Duck Doom will be the most satisfying and unwittingly humourous retro gaming throwback you'll download this week. Yeah, so, enjoy.

----------------- What's new: ----------------- - The BFG-9000 - Two difficulty levels, Feathery and Fowl - New sky graphics settings - Introduction and ending sequences - Remixed music - Higher sound quality - New particle effects for some weapons - Minor gameplay tweaks - Hidden 'Easter eggs' - And some little improvements like: -- Quit to Menu option -- Sound and message when you earn a new gun -- New top score encryption method. 44,718 downloads Uploaded: it also supports up to four players and enhances the original Doom 3 game in several ways. The original network code has been reworked, so that the game is playable over the Internet. All levels have been tweaked for cooperative gameplay, so that even complex scripted sequences will be handled correctly, making it a fun and challenging experience.

This version contains all of the features that were available in v1.1, such as: A new gamemode: Respawning is now limited. You are only allowed to respawn, if enough health is in a common healthpool. A polished mainmenu: The mainmenu got a new color theme and displays the currently installed customs maps as well as some information about it. Hud changes: To support the new gamemode they have changed the scoreboard.

The scoreboard now displays the health of all players as well as the healthpool. What has been added with v2.0 Alpha: Resurrection of Evil support: Long anticipated, now it 's done. The Dev team has mostly completed RoE support for this version. Hellwave: A new gamemode is born. Hellwave is their new gametype for fastpaced action in deathmatch maps.

Skin color slider: Instead of choosing between a limited amount of colored skins you can now choose from up to 128 skin colors. Fully changeable custom heads: Customizing is fun, so they added an option that lets you select the player head. Refer to the readme for more information. 41,540 downloads Uploaded: that gives surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. Although you may not see an obvious difference right away, look closely at surfaces and you will see an improvement compared to original Doom3. Most bumps will look like they're actually sticking out.

This mod also works in user-made levels that have custom textures, and a tutorial is included to describe how to add optional height maps to your level for a true parallax effect. NOTE: This mod requires at least a Radeon 9500 or GeForce FX. 35,393 downloads Uploaded: reason I made this was because I was tired of having to spectate, or suffer being killed over and over again as I used Alt-Enter to switch to my desktop which took practically forever so I could answer MSN or ICQ. -------------- Changes: -------------- - Fixed a bug where if you closed a game, then opened it again, you 'd get an error message saying that the maximize hotkey had already been registered. (Not actually bad, but started to annoy the heck out of me;P) - Fixed a bug where trying to swap the hotkeys (or make both fields the same set of hotkeys) when a game was active wouldn 't work, and would cause invalid hotkey entries. - Fixed a bug where if the game was minimized through the 'Minimize if game loses focus ' checkbox, the active window would keep switching to the desktop every few seconds. (Very very annoying:P) - Fixed an error where if the DSM was used in conjunction with the 'Minimize if game loses focus ' checkbox, the resolution wouldn 't change.

- Fixed a small glitch where there was a delay in the hotkeys working if new ones were set while a game was active. - Fixed a few loose odds and ends around the menus and added a few more error checking functions. NB: I also discovered what I 'm pretty sure is the main cause for the ATi Card dark gamma issue. See the addendum in the trouble-shooting section below. 33,124 downloads Uploaded: [url='Discussion for Classic DOOM 3 0.56[/url] - [url='Listing Thread[/url] Happy Fragging! 32,909 downloads Uploaded: reworked, so that the game is playable over the internet.

All levels have been tweaked for cooperative gameplay, so that even complex scripted sequences will be handled correctly, making it a fun and challenging experience. Further releases will include a new gamemode and new levels. 05.03.2k6 Update -- OpenCoop Map Pack ready for download; it includes 29 maps created by Doomi (In Hell), Warmachine (Teh_Base), The Slayer (P.A.R.S.) and Zombi (Final_Key).

You may download it [url='this page.[/url] ----------------- What's new: ----------------- We added a bunch of new features: new gamemode, cinematics updated, new scoreboard, q4 style network code, new monster synchronisation code, etc. See for yourself: - A new gamemode: Respawning is now limited. You are only allowed to respawn, if enough health is in a common healthpool. The healthpool gets filled, if other players pick up health. When respawning you get the health in the healthpool. Furthermore all the items are now limited and respawn once per player. The weapons have been finally set to the singleplayer setup.

- Updated maps: Thanks to your bug reports and Klonsemanns fixes the following maps have been updated: mc_underground, monorail, hell1, delta2a, delta2b, delta3, delta5, cpu, cpuboss, site3, hellhole, alphalabs2 and recycling2 - A polished mainmenu: The mainmenu has a new color theme and now displays all the custom maps installed plus a few information about them. This is truly to pay tribute to their authors. These maps will be released shortly. - Cinematics updated: Cinematics were already working great in the last versions but we did some enhancements for your pleasure.

The camera synchronisation has been recoded completely, so that it won't hitch anymore when switching between cuts. In previous versions the cinematics just started when one player connected. Now cinematics will wait until all players are ingame, so they can watch the cinematics synchroniously. If you think you have watched the cinematics too many times you can abort them and continue with normal gameplay. NOTE: This feature is currently in testing and considered as BETA and therefore only available to the server player.

- Hud changes: To support our new gamemode we have changed the scoreboard. The scoreboard now displays the health of all players as well as the healthpool.

It enhances cooperative teamplay, because you are now able to look at the current health state of your teammates to support them even more. Finally the objective screens are displayed correctly now. - Network Traffic enhancements: YESSS, we did it. We were able to move some of the Quake4 Network Code over to Doom 3.

This was a great challenge and took some time, but it results in a better online gaming experience. - AI enhancements: The network synchronisation code for monsters has been completely recoded and requires less traffic now. All animation events are transmitted in a compact manner so all players will see the exact same animations as the server player. Because of the compact representation we were able to completely disable clientside running of monster script, which boosts the performance. In previous games the AI was biased towards the server player. This has changed and the AI will select its closest target.

We also fixed some bugs present in the AI projectile code which caused the game to crash. - A visually complete guardian: All those effects previously missing for the guardian on the client are now in and ready. The light beams from the guardian seekers are now visible on the client as well as the lightning and the light glow from the guardian. - A set of small changes: Small details were fixed as well. The BFG beams won't affect other players anymore if teamdamage is disabled. We fixed small bugs/added features for the entities 'target_give' and 'trigger_once', the console command 'give' is available in multiplayer now (if cheats are enabled). - OpenCoop 1.0 Features included: Are you new to OpenCoop?

Check out [url='feature list[/url] of OpenCoop 1.0. ------------ Support: ------------ OpenCoop 1.1 FAQ OpenCoop 1.1 Install Instructions OpenCoop 1.1 Bugtracker OpenCoop 1.1 Screenshots http://mods.moddb.com/6902/image-gallery/OpenCoop.

30,268 downloads Uploaded: [url='Feedback Forums[/url] for FAQ and Bug Reporting. If you are not familiar with our mod check out our [url='summary[/url]! We have spent a lot of extra time making sure this release was as solid and bug free as possible. Here are some of the main features included: * Integration of the [url=Doom Mod[/url] using the Cdoom Coop Gametype * A help tab has been added in the main menu * Stamina re-implemented in SP COOP and ROE COOP gametypes. * All of the ROE maps are now tweaked for Coop * The Plasmathrower stream has been updated * Two new difficulty levels have been added, si_skill 4 and si_skill 5 * New maps kf_arena and prog_sewer * New boat model * Persistent data is fixed so now players retain their weapons when they change levels. * Map skips are fixed. * Monsters now also drop items when dying if the server is dedicated.

* Various lag tweaks These are only a few of the many features added so be sure to check out 3.0! Also there are some yummy easter eggs for the more attentive SP Coop players;D I really want to give a huge thanks to all of our beta testers and the community for all of your support through the development of LMS.

You guys and gals have really made it a pleasure to work on LMS and I hope everyone is enjoying LMS as much as I still am:) Take care and thanks for everything. -calimer Check out our [url='page[/url] Sign up for our [url='Come and talk to us on [url='Visit our [url='Page[/url] Also feel free to talk to us on ventrilo (voice chat) at: HOST = voice-va1.branzone.com PORT = 3848 PASS = hotlms. 28,111 downloads Uploaded: playing it and we look forward to hearing your feedback. Feel free to post all your thoughts, bugs, and encouragements [url='our official forums.[/url] Happy Fraggin! Alongside the inclusion of maps E1M6, E1M7 and E1M8, these maps are also deathmatch enabled. With our custom menu system, you will be able to join any deathmatch server that is running version 1.0 of Classic Doom 3. You will also be able to create your own deathmatch servers for internet play.

For those of you who wish to play through Classic Doom 3 in Co-Op, the Last Man Standing modification will be releasing the mod shortly. We urge everyone to download both versions of the mod when they become available. Unfortunately we have been unable to compile a new DLL for linux and mac users, however the final, bug free, release of 1.1 will be available for all platforms in due course. 27,839 downloads Uploaded: reason I made this was because I was tired of having to spectate, or suffer being killed over and over again as I used Alt-Enter to switch to my desktop which took practically forever so I could answer MSN or ICQ. The concept of the 'un-Alt-Tab-able' game minimizer isn't mine. This one is more of an extension to an idea that someone else had, that I thought could be expanded furthur.

I was cruising JK2files.com one day, looking at the utilities section (I had just sent in KT 101 and was looking to see if anyone had d/led it yet) when I saw a file called 'JK2 Minimizer' created by a very cool d00d who goes by the name of Deathwish. Being interested, I downloaded the file and found out how simple it was, yet at the same time, so very very useful. Responding to people on MSN/ICQ, etc was no longer a grueling task. Later on, I was playing STV: Elite Force online and found that I greatly missed the ability to minimize it like I could with JK2.

So, I took it upon myself to create my own Minimizer. Using snippets of VB code around the internet, I managed to create a similar program I named 'EF Minimizer', that I submitted to effiles.com. Many people found it immensely useful, and I was extremely happy with the feedback.

^_^ A few months later, I attended a LAN party (My first ever LAN party actually:D ) where I got involved in a heated battle of Q3A with some other people there. After a few minutes, I, by reflex, tried to minimize Q3. When nothing happened, I said to myself at that point, 'I'm going to make a version of EF Minimizer that can minimize all Q3 based games'.

After the LAN party, I clean forgot about doing that, so the half finished 'Uni Minimizer' (I hadn't thought of a good name then) sat on my hard drive for a month. After a month, I downloaded the new Jedi Knight: Jedi Academy demo (May I point out, an AWESOME demo). Whilst I was playing it, someone on MSN messaged me, and I realised that I was stuck in-game, having to alt-enter out. At that point, I remembered Uni Minimizer, and decided to complete work on it. So, after a few nights of working, I brought you version 1.0 of the new Quake 3 Engine Minimizer, or Q3E Minimizer, but now, I bring you version 1.40 of Q3E Minimizer! 24,318 downloads Uploaded: enemies to harm them.

Mod qualitiy: This is one HIGH quality weapon. It feels very realistic and it works very well.

The model is of high quality and the effect is excelent. Summary: If this mod isnt worth your download time and bandwith, then go away, then no mod is. No offcourse not, it's entirely up to you to like or dislike it. But this is definately the best custom made weaponive ever seen for a game. Version 2 makes loads of GOOD improvements, that just make the weapon feel more homely in Doom3! If you liked version 1, you will love version2! 23,327 downloads Uploaded: have this and might wish to use it in a video they want to make or anything like that.

Or maybe just to listen to seeing as it is a very cool hard rocking tune.:) All I did was go into my Doom III base diretory and rename the file 'pak003.pk4 ' to 'pak003.zip ' and therefore gave me access to all the ingame sounds, If there is a certain sound you do not like.I recommend using this method to delete it. NOTE: After renaming the file 'pak003.zip ' YOU MUST rename it BACK to 'pak003.pk4 ' and you also NEED Winamp to listen to the files and after you copy them to your desktop or something you can convert them into mp3 or something.:). 22,924 downloads Uploaded: tracking down various sounds, I managed to create this pack. Simply extract the contents of the zip file straight into your Doom3Base directory. This will create a new folder named 'Sound ' and sub-directories under this folder where the sound files are located.

The game will automatically detect the sounds and use them. To Uninstall, delete the 'Sound ' directory that was originally created (located under Doom3Base) What 's New V0.2: -Machine Gun replaced sound from v0.1, added echo,lowered volume slightly -Chaingun increased volume -Shotgun Changed the higher pitched blast to a deeper one, added echo and deep rumble effect, slightly higher volume -Pistol replaced sound from v0.1, added echo, lowered volume -Resampled all sounds to 44100htz, and made them all stereo (Original sounds were 22050htz and Mono). NOTE: Anything lower than 22050htz and Doom 3 fails to play the sound at all. 21,775 downloads Uploaded: to download one by one file [b] If you are having problems runing the mod itself please read the following [/b] [quote]This error apears if the user doesnt have the updated game or if the file is corrupted. Because the file was ok and i had the updated game i started to wonder. Then i talked to mulrich15 ( he works at codfiles ) he told me to run the mod and while in the main menu open the console and type: 'map church_of_ruins_dshr '.

(you need to be in the main menu of the mod not the original game, and type it withour the quote's) I hope i helped with the info above. Oh, i musen't forget; sometimes (when starting the mod this way ) the mod will start in Nightmare mod big grin:D[/quote] -Loky3000. 21,185 downloads Uploaded: significantly, and the pellet spread is reduced from a 22(!) degree cone to a 7 degree cone. To help keep the weapon balanced, the number of pellets the shotgun fires is reduced to 7 from 13, and the reload time is doubled (one shell is loaded per reload animation instead of two). Zombies can readily be killed in one good hit, or 2-3 average hits (depending on zombie type), while it usually takes 2-3 solid body hits to take down an imp, though a good headshot will take them down in one. The shotgun zombies also had their shotguns tweaked to act more like yours in terms of spread (damage is unchanged).

(Interestingly, their shotguns already fired 7 pellets in a 5 degree cone. They now fire them in a 7 degree cone.). 20,453 downloads Uploaded: chain + muzzleflash radius doubled. - Less bouncyness for the Handgranade. - 120 bullets in every clip of the Machinegun.

- More damage, more mass (=enemy kickback) for the Pistol! Watch melee zombies get thrown back by some Pistol rounds! - The Shotgun 's spread rate is a lil ' decreased, it has more power in it and lots of mass >:D! - No gib for Pistol, Shotgun, Machinegun and Chaingun. - Playershadows enabled. - Nightmare-Mode enabled.

- Toggle Third-Person-View with 'p '. 16,014 downloads Uploaded: and we have it here to fill your downloading needs! If you haven't read the news release yet, give it a looksee as it also has information and links on the big award that they have recently won! This is the Windows release, for the MultiPlatform version, [file=']Click Here[/file]. Last Man Standing Coop Mod is a Doom 3 Coop Single Player and Multiplayer modification that aims to bring back the classic Doom experience. The [b][i]LMS Mod[/b][/i] gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks.

This mod also fully supports Single Player Cooperative play through the SP Coop gametype. Also the Doom 3 expansion pack is supported through the ROE coop gametype and the Classic Doom for Doom 3 Mod is supported through the gametype Cdoom Coop.

[b]Some of the features of this release include:[/b] Windows (including the steam version), Mac and Linux Compatible Over ten new LMS SP Coop easter eggs to find! New Map TS_HellPentagram.

Now features over 80 maps tweaked for Cooperative play! Upgraded to the heavily optimized 1.3.1 Classic Doom for Doom 3 Maps Heavily Improved New Supermaggot skin! Also new menu and wrench icons. Portals added so players don't get left behind on train maps. Spawns have been significantly tweaked to reduce or eliminate telefragging. Training Simulation maps (TS_) have been updated and fixed. Numerous SP Coop tweaks and fixes to optimize your gaming experience.

The goal of the Last Man Standing Coop Mod is to utilize the most intriguing elements of the Classic Dooms, the Doom 3 single-player campaign, and ROE and incorporate them into a simple, fresh, and fun coop multiplayer experience. However, if multiplayer isn't your thing, then don't fret.the levels are fully playable single player! With the addition of Coop to the mod, Marines can partner up to increase their chances of survival.

In addition to all of these features, our maps include heavy metal soundtracks to get your adrenaline levels pumping to their max! (Note the music can be turned off via the menu) The monsters keep coming, and the bullets keep flying.

Let the terror begin. Refer to the readme for more information.

13,644 downloads Uploaded: out something. I don't wanna tell more, because you'll see in the Mod. Features: - a lot of different maps - weapons-settings changed - new textures - the Marine is able to speak, there are dia- and monologs in the game - Soundtrack - new background-music/sounds - water for DX8 cards - the story of Doom 3 will be continued - new cutscenes - 4 difficulties - works on windows and on linux - some new models - 2 outros - new medkit system (some medkits heal, some increase the armor or maybe both, depent on the chosen difficulty) - etc. 13,250 downloads Uploaded: returned with an even better, updated version of the popular [i]Denton's Enhanced Doom3[/i] mod!

Due to the constructive critisism and feedback that was received from earlier versions, some issues were fixed, and changes made plus many new features have been added. [b]Some changes in this version include:[/b] New blood splat and blood pool decals system. Whenever you shoot a monster, there is a blood pool decal below his feet.

Improved behavior of exploding and burning barrels. Fixed issue where exploding barrels did not apply splash damage correctly in some situations.

Added alternate fire key for weapons. Added two new boolean variables to weapon_base.scripts And more. Refer to the [u]Info.txt[/u] contained in the zip for more information. Be sure to check out the Extras folder as well! [b]Some ixes included are:[/b] Added support for Doom 3 v1.3.1 as well as v1.3.0 (DLL related change) Fixed bug where shotgun reloaded 8 shells in one go (DLL related change, see info.txt for details) Fixed bug where plasma-rail consumed 19 projectiles where as it should consume only 10. Fixed a bug where william banks' pda showed as default pda in admin lab.

Be prepared for a whole new Doom3 appreciation.[b]Denton's Enhanced Doom3[/b] mod will take your gaming experience to a whole new level, and have you coming back with only one word on your mind.' Check out the readme for a smorgusborg of [i]need to read[/i] information! 12,870 downloads Uploaded: the main menu and such? If you just answered 'yes', then you're in luck.and in the right place! 6th Venom has the answer to this particular quandary, and in addition to the new look, 6th Venom's Doom 3 HQ Mainmenu also comes equipped with some snazzy new features.

In the words of the developer: [i]'This Pack is my attempt to update the Doom 3 mainmenu (gui) to something more 2008-ish'[/i], and that it does.it's must nicer to look at and use then the stock version. With 6th Venom's Doom 3 HQ Mainmenu, everything is now clearer and sharper, no more blurriness, with a new skin chooser, and other custom assets, so it's fully compatible with virtually any mod that doesn't change the mainmenu. [b]Some features included with this mod are:[/b] New options added New mp skin chooser with a rotating player Sharper then before Does not include any game dll's As a bonus, an IconLibrary has been added And a lot more! 6th Venom has also stated that a [b]Resurrection of Evil[/b] version will be released some time soon, as will a Denton Revision. How cool is that?!

This is a must have! [b]Some of the changes in this version include:[/b] Fix the no music 'bug'.

Add Spanish full translation to the fully supported languages. English French German Italian Spanish Add English strings for other special character languages.

Japanese Chinese Korean Russian Add three more resolutions: 640x640[4:3] 1280x1024[4:3] 2560x1600[16:10] Minor Fixes. Refer to the readme for more information. 12,609 downloads Uploaded: main originality of this level arranged in a series of trials: there is one arena in which you have to defeat several waves of enemies of increasing difficulty. These waves stand for missions that you are responsible to trigger on once you have gotten over one of them. In between the missions, you can drift along the corridors of the building to redo your weaponry, treat your wounds and you can also see how you perform: yep, there is a kill board! Actually, this level has several surprises in store but I will let them for your discoveries. And yet, this level isn't perfect.

Here is the lowdown on what I noticed: - Bad FPS - Graphics glitches here and there - The missions' script can get stuck - The player is moving more slowly than usual (I think?) - You must complete the missions one after the other (no selection) Even so, this is one of the most original SP map I have ever played and I really advice you to give it a try. Besides, I have a hunch that a mod team will get in touch with Jooo shortly:) OK, I'm just doing voodoo here LOL -Bluehair. 12,107 downloads Uploaded: version was [file='88186']1024x Textures (v1.3)[/file]; The change has been brought about as Dafama2K7 has been forced to remove the models. This mod was originally developed by [b][i]Saducimus[/i][/b], with [file='48527']1024x1024 Jumbo Size Monster Skins[/file], however, since then, this Doom III mod has been fully completely & updated by Dafama2K7.

Essentially, HighRes Textures D3 will increase the size of all textures & models to 1024X1024; The skins have only been increased in size, not modified in any other way. [b]Some of the changes in this version include:[/b] Fixed Description.txt file. Updated & fixed docs. Added 200% converted bigger size E3 Alpha models textures. Changed mod name to HighRes Textures to reflect that this mod is not limited to 1024x bigger sized textures, but to increase the size to 200% for all model textures. This is definitely something you should should consider using as a base for your own skins, Dafama2K7 has hit it right on the head with his statement: [i]You will LOVE the amount of detail that will be possible![/i] So if you like lots of eye-candy with a tonne of detail, then you will be happy with this download. Start your download now!

Refer to the readme for installation instructions. 11,655 downloads Uploaded: version is a little more then doubled from his last version.In essence, this means that this release has twice the Doom3 goodness over the last release! The 'ultimate ' purpose of this modification was to make the gamestyle of Doom3 a bit more massive and multiplayer like than the slower original.

The [b]Ultimate[/b] mod features an 'intelligent ' respawning system that throws players in a frenzy of action and surprises. Many of the new features are woven 'in ' to the game, try reading those PDA 's again to see if you can 't find some new information in some of them.

In order to defeat the forces of hell you will get some nifty new items that can help you. [b]Some of these items are:[/b] [i]Forcefeld[/i] Worn on the belt, this small device places a temporary forcefield around you. [i]Flamethrower[/i] Manipulates molecules in a range of 3 feet, then propells it forward. [i]Time Dilation Device[/i] Placed directly into the brain, this implant allows you to perceive time more quickly, slowing your enemies down before your eyes. [i]Dual Barrel Plasmagun[/i] Heavy caliber UAC edition eagles.great for butt kicking!

This is a must have for any and every Doom 3 fan, Don 't wait.and avoid any possible long lineups, start your download now and get your [i]Ultimate[/i] mod now and start playing! Refer to the readme for more information. 11,170 downloads Uploaded: high end video card, otherwise your FPS will decrease to an unplayable level when you fire the flamethrower (less than 5 FPS).

But I believe that will be fixed or improved in newer versions. Another problem that comes to mind is the sound when you hit an enemy with the flames. It's very, very loud and distorted. I believe that will be fixed too. After all, this isn't a final version yet.:) One positive thing about this mod, is the flames. I was really impressed about the quality of the flame effects. Maybe that's one of the reasons why the FPS gets so low.

All taken into account, this is a good mod (if you have a good videocard) and definitely one to keep an eye out for new versions. Just be sure to follow the detailed installation instructions provided with the mod. 10,699 downloads Uploaded: After almost a month, he has once again updated [file= '36664 ']Duct Tape NoObEvEr (1.0)[/file], originally developed by Nighty, so that you, the Doom III community can reap the enjoyment of this game! [b]Some of the original features of this mod are:[/b] Adds a flashlight to all weapons, 2X more powerful then the standard hand flashlight. Some weapon modifications made are: The rate of fire The power The spread of shotgun More realistic (not more easy, but more realistic). All weapons sounds are modified for a more realistic sound.

The bodies stay on the floor. Duct Tape NoObEvEr (v1.1) comes complete with a few changes, but this release is mainly about the fixes; As Dafama2K7 did not want to change the spirit of this mod, he just wanted to have it workable for the communities enjoyment.

[b]Some of the changes in this version include:[/b] Fixed muzzleflash FX bugs Also added a 'lite ' version for people that just want a flashlight attached to all weapons, but no extra features like faster fire rate, more spread or new sounds. Refer to the readme for more information. 10,553 downloads Uploaded: Flaming Sheep Software has produced this [i]Final[/i] version of their super popular mod to appease those who have recently bought Doom 3 via the steam download service, or those who wish to play the mod running Doom 3 patch 1.3.1! This is the exe version, the zip package will be mirrored tomorrow. [i]Over the past month, since the release of Doom 3 on the Steam network, a number of team members were contacted exponentially by players about errors with Classic Doom 3 1.1 when used with the Steam version of Doom 3.[/i] The result is that Classic Doom 3 1.1 did not work correctly due to the steam version of Doom 3 being fully patched to version 1.3.1. Several of the past members of Flaming Sheep Software have come together to resolve these issues once and for all, and, much to the happiness of the Doom 3 community, they have tweaked the mod further to improve the gaming experience!

Classic Doom 1.3.1 is a full mod release that has been fully tested as compatible under the following versions of Doom 3: [*]Steam Doom 3 [*]Windows Doom 3 [*]Linux Doom 3 Patch 1.3.1 [*]Mac Doom 3 Patch 1.3.1 In case you have been hunting flies in the heart of the Brazilian rain forest, or maby you had your tongue stuck on an icy pole, waiting for a medical breakthrough to have it released.whatever the case, Classic Doom 3 is just what the title implies.a return to the Classic Doom! Refer to the readme for additional information. 9,652 downloads Uploaded: on crates, navigates though teleporters and uses elevators (still rough as guts).

- Combat: Bot can strafe to items during combat, will retreat if too beat up. - AAS Files: Bot navigation files built on multiplayer retail maps tweaked for better navigation. Fixes many problems of AAS files compiled off the original stock retail maps. ------------ Remark: ------------ This is a largely untested Alpha version. While theoretically the worst that will happen is the game crashes, I hold no responsibility if your computer explodes in a ball of incandescent fury.

9,634 downloads Uploaded: 3 for Windows[/url] so that it is compatible with the 1.3.1 Patch for Doom3. This download does not offer any additional changes or features, and at this time, only the Windows version is available. In case you have been hunting flies in the heart of the Brazilian rain forest, or maby you had your tongue stuck on an icy pole, waiting for a medical breakthrough to have it released.whatever the case, [i]Classic Doom 3[/i] is just what the title implies.a return to the Classic Doom! It's good to see that this conversion is still alive and kicking!

Also, as promised, the [url='Doom 3 Sourcecode (v1.2)[/url] is now available as well.Can it get any better then this?! [i][u]Developer's Note[/u]: If you are interested in contributing a linux and/or mac compilation of this update, please email SnoopJeDi at: snoopjedi AT gmail DOT com[/i] Refer to the readme for a whole plethora of information.

9,620 downloads Uploaded: these into a test mod for me to see if they could be used in the EOC mod. You are about to download a Beta version of that mod, many features aren't finished while others need further testing.

Please post your gameplay experiences! Have fun with the Ultimate Mod Test Release! ------------- Features: ------------- - Added night vision. - Added force field/shield (The shield is dynamic and non-stationary as it acts as a personal shield for its wearer. Lasts half a minute then needs two minutes of recharging). - Added a marine buddy.

- Added texture optimizations to many creatures, weapons and architectual textures. - Added 3 new weapons and made many weapon optimizations. - Added a balanced 'flare' system, many zombies will carry flashlights that drop flare ammo.

To use a flare simply press the fire button while holding the flashlight. Flares will selfdestruct after a short amount of time. - Added many, many gameplay tweaks for faster gameplay. ------------------------------------------------- Weaponry Changes/New Weapons: ------------------------------------------------- - Hands/Fists: [i]Upgraded texture resolution.[/i] - Pistol: [i]New model/animations. Instead of carrying 1 pistol, you now carry two.

Twice the damage and speed, twice the ammo usage. 9,321 downloads Uploaded: on this has been rather difficult. I have also been busier then usual IRL, which didn't help at all! In any case, here it is now: For those of you that have enjoyed the super popular previous release from Doomi, [file='55089']In Hell[/file], which saw 8,000+ downloads from this site alone, have a serious reason to throw your hands in the air and dance with joy!

With the release of In Hell - Directors Cut, comes a whole new experience that will increase your [b]Doom III[/b] gaming enjoyment! Doomi has done some great work on this new [b][i]In Hell[/i][/b] release, including the addition of maps, tweaks to the maps, better balancing, and some work to the performance issues. If you're new to the whole In Hell mod.what it is, and what this version does is it removes the flashlight, but you get infinite stamina; Referring to PDAs for messages is no longer necessary. The most important objective is to get out of the forecourt of hell, in which you are captured. Sounds easy, eh? [b]Some of the changes in this version include:[/b] Weapon sounds Weapon characteristics Player attributes Changes to the Deathmatch Mod.And much more! Once you have completed playing In Hell - Directors Cut the first time, it is strongly suggested that you play again a second time, as the game never plays the same way twice, and you will not get the full impact of this mod the first time through!

The second time you play, you will notice much more, and be in a better position to appreciate all that the [b][i]In Hell[/i][/b] Mod has to offer, along with a gratefulness and understanding for the amount of time and work that has gone into this release! The bar has been raised by Doomi with the release of this mod, now every Doom III developer will have to work that much harder! [b]Some of the features of this mod are:[/b] 21 SP-Levels 4 MP-Levels Four Difficulty Settings New Sounds New Music New Graphics The perormance has been optimized (Now all the middle-of-the-road systems can enjoy this mod as well!) Compatible to all Doom 3 versions Refer to the readme for more information. 8,451 downloads Uploaded: is set on the atmosphere.

Then and now the previously mentioned versions featured the best atmosphere for a horror shooter. The lugubrious sound has to be mentioned as well, since the atmosphere wouldn't appear half that grotesque and antic without a good sound. This makes those versions even better than the already excellent PC versions. In the new episode you'll have to find your way without flashlight.

You'll also miss the PDA and its helpful messages. You're all on your own. But you have unlimited stamina while finding your way through the forecourt of hell where you're trapped in. This will turn out as a hard piece of work but should prod you to fight with all available forces against the creatures of hell and turn their inside out. There are also slight changes in weapon sounds, weapon attributes and player attributes. Same changes apply to the Deathmatch mode, so that you'll not only encounter new maps but also slightly changed weapons.

I also changed the cheats - There's a new version for every cheat. It's important to mention that you'll have to play In Hell twice to reach the end level.

You won't encounter the full fascination of In Hell unless you've played each episode a second time. But no worries. The second run will be very different from the first run. You'll play the levels in a different direction with different objectives and visit locations which weren't accessible in the first run.

There are also changes in the architecture of the buildings and caves. The background music is slightly different in the second run to achieve a different feeling. Each level has its own theme that perfectly fits to it's individual atmosphere. 3D Gamers Edge has reviewed In Hell! Check it out [url='here.[/url] The unofficial hotfix included in this release fixes a nasty bug in the map 'Demonic' ('Entity monster_hellknight is targeting itself'.). An official patch will be issued shortly.

8,129 downloads Uploaded: them. This mod is comprised of: 1/. [b]Entryway[/b] by PhantomL0rd 2/. [b]Underhalls[/b] by Lemming 3/. [b]The Gantlet[/b] by mybrainhurtz 4/. [b]The Focus[/b] by PhantomL0rd 5/. [b]The Waste Tunnels[/b] by Lemming/PhantomL0rd 6/.

[b]The Crusher[/b] by PhantomL0rd 7/. [b]Dead Simple[/b] by mybrainhurtz 8/.

[b]The Pit[/b] by Lemming 9/. [b]Refueling Base[/b] by Lemming Please Note: Due to specific hardware limitations you will notice that when you enter a room there are fewer enemies that are in the original Doom II game. But be warned that as you kill enemies, more will spawn in jsut around the corner or behind you. Also these spawns are instantaneous as they do not have the red glow and star effect when teleporting and instantly appear, this may look strange if you happen to see it happening but it cannot be helped without putting them all in at the very begining and watching your PC explode. Report any bugs encountered over there: [url='and Error Reports Thread[/url]. 7,944 downloads Uploaded: [file='86224']1024x Textures & Models (v1.2 Base RoE)[/file]; The change has been brought about as Dafama2K7 has been forced to remove the models.

This mod was riginally developed by [b][i]Saducimus[/i][/b], with [file='48527']1024x1024 Jumbo Size Monster Skins[/file], however, since then, this Doom III mod has been fully completely & updated by Dafama2K7. Essentially, 1024x Textures will increase the size of all textures & models to 1024X1024; The skins have only been increased in size, not modified in any other way. This is definitely something you should should consider using as a base for your own skins, Dafama2K7 has hit it right on the head with his statement: [i]You will LOVE the amount of detail that will be possible![/i] So if you like lots of eye-candy with a tonne of detail, then you will be happy with this download. Start your download now! Refer to the readme for installation instructions. 7,826 downloads Uploaded: most doing more damage.

[QUOTE]I am also upgrading the way most of the weapons fire (This is the year 2145, you know). The most noticeable change in this first release is the rate of fire of the machine gun (around 30 rounds per second)! I was very dissapointed with the original machine gun because it lacked the power and fire rate that one would expect from a weapon made that far in the future.

As time goes on, I plan on adding new sounds, new weapons, and grately improving apon the AI of the enemies (this will need to be done to componsate for the more powerfull weapons). Most of this might have to wait for the release of the SDK. I have already done the coding for the double barrelled (Super Shotgun) found in doom 2, but have not been able to get it to work in game.It keeps crashing when I load it. I am completely open for suggestions from the community when making this mod. I realise that there are many perceptions of the word 'Realism ' And I plan on making all futur versions based on what the community has suggested and asked for.

I would also be interested in getting help from other coders, and am in need of a moddeller/skinner (Two things i can 't do). If you are interested in helping, please e-mail me at: Cody_B64@hotmail.com[/QUOTE].

7,814 downloads Uploaded: present to you, the Doom community, his newest [i]unofficial[/i] version of the popular mod: Allied Marine Squadmates! This update is based on the [file='30377']Allied Marine Squadmates (0.31A)[/file], originally developed by [b][url='Akenzie[/url][/b]. Allied Marine Squadmates (v.7.1.ufo) (ufo stands for United Forces: Official) is a one of a kind 'Special Edition AMS' mod offering! After much work done by Murph, you'll find that this new mod build is heavy with some awesome upgrades! '=AMS= v.7.1.ufo' combines the talent and skill of some premier Doom3 modders who lent their support and contributions to this latest =AMS= effort!

After the well received [b]=AMS= v.6uu[/b] and [b]v.7.1.ufo[/b] debuted with some needed upgrades to '=AMS= v.5'. Many 'Doom3' fans wrote in with more suggestions to implement; Aiming to please the =AMS= fans, the developer went back to work on the new mod upgrade! 7,723 downloads Uploaded: changed from 60 shots to 300. Damage has been cut to one-fifth. Barrel acceleration and deacceleration raised slightly.

2 shots come out for each point of ammo. Spread (firing cone) raised from 5 to 14. And some other little fixesand tweaks (probably some wierd things I edited just to test out what they did). Also, this should be a bit more balanced with other weapons than the regular chaingun. Although the clip size is much, much bigger, the decreased accuracy and damage make up for it.

Installation: Simple enough, all you do is copy the 'pak005.pk4 ' file into the 'base ' folder of your Doom 3 directory, by default C: Program Files Doom 3 base. If you have another file of the same name there, just rename it 'pak006.pk4 '. Notes: If you decide to put this in a mod pack or part of a bigger modification, I have no objection. Just make sure everything is in working order before you release it (I haven 't taken much time to crash test it). 7,539 downloads Uploaded: coming, but after two years, [i]bladeghost[/i] has released an updated version of his super-popular mod that is a remake of the movie.

Among other changes/fixes, this version comes complete with: New models New textures New sounds Get ready for a Doom III adventure like no other, the combination of a great spooky movie with an awesome scary game can only mean great things for your Doom gaming experience.be sure to go to the bathroom before firing up your game, why waste precious playing time explaining [i]accidents[/i]? Don't be the only one in your neighborhood without your very own copy.start your download now and begin enjoying Event Horizon XV (v1.3)!

Refer to the readme for more information. 7,366 downloads Uploaded: III[/i] gaming enjoyment! This mod comes equipped with enhanced models that will change the face (no pun intended:) ) of your Doom universe! Apparently, this developer got tired of playing such a great game, while having to look at 'blocky' features; Unlike most of us, he has taken upon himself to correct this visual nuisance, and release a mod that will be sure to put a smile on your face.

[i]'I tesselated a majority of the monsters and a couple key character's heads and body parts so they were much more rounder than before.' [/i] This can only mean good things for your [i]Doom III[/i] adventure! [b]Some features of this downlaod include:[/b] polycount on the whole mesh [u]not[/u] increased as this would lower performance imported areas were tessalated for a visual boost Don't waste anymore time, start your download of Enhanced Doom3 modelsnow and start enjoying Doom III with a whole new look! Refer to the readme for more information. 6,908 downloads Uploaded: been many improvements made since the last build more than a year ago, making this build a worthy replacement for 1.4.x. If all goes well with this build, 1.5.0 will be declared stable. Many thanks to all the contributors over the last year.

User Docs: Bug Report Form: ----------------- What's new: ----------------- - Fixed 'inconstent vertex count' errors for certain brush-face configurations. - Fixed keys/values for brush entities not being editable unless parent is selected. - Fixed brush-entities not being deleted when the last child brush is deleted. - Fixed scenarios where worldspawn is not the first entity in the map.

- Moved information in synapse.config into.game files. - Added api version-checks to avoid loading incompatible plugins/modules. - Fixed crash when accessing links from help menu. - Fixed broken links in help menu. - Added game-specific help-menu docs to win32 installer. - Changed q3 connect-entities to preserve existing targetname key. - Changed q3 connect-entities to generate targetname key based on target classname.

- Fixed crash on startup with texture-subsets enabled. - Added support for doom3 lights combined with brushes and patches. - Added support for doom3 light_origin on lights.

- Added support for doom3 light_rotation and rotation key on lights. - Added support for rotating lights using the rotation tool.

- Added support for setting fixed S/T tesselation on doom3 patches. - Changed patch inspector to be completely non-modal. - Added rendering of fixed S/T tesselation on doom3 patches. - Changed creation of doom3 func_static entities to prompt for a model.

- Fixed zero-sized primitives being rendered for culled entity-connection-lines. - Fixed title of floating entities/console/textures window. - Fixed destruction of floating windows on shutdown. - Added shortcut handling when entity-inspector/texture-browser are active. - Changed mod shader-list and entity-definition searching to also search base-dir.

- Fixed undo of brush-make-detail and brush-make-structural. - Added full support for Quake II and Heretic II surface-flags in surface-inspector. - Added support for international (non-ascii) characters in paths and entity keys. - Added rendering of entity names for non-group entities.

- Fixed context-dependent opengl calls before opengl context is created. - Added support for multi-byte UTF-8 characters in xml content (not markup). - Fixed misaligned objects causing bus error on OSX.

- Fixed selecting a texture not resetting the current selected texture-projection. - Added handling of OpenGL drivers that don't implement all reported extensions (OSX). - Fixed q3map2 feedback xml streams containing non-UTF-8 text. - Changed display of angled box-entities to show un-rotated bounding boxes.

- Changed entity-connect-selected to use the parent entity of a selected brush. - Fixed crash in 'Misc >Find Brush' when searching for a non-existent brush. - Added q2map and bspc to installation packages. - Fixed failure to load shaders containing '.' Such as Heretic II model skins.

- Added support for fractional repeat values to brush-fit-texture. - Optimised type-casts for scene-graph type system. - Disabled substitution of 'unspecified' for entity key values that match the default. - Refactored module-system api - added globalModuleServer(). - Added auto-completion for surface-inspector texture-name entry. - Fixed missing prefix attribute in quake game configuration file. - Added auto-completion for find/replace-textures texture-name entries.

- Removed redundant buttons and options in find/replace-textures window. - Added auto-complete for shader attributes in entity inspector. - Added support for doom3-material heightmap to normalmap conversion.

- Added camera move up/down one floor. - Added support for 'unspecified' contents/flags/value for Quake2 brush faces.

- Added support for doom3 model-entity 'skin' key. - Added noshadows/nospecular/nodiffuse/falloff doom3 light keys to entity-inspector. - Added GUI updates during map load and engine-path/game-dir changes. - Fixed main window being hidden behind another application on closing a floating window. - Specialised filters list for doom3 entity/material types.

- Added ASE-loader support for shader names specified as a bitmap absolute-path. - Fixed monitored-q3map2-compile debug-feedback display. - Added TGA-loader support for vertical and horizontal flipping. - Enabled auto-generation of smooth normals for all LWO models.

- Fixed model files not being closed after being read. - Fixed build menu dialog not saving changes to build commands. - Changed build menu to save xml only if changed by user. - Fixed CSG-merge. - Reduced CSG-merge tolerance for misaligned brushes.

- Added 'File >Refresh models' - reloads models that have changed outside Radiant. - Added option to enable or disable snapping brush planes to integer on map load/save. - Added 0.125 grid. - Changed grid rendering to always show major/minor grid colours whatever the zoom level. - Increased maximum zoom level for XY views. - Fixed region-set-selected for model entities.

- Fixed entity-inspector window position changing while hidden. - Added entity-inspector GUI support for func_button/func_door direction attribute. - Added angle/model/sound GUI to entity-inspector for old-style entity-definitions. - Added clipper-plane rendering using stippled back-face-culled polygon. - Fixed entity-inspector failing to handle non-ascii characters in entity keys. - Changed clipper mode and component-editing modes to be mutually exclusive. - Changed camera A/Z/D/C keys to obey 'discrete movement' checkbox.

- Added support for up/down movement in freelook mode. - Fixed clipper-tool-uses-caulk option. - Added prompt for engine path at startup if not found.

- Fixed QE-tool component-drag selecting components of unselected brushes. - Added saving of camera render mode preference. - Changed default camera render mode to Textured for Doom3. - Changed default texture render mode to Trilinear. - Changed clipper-point selection/rendering to behave the same at all zoom levels.

- Changed clipper-point selection to always pick the closest point to the cursor. - Fixed clipper colour not being updated until after restarting. - Fixed QE tool not deselecting edges when left-clicking on a vertex without shift.

- Changed home-path prefix to be optional on linux/osx for q1/q2. - Changed OpenGL module to work correctly with GL_VERSION 2.0.0.

- Fixed spawnflags in Enemy Territory entity definitions. - Added missing Enemy Territory entity types.

- Fixed double-maps-directory when using non-native file open dialog on win32. - Changed find/replace-textures window to update when selecting textures with MMB. - Changed Help menu to display only the help menu relevant to the current game. - Changed Help menu to display only the help menu relevant to the current game. - Refactored shortcut handling to make focussed widgets override global shortcuts. Allows using ctrl+c to copy console text, undo/redo without main-window focus. - Changed doom3 light_radius box to draw flat-shaded translucent in camera view.

- Fixed progress window not being shown when loading maps. - Fixed snap-planes-to-integer preference not being saved. - Fixed build menu becoming empty if editing of default menu is cancelled.

- Fixed q3 entity definition for item_health_small. - Optimised light-dragging.

- Changed connect-entities to not break existing connections where possible. - Fixed clipper removing brushes on incorrect side of clip-plane when flipped. - Fixed crash when importing a file after deleting the world entity. - Changed copy/paste/import to select world brushes instead of world entity. - Added stack-trace output to all debug popup messages (win32). - Fixed vertex/edge selection behaviour on undoing brush edits. - Changed doom3 light centre rendering to use a point instead of a box.

- Changed map and shader parsers to gracefully handle bad data. Edimax Usb Wireless Adapter Driver Windows 7. - Added entity angle-editing using rotate-tool or rotation toolbar buttons. - Fixed start-on-primary-monitor (win32). - Fixed camera-view freelook when window is on secondary monitor (win32). - Added functional free-scale tool. - Improved precision preservation for free-rotation and free-scale tools.

- Fixed misc_model rotation using free-rotation tool. - Added entity angle-editing for entities that display a model. - Stopped size-info being drawn if selection has zero size. - Added support for 'angle' key on doom3 entities. - Added support for loading and saving Quake4 map format.

- Added support for built-in shader images such as _noFalloff. - Added support for loading quake4 entity definitions. - Fixed picomodel bug loading.lwo files with texture names >64 in length. - Added support for quake4.guide material templates.

- Added light_radius and light_center GUI to doom3 entity inspector. - Added support for editor_int/editor_string keys in doom3 entity definitions. - Changed doom3/quake4.mtr and.guide searching to look in subfolders. - Added experimental support for doom3/quake4 projected lights. - Fixed shortcut for toggle-far-clip.

- Added default-texture-scale option to preferences. - Added default-grid-spacing option to preferences. - Changed far-clip-plane setting to increase exponentially with distance. - Fixed selected entities moving when drag-resizing brushes. - Changed patches to be selectable from the back in wireframe views. - Changed create-group-entity to re-select brushes after creation.

- Added expand-selection-to-entities with default shortcut ctrl+alt+e. - Fixed crash in gtk file-chooser with some versions of GTK+. - Added Radiant Manual shortcut to win32 installation. - Added 'use alternative texture projection' option to prefs (aka Brush Primitives). - Fixed caching bug causing import-map to not reload modified maps. - Added blended-decal rendering for doom3 and quake4.

- Fixed hint/caulk filtering for Jedi Academy shaders. - Fixed crash when loading invalid ASE models. - Fixed gtk wimp theme not working after using gtkthemeselector (win32). - Fixed objects sometimes dissappearing when at high zoom level in Ortho views. - Fixed crash while auto-saving snapshots. - Fixed typo in Quake entity-definitions. - Fixed episode flag names on Quake item_sigil and func_episodegate entities.

- Added detailed description of Quake item_sigil and func_episodegate entities. - Fixed path to q2map in quake2 build-menu.

- Added support for qer_trans keyword in doom3 materials. - Fixed endianness for.lwo loading on linux. - Added drag-resizing for doom3/quake4 light_radius boxes.

- Added command to toggle lighting/textured modes, shortcut F3. - Added texture-lock toolbar button. - Fixed editing of doom3/quake4 faces with negative texture scale factors. 6,658 downloads Uploaded: work) an extremely highly sought after download!

With the previous release topping over 36,000 downloads, this one is guaranteed to be a crowd-pleaser! It is important to note that this mod is compatible with [b]D3 patch 1. Brock Lesnar Death Clutch Book Pdf Free Download. 3.1[/b], as well as the [b]Steam Version of Doom 3[/b]! Last Man Standing Coop Mod is a Doom 3 Coop Single Player and Multiplayer modification that aims to bring back the classic Doom experience. The [b][i]LMS Mod[/b][/i] gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks.

This mod also fully supports Single Player Cooperative play through the SP Coop gametype. Also the Doom 3 expansion pack is supported through the ROE coop gametype and the Classic Doom for Doom 3 Mod is supported through the gametype Cdoom Coop. The goal of the Last Man Standing Coop Mod is to utilize the most intriguing elements of the Classic Dooms, the Doom 3 single-player campaign, and ROE and incorporate them into a simple, fresh, and fun coop multiplayer experience. However, if multiplayer isn't your thing, then don't fret.the levels are fully playable single player! [b]Some of the features of this version include:[/b] New LMS theme song!!!

Also check the lyrics out in the Doc folder, they rock! All of the zombies will now ragdoll Faster Map Loading Speeds! Lots of SP Coop tweaks including improved spawn points, starting map weapons, and lag tweaks! Nine new maps are added from TA_Alucard that are prefixed with TS which stands for Training Simulation. Check them out and let them know what you think! Old LMS favorite Prog_Doomship is back with many fixes! Colors on players nametags now reflect armor amount.

Fortcomp has recieved some tweaking! With the addition of Coop to the mod, Marines can partner up to increase their chances of survival. In addition to all of these features, our maps include heavy metal soundtracks to get your adrenaline levels pumping to their max! (Note the music can be turned off via the menu) The monsters keep coming, and the bullets keep flying.

Let the terror begin. 6,656 downloads Uploaded: to fly anywhere. Then, one day without warning, the outside world came crashing back into your life. It was not a good time to be a duck. Play as Howard the Duck across 20 levels of intense action.

Your mission? Take him to Heaven! [b]Warning: This Total Conversion contains characters with no clothes at all. Do not download if you think this is going to shock you.[/b] -------------------------- Features highlight: -------------------------- - ~20 levels - Custom weapons, monsters, power-ups and sounds - Enhanced ragdoll physics for death sequences.

6,639 downloads Uploaded: weapon. The modification changes the firing rate and velocity of the plasma projectiles. Damage remains the same, clip size has been increased to 75. New sound effects have been enabled giving the gun a more vicious sound. Unpack, copy the pak005.pk4 to your /base directory, and run Doom3. Note that previously saved games will be started at the beginning of the level they were saved in after adding this mod. To uninstall this mod just delete the pak005.pk4.

If you already have a pak005.pk4,just rename it to pak006.pk4 or higher. 6,596 downloads Uploaded: pistol making it shoot realistically faster. Installation: Extract the pak005.pk4 to your Doom 3 'base ' folder. If there is a file named pak005.pk4 already rename the mod.pk4 to the next number (ex pak006.pk4).

Then load up Doom 3 and enjoy. Removal: Simply delete the pak005.pk4 file and your pistol will be back to normal. Notes: If you have a saved game halfway through the level you will automatically restart at the beginning, as it is with every mod you install.

If you delete the.pk4 u will begin where you were. 6,585 downloads Uploaded: fact that the modeller / texture artist [b]APZ_Freak[/b] has done an amazing new revamp of all the textures.

[b]There have been many changes and additions since the last release, such as:[/b] New models New monster skins More levels New code Many fixes And more! In case you have been stuck in a vortex, or just recovering from a coma, and have no idea what this mod is, the DOOM Reborn Dev Team ave created a mod which allows you to play with the original Doom and Doom 2 look, using the Doom 3 engine with all of the Doom 3 engine eye candy! The classic Doom player will remember and enjoy the memories of Doom 1 and 2 in a modernized way, but keeping the old Doom spirit well in the game! Refer to the readme for additional information. 6,505 downloads Uploaded: this, We currently have about 10 members, and by the time you play this mod, we should have even more! The biggest Feature of this version is that EVERY SP LEVEL in the ENTIRE game has been CHANGED!!!!!

These Levels now have MORE MONSTERS and WEPONS, and the gameplay is COMPLETELY different than on regular D3.This Mod is based on one thing.ACTION!!! You will now go through the levels fighting for your life the ENTIRE TIME!

The strength of monsters, and power of your weapons have also been altered to allow a much more intense and realistic experience!!!!! It is advised to use quicksave a lot, because this mod is truly difficult. This version will give you a small peak at what to expect to see in the new sp campaign we will be adding in the future.One noticeable difference between our campaign, and the current one, however, is that ours will be squad based.The intense combat will be similar though!!!! This Version also includes Two NEW monsters that do not replace ANY Current monsters.They are the Spectre, and the Nightmare Imp (The Spectre has been included into the upgraded, regular SP maps in this mod). I hope that you will all enjoy seeing them in action as much as I do!! Also, to everyone who has been worried that this Mod is not balanced, DON 'T BE!

You might have more powerfull weapons now, but the enemies (ALL OF THEM!!!!) are more powerful now.And some (Such as the mancubus and Hellknight) even have more HP! Overall, this mod makes the Doom3 gameplay MUCH faster, and more intense. You must use all your skill to avoid taking damage, while making precise aimming. The only game I can compare this mod to is Call of duty on the vetran difficulty, whith the exception that I HAVE NOT removed the med packs in this mod. 6,376 downloads Uploaded: them.

This mod is comprised of: 1/. 'Entryway' by PhantomL0rd 2/. 'Underhalls' by Lemming 3/.

'The Gantlet' by mybrainhurtz 4/. 'The Focus' by PhantomL0rd 5/. 'The Waste Tunnels' by Lemming/PhantomL0rd 6/. 'The Crusher' by PhantomL0rd 7/.

'Dead Simple' by mybrainhurtz 8/. 'The Pit' by Lemming 9/. 'Refueling Base' by Lemming All Maps Optimized by OmegaSupremeX2k4.

------------- Features: ------------- - Remake of the first 10 of the original Doom2 levels (Re-optimized) - Each map has the original skill levels, ie. 6,360 downloads Uploaded: Valkyr Game: Doom 3, Doom 3: RoE Contact: valkyr@land.ru ====================================== * Installation * Unpack the archive and move the files from the folder 'Setup ' in your Doom 3 directory. ====================================== * Description * Correctly updates any version of 1C until 1.3.1304. Translation remains, for except strip load. Fixes & Updates in 1.3.1: ---------------------------- - Tested and improved Vista compatibility. - Fix a potential crash in physics.

- Fix an issue with pak downloaded being immediately appended without filesystem restart. - Fixes to DNS lookup, reduced the stalls. - Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries. - Threading implementation for Mac and Linux is more compliant with the Win32 behaviours.

- Fix Alsa sound backend (Linux). - Fixes to tty code (Linux).

Fixes for modding/SDK: - Fix RevBitFieldSwap issue (affected only big endian platforms). - Fix ReadBindFromSnapshot. - Verbose overflow check in idBitMsg::WriteBits and apply related fixes. - Fix a GetFileList issue. - Expose key states and button states to the game. - Pass lastPredictFrame to the game (client prediction). - Pass HandleMainMenuCommands to the game.

- Pass the GUID to the game (in ClientConnect call). - Allow game to override gui load menu. Many fixes in russian translation. ====================================== Enjoy!:). 6,273 downloads Uploaded: DOOM 3 engine. Engage in [b]high combat situations[/b] in [b]all new areas[/b] with [b]all new gameplay[/b]. Fight [b]various Strogg enemies[/b] along your way including Enforcers, Light Guards and Flyers.

Take them out with your Blaster, Double Barrel Shotgun, or other arsenal that you come across. Find secrets and secret areas and powerups. Unlock secret extra content, and much more! This is a Single Player Demo only.

This is not the full or final polished release of the mod. This is only a test build, for progress showing and bug feedback reporting. There are still things we need to finish, including animations, code, art etc. It's packaged in a Windows Installer and is also ready for burning a backup copy of the mod to CD. Don't forget to grab your CD Labels as well. It's been a tough 4 months developing this demo, but I promised to have something playable by QuakeCon 2005 and I delivered on that promise.

Everyone did an excellent job. So without further delay, just click that [b]download[/b] button and go kick some Strogg ass! 6,250 downloads Uploaded: It aims to provide the feel of the original single player maps in multiplayer. Maps that were already included in Mappack1.0 have been updated. The maps contained in this mappack, along with a brief description of each, include: [b]InHell[/b], Episode with 19 maps, by Doomi In the new episode you'll have to find your way without flashlight. You'll also miss the PDA and its helpful messages. You're all on your own.

But you have unlimited stamina while finding your way through the forecourt of hell where you're trapped in! [b]Final Key[/b], Single Map, by Zombie For centuries the red planet had alluded the feet of mankind and drummed up strange fables of alien civilizations. In the early part of the 21st century several research missions were sent to explore the possibilities of alien life on Mars but something else was found instead. [b]Teh Base[/b], Single Map, by wARmAcH1n3 You are a security guard on one of multiple mars stations. You are just enjoying a holiday, when you get an emergency signal from one of your neighbour stations, which works on a secret project. Your mates are already on their way out there and you start to move your ass to this station to do your job. [b]Sigma Core[/b], Single Map by Quaker-X The Sigma Core extends the story of the game and offers up unique gameplay and visuals.

There are plenty of enemies, and a long journey to keep you on your toes at all times. [b]Lost Facility[/b], 2 Maps, by Robert 'BJA' Hodri This map is not ROE compatible and there are no plans for a conversion. The map is split into three parts: [list][*] 'bja_lostfacility_intro' [*]'bja_lostfacility_part1' [*]'bja_lostfacility_part2'[/list] You can load each part seperately by just typing the mapnames in the console. [b]Evacuation Protocol[/b], Single Map by Guy Burkhart (bucket/bkt) You return to flickering lights, bad attitudes & a busted heating system. Home sweet home, except something didn't quite feel right. It was colder than usual, & there was a strange feel to the air.

[b]Place of Malice[/b], RoE Single Map by Zombie Massive invasion of Mars facilities resulting in a 99.7% death rate among researchers and personnel. It is the worst space disaster in UAC history. [b]Once upon a time[/b], Single Map, by Thomas Creutzenberg A different time, a different world. There you are. In the middle of nowhere. Your jeep just broke down next to the old complex which was invaded by enemy forces a long time before the eighth war.

You need a new vehicle to escape. And they know you're here.

[b]Tutorial 1-4[/b], Tutorialmaps for OpenCoop mapping OpenCoop is a co-operative based mod for the popular id Software Game 'Doom 3'. It aims to provide the feel of the original single player maps in multiplayer. The complete information for each map is contained within the download, along with credits.

Refer to the readme for more information. 6,184 downloads Uploaded: largely composed of mazes, which are generated with a pseudo-random number generator.

Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. To gain experience and gold more quickly, look for challenges offered by npcs in the overworld.

Satisfy their requests by meeting the objective in the indicated dungenlevel. Retrieve your reward by returning to the questgiver. Depending on the gameplay variant (Short, Medium or Long) teleporters will be available at certain levels (for example at every forth level in the short gameplay variant). The teleporter will transport you back to the overworld, where items can be stocked up for further progression through the dungeon. Be sure to prepare yourself well when you descend into the dungeon. Take enough ammo and potions to survive to get to the next teleporter. You start your quest in the wilderness in front of the gates of the city of Asiris.

A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies.

[b]Some features available in DungeonDOOM include:[/b] Extensive role-playing game features including: Character development Story-line progression Optional quests Good vs evil alignment and more Three alternative game modes for optional instant action or extended adventure gameplay experiences. Traditional first-person and optional overhead third-person camera modes. Four adjustable light levels with optional ambient lighting.

We also have, for your viewing pleasure, a trailer featuring this awesome mod! DungeonDoom.wmv [b]Some of the changes in this version include:[/b] Two new monsters: rocket zsecs and jetpack fatty zombies More variability in wilderness Improved villager AI Instant carnage reports Refer to the readme for more information. 6,172 downloads Uploaded: reason I made this was because I was tired of having to spectate, or suffer being killed over and over again as I used Alt-Enter to switch to my desktop which took practically forever so I could answer MSN or ICQ. -------------- Changes: -------------- - Now supports these games: -- Quake 4 (Same boat as Doom 3 -See Below) -- American McGee's Alice -- Game Over in Machinimation -- Medal of Honour Allied Assault -- Medal of Honour Allied Assault Spearhead -- Medal of Honour Allied Assault Breakthrough - Fraggin' Huge Codebase Revamp Thanks to my programming work on the EF mod RPG-X, I've learnt a great deal more about programming, which I was able to incorporate into Q3E Minimizer. Through a LOT of recoding (very nearly re-wrote the whole thing!) and optimisation, I managed to chop off about 50kb off of the size from the previous version! - Revamped Key Selection I recoded how you select hotkeys, so it is now a lot more flexible. Not just alphabetic characters, but nearly any key on your keyboard you can use now!

(NB: Although I didn't disable it, you may want to avoid F12 as some windows apps need that one. Additional flexibilty include being able to assign the same key twice (so you can just use the same keys to toggle in and out of game) and being able to set no keys at all (Could be useful in some instances. I can think of a few) - All New DSM I COMPLETELY RECODED THE DYNAMIC SCREEN MODIFIER. Having finally grasped the concept of API functions and how to use them right, I found out how inefficient the DSM function was. It's now been totally redone from scratch and I think it's safe to say, it's a lot faster and it'll leave your icons alone now. - Remade Icons I resized and optimized the games icons used, so they should look a lot more crisp and less blocky in the system tray now.

- Minimize Game if it Loses Focus A requested feature. When this is active, if the game loses focus (ie, the user switches to another window or hits the windows key), it'll automatically minimize the game.

- Command Line Arguments Not really a detailed feature, but it could prove useful. Basically, as you start up this program, you can add the command line argument '-run ' ', and when Q3E Minimizer runs, it'll start up that program too. - More efficient registry settings I went through and consolidated a few of the registry settings into single entries, thereby saving a tad more memory lol. - Subclass Message Support This was another requested feature. I added support for external developers to be able to send commands directly to the program from their own programs using the Windows SendMessage API function. Supported commands include Toggle, Minimize, Maximize, SaveGameRes, GotoDesktopRes, and GotoGameRes.

Unless you're a programmer, you probably won't be using this feature at all. Any developers interested in trying this out, e-mail me and I'll send you the necessary defines. 5,713 downloads Uploaded: times back?

Well you probably can't get but don't worry, there will always be something which will bring those memories back and give you more of that original quake. HeXum and his team have made a brilliant doom3 map called Shamblers Castle. It really respects the old quake feel and they really have successfully managed to bring quake to doom3 engine. All new content is really professional quality. Environment is a bit of medieval and gothic, and also it is really detailed.

New models are really top notch quality also featuring fluent and smooth new animations. Music is fast paced heavy metal (:rock: ) which you unfortunately can't turn off. There is nothing wrong about heavy metal, but I would like to hear some ambient which would perfectly fit to quake atmosphere. New weapons include all of the old quake tools of slaughter! However, you can't obtain lighting gun anywhere at map but it is still included in this mod. It took me approximately 30minutes to finish this map, the ending is kind of dull or unfinished would be better word to describe it.

But in wholeness this is probably one of the most best single player maps for doom3. So what you are still waiting for?

Grab your old quake battle axe and spill some Shambler's blood dear fellow. - Lord Zurra. 5,518 downloads Uploaded: brought mankind to extinction. Almost 5 years ago you where there when the project 's they where working on went horribly wrong.

Luckily you where there to set things straight. We have recently been informed that the UAC may have been working on or may have completed a time displacement field converter. This work has been deemed illegal for over 35 years for obvious reasons. Human tests on the trans-solar teleportation unit where scheduled to begin in 3 to 6 weeks. The UAC has put off the test 4 times now for safety concerns which given there past, is considered suspicious. We have felt for some time now, that the trans-solar unit may tie into the time travel technology in some way but until yesterday we could not verify our suspicions. At 10:35 am an encrypted message was intercepted by SAT38 on channel 3465.

It gave detailed results and effects of subatomic particles after being displaced 10 days. After an exhaustive internal trial here at the United Nations we have come to the conclusion this work must be stopped immediately at all cost before permanent damage is done. You are hereby ordered to kill all technicians and scientists involved with the outpost conducting this research. Depending on there grasp of the TDFC theories, they may know you are on the way. Due to your outstanding reputation, you are the only one considered for this mission. 5,473 downloads Uploaded: modifying the maps was, that they should be 'as close to singleplayer as possible'. With Klonsemann's map modifications we clearly archived this task.

Now you are able to play from mars to hell and back in one game, making it a great co-op experience. [i]OpenCoop is now playable under Linux.[/i] [i]Audio fixes:[/i] Air sounds and various other looping sounds are now disappearing correctly. The intro music is now playing on the client and the sentry weapons sounds are now playing on the client as well. [i]Hud fixes:[/i] The radio button is now displayed as long as the radio sound plays. The audio log button now disappears correctly when an audio log is finished. When picking up security cards they get displayed on the hud correctly. Also we improved the quality of the objective images.

Most of them are displayed correctly on the client now. [i]In-game graphics:[/i] The outside areas at the monorail level aren't black anymore.

(thanks Brian) We fixed the bug where serveral outside areas on the client weren't visible to the client. The security cameras are working now in multiplayer aswell. (There is only one camera display per PVS supported) Debris of exploding barrels is displayed on the client aswell.

All health stations are now working correctly. [i]Fixed physics:[/i] We fixed a bug with the physics not being properly synced, which caused the monorail and it's driver apear laggy. Now the monorail is running as smooth as in single player. Also there was a bug which caused rotating items which were binded to a master not beiing able to respawn properly.

Security cameras are now falling to the floor correctly. This was a bug which occured in single player as well.

[i]General enhancements:[/i] The console command 'noclip' is now working in multiplayer. The fov may be changed in multiplayer if cheats are enabled. We modified g_skill 4 and 5 ( uberHard and pureEvil ) to make it a bit harder when more players are on the server. For g_skill 5 team damage is always enabled. The soulcube is not available by default in uberHard and pureEvil anymore.

In nightmare the soulcube returns health correctly now. We disabled the console variables 'g_dragEntity' and 'g_editEntityMode' for multiplayer. The demonic influence affects all players now. Previously only one player was affected. Also we added the new console variable 'g_dropGibs' which allows disabling gibs as well as barrel debris. This makes internet gaming smoother. The coop teleporter now allows teleporting more than two players without telefragging.

------------ Support: ------------ OpenCoop - F.A.Q. OpenCoop - Install instructions OpenCoop 1.0 - New features and bugfixes Opencoop 1.0 - Report the bugs you encountered! 5,399 downloads Uploaded: version of his popular mod Doom 3 to Doom 2; For those of you that are not in the know, weather you just recovered from a coma, or returned to Earth, this mod converts your Doom III to that of the classic Doom II, giving you more frames per second and increasing the number of baddies that you will be up against.

Some of the fixes in this version include: Fixed the 'twosided' error in materials Fixed the black monitors and black controlmonitor error Fixed the error in the 'poppyfx' transision ('Theresa M. 5,310 downloads Uploaded: map based off of the mapper 's home. It has two stories, and several Havoc objects. Every room has a panel whwew you can turn on or off the lights. Some of the computers play the ID logo opening, and there is a small second level.

That was a un-bias review of the map. Now I 'll look at the Pros and Cons. We 'll look at the cons first, because I like to leave on a positive note. **This map has the worst FPS I have ever seen. I have a medium tear graphics card, and I can run the game well at medium quality. I set it on the lowest possible settings, and I got, on average, 0.75-0.5 FPS. That 's right, less than 1 Frame Per Second.

Low end systems or anyone that cannot play the game well on high are not reccomended to play this. I believe that this is due to the fact that every room has 5-20 havoc objects that move every time an alien teleports in. The level would have been much more fun if it wasn 't like looking at a bunch of shapshots from a photo album. *There wasn 't enough ammo. Pros: *If it worked on my computer, I would imagine that this would be one of the most fun maps to play. The level did create a good atmosphere for a futureistic home, minus the ever abundant zombies.

*Being able to turn off everything, including music, was fun and the extra bonus level was funny. Good for anyone with overclocked, uber high quality, uber powerful systems.

[/quote] THe FPS issue is now gone and this map is enjoyable, and worth a download. Check it out. 5,235 downloads Uploaded: Deagle (going from 14 damage to 40) while at the same type reducing the clip count from 12 to 7 - something I admire the author for doing to make it less of a 'cheat' weapon as he calls it. Reload time does play a part in tactics and so this little change helps immensly. Also included are new sounds which seem a bit louder and crisp.

I think they work well and although the gun looks the same it sounds different; a bit of imagination will let you believe it is a Deagle if nothing else:) [i]Reviewed by: WadeV1589[/i]. 5,218 downloads Uploaded: would sacrifice something else to compensate (some of the material I used for this was from other mods, most of which are on this site). -------------- Changes: -------------- [i]Weapon stats:[/i] Firing rates on many weapons have been changed along with magazine capacity. The shotgun now has less spread making it do alot more damage but covering a smaller area, it chambers only 7 rounds but fires slightly faster. Also there is only 9 pellets per cartridge instead of 18 and I feel all these changes have made it more realistic. [i]Impact effects:[/i] Most of the weapons now let off a rather impressive display of sparks when the projectile impacts with something solid (thanks to NO F.E.A.R.

In addition to this, wounds have also been enhanced as with the blood and gore effects (Enhanced gore mod). [i]New skins:[/i] Mostly thanks to Mycelo 's Mod/Ultimate Doom/classic shotgun, which favor the SMG, Pistol, shotgun and chaingun particularly. [i]Dynamic lighting:[/i] Scared of the dark? You won 't be anymore. Light dynamics have been altered for all weapons meaning when you fire it will illuminate the surrounding area, how much depends on the type and calibre of the weapon. For example, the shotgun now lights up the entire room.

Also the BFG and Plasma gun emanate a healthy glowing effect (BFG green, Plasma gun Blue). [i]Pistol:[/i] Now has a small flashlight built-in; didn 't put flashlights on all weapons tho ' as Doom is ment to be dark and scarry. [i]Monsters:[/i] Will only disappear if hit by grenade or other explosive type weapon; this gives the game a bloodbath massacre feel when bodies remain to litter the corridors. [i]Sound effects:[/i] What the Hell was ID thinking?!? I have changed all the weapon sound effects to considerably manlier ones. So now, you are in no danger of your enemies laughing at you hysterically when you open fire (mostly mine some from other mods).

I made numerous other tweaks and script changes, but that was at 2 in the morning so i don 't really remember details. Feel free to post Comments as feedback is always appreciated. 5,027 downloads Uploaded: some fun.

It's a small room with no gravity, as you've probably figured it out by the name. You start on a high platform with a strange friend on your side, who has a nice shotgun for you at his feet.:D After the zombie on the ground kicks some barrels, there will be no gravity, so you can jump and roam on the air freely (well.

Not so freely because of those bugging zombies;)). As the author says in the readme, you'll have a little surprise when you kill the last respawn of one of the enemies. If you want to have some fun, definately go for this. - Reviewed by N3CR0. 4,965 downloads Uploaded: highlights # - Power function based falloff - Dynamic falloff (shinyness) - Specular map masking - Reflect vector math for true per-pixel result # HQ Normalmapping # - Normalmap normalization increases bumpmap quality - [b](new)[/b] Normalmap filtering reduces specular aliasing # HQ diffuse falloff # - [b](new)[/b] New math based diffuse falloff enhances the contrast and appearance of lighting # Backlights # - [b](new)[/b] New backlights add realism by casting subtle light behind objects, as in reality, light tends to reflect and shine back from surfaces it hits. -------------- Remarks: -------------- - The unpleasant 'X-ray ' light has been fixed (from version 0.50) - There seems to be a major incompatibility with the ATI Radeon X1000 series! Sorry guys, but this one I think is up to ATI to fix.

Older models should work fine. - Performance trend has been downward from the first version of BH, and 0.60 is no exception:) Still way playable on my 6800GT @ 1280x720 4xAA 8xAF. 4,928 downloads Uploaded: You need a new vehicle to escape. And they know you're here. -------------- Remarks: -------------- There are quite a few marines running around the level with a riot shield to protect themselves against gunfire. Use your wits to deal with them, hitting their shields won't hurt them!

The level also supports different difficulty settings which affect ammo, health and armour lying around. There is always enough, just look around a little bit. And don't forget to sprint when it's necessary! If you look around carefully you may find secrets in both in Singleplayer and Multiplayer. This level is not ROE compatible, but I'm planning to do a RoE conversion there, especially because of multiplayer. The multiplayer version came first. It was always planned as a multiplayer level.

The singleplayer mission was meant to be a bonus, a training mission so you could get used to the layout. It turned out quite well. 4,799 downloads Uploaded: Project Brian V014). The idea is to add little enhancements that basically should've been in the game to begin with but still keep the Doom3 experience that ID intended. Both mods that I used gave permission in their respective notes files that their content can be used as long as they are credited.

All changes are credited to the original mod they came from. Also see my notes at the end of the readme. -------------- Changes: -------------- -Increased dynamic lighting for muzzleflashes for all weapons. (Lights up about 10 ft.) (Project Brian) [i]Shotgun:[/i] -Increased the kickback of the shotgun by 5x. The enemies now fly back about 10ft when killed with it. (Project Brian) -Increased the shotgun damage slightly.

(Project Brian) -Shotgun loads only one shell at a time as per the reload animation instead of seeing one shell loaded but having 2-at-a-time appear in the gun. Shotgun basically takes twice as long to reload. Done for realism. (Alice) [i]Machinegun:[/i] -Added a small light on the gun. Cannot be turned off.

I felt that a futuristic assault rifle would come with some kind of tactical light so I took this directly out of the DuctTape mod. The light has a small beam so it definitely does not replace the flashlight. It just helps you keep track of what you are shooting.

(Duct Tape mod) [i]Chaingun:[/i] -Increased the clip size for the Chaingun from 60 to 200. (Project Brian) Quote: '60 just didn't seem to justify a 'chain'.' [i]Grenades:[/i] -Halved the bounciness of the grenades so they don't act like a 'superfunball.' (Project Brian) [i]BFG:[/i] -explosion now has dynamic lighting that would brighten up a warehouse as it should. (Before it didn't brighten at all.) (Project Brian).

[i]Plasmagun:[/i] -Added a blue aura eminating from the Plasma Rifle extending about 5ft. (Project Brian). 4,711 downloads Uploaded: build a config file for Doom 3 using a graphics interface! It does the job properly and you can get help for all featured settings by hovering the mouse over them. 4,644 downloads Uploaded: mini maps.

The third is called Escape from Hell and has 5 mini maps. The fourth is one large map and is the Return to Hell map. There had been issues with missing textures and missing waves files and survival map in the Journey episode not working after the archvile is killed. Now all the maps are in series and if the files are placed in the right folders, hopefully everything will work. Please let me know is there are any missing sounds (the symptom is the annoying whining pitch in the background) or missing textures (symptom is black walls, floor and such) or missing models or monsters (symptom is a small black box sitting there in the map). Or if you get stuck in any level (esp. Hell museum or survival).

PLEASE rate the map and if it is crap say so, if you like some parts say so, CONSTRUCTIVE criticism is HUGELY appreciated. -------------- Changes: -------------- - More enemies (hence the Hardcore label) - A bit less ammo, still more then enough to get the job done - Optimized and retextured and redone the sounds and connected all the maps. - It should work for everyone now - Total playtime is 3-4 hours depending on how one plays NOTE: A patch is available for this file. Download it [file='53646']here[/file].

4,636 downloads Uploaded: available for Quake IV Doom3 v1.0. [b]Dafama2K7[/b] has tweaked it so that it is now compatible with the latest patch (v1.3.1).and now, you will be able to enjoy a much [u]better[/u] Parallax effect for your Doom3 experience! Sequel to the popular Doom3 [url= ']Parallax Mapping v1.0[/url], this mod incorporates an improved central shader and includes over 1000 custom heightmaps. All other textures benefit from the author 's proprietary Simulated Parallax Mapping algorithm. The result is a significant improvement over standard bump mapping. Parallax Mapping Mod v2.0 enhances Doom3 's graphics engine by applying parallax mapping to all textures. Parallax mapping, also known as virtual displacement mapping, is a recent graphical technology that gives surfaces more depth and realism.

Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. Although you may not see an obvious difference right away, look closely at surfaces and you will see an improvement compared to original Doom3. Most bumps will look like they 're actually sticking out. This mod also works in user-made levels that have custom textures, and a tutorial is included to describe how to add optional height maps to your level for a true parallax effect.

[b][u]NOTE:[/u][/b] This mod requires at least an ATI Radeon 9500 or NVidia GeForce FX. 4,582 downloads Uploaded: [url='Feedback Forums[/url] for FAQ and Bug Reporting. If you are not familiar with our mod check out our [url='summary[/url]! [b]Extract this Zip in your Doom 3 Folder (not in the base folder!)[/b] We have spent a lot of extra time making sure this release was as solid and bug free as possible. Here are some of the main features included: * Integration of the [url=Doom Mod[/url] using the Cdoom Coop Gametype * A help tab has been added in the main menu * Stamina re-implemented in SP COOP and ROE COOP gametypes.

* All of the ROE maps are now tweaked for Coop * The Plasmathrower stream has been updated * Two new difficulty levels have been added, si_skill 4 and si_skill 5 * New maps kf_arena and prog_sewer * New boat model * Persistent data is fixed so now players retain their weapons when they change levels. * Map skips are fixed. * Monsters now also drop items when dying if the server is dedicated. * Various lag tweaks These are only a few of the many features added so be sure to check out 3.0! Also there are some yummy easter eggs for the more attentive SP Coop players;D I really want to give a huge thanks to all of our beta testers and the community for all of your support through the development of LMS. You guys and gals have really made it a pleasure to work on LMS and I hope everyone is enjoying LMS as much as I still am:) Take care and thanks for everything. -calimer Check out our [url='page[/url] Sign up for our [url='Come and talk to us on [url='Visit our [url='Page[/url] Also feel free to talk to us on ventrilo (voice chat) at: HOST = voice-va1.branzone.com PORT = 3848 PASS = hotlms.

4,557 downloads Uploaded: asked for more so now the pistol, assault rifle, and chaingun now shoot explosive rounds thanks to the new plasma storage capabilities. Most the weapons have flashlights now too, and the shotgun shoots more like a full size combat shotgun now. Plus i added a new toy that almost unbalances the game but it sure is fun *cough* magnetic accelerator cannon. I did balance this mod for some of the harder monsters but you dont waste them to easily just play on marine or nightmare then they are best;-Þ and no power puff girls, DRACO! 4,464 downloads Uploaded: to [u]both[/u] [b]D3Base[/b] and [b]Resurrection of Evil[/b]? Well, if this is something for you, then Enhanced Textures Mod is for you. This mod enhances the xxx_h.tga & xxx_d.tga textures to give you a better overall look to D3Base and RoE, for an eye-popping assault of Doom goodness that will have your baby blue (or insert actual colour) Orbs screaming for more, and more.

Dafama2K7 brings this mod for your D3 enjoyment, so start enjoying. Refer to the readme for more information. 4,456 downloads Uploaded: locked door and let yourself in. The vice president of the UAC had just welcomed his family to the UAC base on Mars for a visit when the demonic invasion hit. You find his bloody body along with his PDA in the hallway to the visitor aircraft docking station. You learn that his wife and daughter might still be alive, but they are somewhere in the executive living quarters hiding from the monsters. You decide to take the time and search for them and hopefully send them back to Earth safely.

This is where the map begins. ----------- Credits: ----------- - Classic Quake monster 'The Shambler' makes an ferocious entrance into Doom III thanks to [b]Obi-Wan[/b] - Misc. Props contributed by [b]Chris Buck[/b] - Music and VO written and recorded by [b]Sonic Clang[/b] - GUI Script written by [b]SnoopJeDi[/b]. 4,450 downloads Uploaded: [u]No additional download is necessary[/u]. If you wish to experience IN_HELL unmodded, simply remove all paks with a 'Z'.[/i] Xaijin has sent in a mod that is sure to increase the [i]fun-factor[/i] of your DOOM III gaming experience!

Basically, this is a mod which encompasses changes in graphics, sound, gameplay, AI, mood and immersion.everything a Doom fanatic needs to get his or her fix! Abandon All Hope DooM III is the result of this developer's personal take on DooM III and Hell. It aims to add to the experience and allow those who wish to play under other circumstances than the default game, another chance to get to know the universe of Doom a little better.

One of the biggest change that this mod makes is to address one of the biggest complaints of this game, and that is the darkness; Everything is way too dark, and changing this presented a unique issue.so, there's a give and take here, making it dark is what added to ambiance in the first place, and to completely remove it would be to limit one of the defining pillars of the game. The trick is of course, finding the balance between nail biting tension generated by hard shadows and murky depths and the other end of the spectrum which is quite frankly, 'I can't see a bloody thing.'

To this end the shotgun has an affixed taclight, and point-targeting has been added to the missile launcher and pistol. [b]Some of the features of this mod include:[/b] Possessed: Zombie - They will serve to cause chaos and panic amongst the weaker sheep, while obscuring the horrors that are to follow behind them. Commando - The culmination of form and function within the ranks of the Willing; These have had their speed and damage increased. Cherub - These delightful children possess an extremely wicked streak and delight in abusing those weaker than them, now with a slightly longer jump. Trite - A much hardier specimen, and more of a problem with a slight health increase. Cacodemon - Now have a higher health.

Imp: The vanguard of the hellish army, and an excellent scout, even better now that they come with improved attacks, improved Object and Enemy awareness. Weapons & Gear: Multi-scale Containment and Spatial Compression Device - Used by troops in the field everywhere and particularly found in hostile environments, the 'micronizer' is a marvel of modern technology and the perflect blend of utilitarian genius and supreme battlefield optimization.

Standard Issue Light Augmentation Device - The Union Aerospace Corporation delivers the utmost in practicality and elegance in this flashlight, designed to operate for 12 years continuously. Standard Issue Personal Firearm - The trusted mainstay of any soldier and even the martial minded civilian, the 'Peacemaker' Pistol is the finest hand weapon to ever be produced by the UAC. Standard Issue Close Quarters Superiority Weapon - Efficiency. No other word more accurately describes this multi role weapon, from its ease of use, to the supreme reliability of its double barreled offset firing action. MACH 2.1.3.1 Special Purpose Antimaterial Weapon - In a quest to provide armies with a well balanced set of weapons, UAC looked to the past when designing and manufacturing the newest line of 'Mach 2' Chainguns. Refer to the readme for additional information. 4,430 downloads Uploaded: color of the light.

[i]Normal (white)[/i] [i]Psych (purple)[/i] Causes targeted monsters to enter a hallucinatory state where they ignore you and strike out at imaginary enemies. To activate the psych mode, hold down the ATTACK button and move the crosshair across a monster. The effect will last as long as you hold the ATTACK button down. You can target multiple monsters at a time.

[i]Summon (yellow)[/i] Summons an evil twin to battle a targeted monster. To activate the summon mode, hold down the ATTACK button and move the crosshair onto a monster. The first monsterthe crosshair touches is the targeted monster, only one monster at a time may be targeted.

Now move the crosshair to a point where you want the evil twin to spawn, preferably a spot on a flat floor with enough room to spawn in, and release the ATTACK button. An evil twin of the monster will spawn in and they will battle to the death. The survivor will then attack you. After you release the ATTACK button, there is a two second delay in which you cannot perform another operation (such as targeting another monster, changing flashlight modes, or changing weapons). - For the cyberdemon the delay is 6 seconds.

- Evil twin battles can be disrupted by another monster. - Does not work for Sabaoth. [i]Masterkey (blue)[/i] Allows you to open locked doors and cabinets, and to pick up items at a distance. - To open a locked door or cabinet place the crosshair on it while holding down the ATTACK button. - To pick up an item, place the crosshair on it while holding down the ATTACK button. You can pick up items at a distance and through windows or solid walls. If you open a security cabinet with the flashlight, the only way you can pick up the items inside is with the flashlight.

[i]Demolition (red)[/i] Blows things up. Doors, windows, toilets, machines and lots of other stuff --- gone! Put the crosshair on something while holding down the ATTACK button.

- You can't blow up monsters, that would be too easy. - You can blow the heads off of zombies, zsecs and NPCs. - You can also blow up things that you shouldn't. [i]Clone (green).[/i] Creates copies.

To activate the clone mode, hold down the ATTACK button and move the crosshair onto something you want to clone, then move the crosshair to where you want the clone to appear and release the ATTACK button. If the object you selected was able to be cloned then it should have appeared.

- If the crosshair is on an object when you release the ATTACK button, the clone will be placed on top of the object. - Monsters, NPCs and most moveable items can be cloned. - Machines, doors, walls, rails are generally not able to be cloned. - As a general rule, if you can push it, you can clone it.

4,405 downloads Uploaded: 2 experience within the DOOM 3 engine. It is also a work in progress still. It has been tested on several Nvidia graphics cards including GeForce 6800 Ultra, GeForce FX 5200 and GeForce 4600 TI. You get ultimate performance in this level using the recommended card for DOOM 3 which is the GeForce 6800 series of cards.

Using the other two cards the level played ok, but the FPS was very low in certain areas. There have not been any test 's with ATI cards, or any other cards. If you run into any issues, please let me know. 4,364 downloads Uploaded: add realism, better graphics, and so much more.I've been waiting a long time to get my hands on this! [list] [b]Some of the changes to the map include:[/b] [*]Changes were made to several of the maps to include the new double barrel shotgun weapon pickup.

That way you don't have to use a cheat to get it. [*]The developer has added several bot characters into Alphalabs 3 [/list] According to John Carrizales, this is to be the final release of his Perfected Doom 3 mod. [i]'This version will improve on everything that sucked about version 2.5'[/i] and just goes to show you that developers often listen to feedback.

[b]Some of the general changes made are:[/b] Added better lighting usage to the whole game. This makes the skins and textures look life-like and not so plastic-like. Raised the heightmap values for all textures and skins a whole lot. This gives extreme depth to all of the textures in the game. Rocks look like rocks, fabric for clothing looks like fabric, metal looks like metal, etc. The game looks 100 times better.

And best of all, it doesn't add any kind of framerate lag. Added better zombie sounds. Added better pistol firing sounds. Added better double barrel shotgun firing sounds. Blood now squirts out of the bullet wound that you put on a monster for a short while. Very cool effect. All monster attacks that should make blood spray now make blood spray.

The amount is dependent on the damage ratio of the attack. Added small, medium, large, deadly, and Soul Cube specific burstysquirts. The original burstysquirt acts as the medium sized version of the particle effect with some added effects. Blood is now darker.

Bullet casings will stay on the ground for about 5 minutes. The debris from explosions will stay forever. And a whole lot more!

Refer to the readme for more information. 4,235 downloads Uploaded: tweaked and much more playable -kf_loading_dock recieved some heavy gameplay tweaks that I'm really proud of. Check out the cameo that I included! -kf_lockedin recieved some heavy gameplay tweaks as well, including new waves. -LMS chaingun is fixed (overheating removed) -kf_ancientruins now included.

-kf_tunnel included again -Lots of various bugfixes, check the readme for more info IMPORTANT UPDATE: There is a slight error in our file that cycles the maps for the LMS Mod gametype. To correct the error, please download the mapcycle.scriptcfg here: and put the file in your Doom3/lms_beta035 folder. Sorry for this inconvenience. Take care and see you on the servers! 4,235 downloads Uploaded: [url= ']Commander Doom (v1.2 Update)[/url], which will update v1.1 to v1.2. ***** [i]An all-out war broke out in hell, and you, COMMANDER DOOM are right in the middle of it! Will you and your demonic hellspawn send the diabolic bastards into oblivion?[/i] That statement could be enough to make anybody want to download and play this map!But, for those of you that want a little more: [b]Commander Doom[/b] starts at your base, from which you can summon demons to fight in your cause.

In order to spawn allied demons, you need to capture control points, which are distributed across the map. You can use a little radar on the HUD to orient yourself among the control points, bases, enemies and allies. Capturing control points earns you increased flux of credits, which can be used to buy upgrades. Control points can only be captured, if no emeny units are nearby. The goal of each game is to successfully destroy the enemy base(s). To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot).Sounds pretty easy, eh? (If you just answered 'yes ', boy, are you going to be surprised!) You can choose from four different maps with four different difficulty settings.

[b]Map 1[/b] Opposing Bases is much easier to beat from a strategic point of view. [b]Map 2[/b] Center Heat is tough to beat even on normal difficulty and requires more optimized strategic thinking. [b]Map 3[/b] Control Room confines you into a room overlooking the battle - you cannot directly engage in the fight, and you are completely dependent on your tactical skills. It 's a pretty tough map to beat.

[b]Map 4[/b] The Maze is set out in an underground bunker system and requires your tactical skill as well as quick reactions on the field. The goal of MAP1 and MAP4 is to destroy all enemy bases. To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot). The generators are usually guarded by machinegun turrets. The enemy turrets can be destroyed, but they respawn after a given delay.

The goal of MAP2 and MAP3 is to control all 6 control points for at least 60 seconds. In these maps, the base generators can still be destroyed, but they are much less vulnerable and better protected. [b]Some new features in this version are:[/b] A new map called 'The Maze ' A new allied unit: the jetpack-equipped, rocket-blasting fatty Support for Doom3 version 1.3.1 Refer to the readme for complete details. 4,215 downloads Uploaded: an ATI graphics board. However, the game now requires Mac OS X v10.3.9.

----------------- What 's new: ----------------- - This Patch includes a Universal Binary which allows operation on the new Intel Macintosh. - Improved performance on PowerPC Macs with ATi graphics cards - The minimum supported operating system is now OS 10.3.9 - OpenAL will not function in OS 10.3.9. It will disable itself if you try enabling it. --------- Notes: --------- - Using this update will reset your progress in whatever map you are currently saved in.

When loading a saved game, the player starts at the begining of that map with their inventory intact. - Using this update may reset the Nightmare skill setting. If you are playing in Nightmare mode before applying this update, you may to re-enable it in the console (g_nightmare 1).

After enabling it in the console, the game must be relaunched in order for nightmare mode to show up as a selectable option. - This update implements a preview version of Open AL support that provides full 5.1 surround sound. Use this feature ONLY with an Open AL compliant 5.1 sound card.

To activate the OpenAL preview support, hold down the Command (?) key as you launch the game, then check the box next to the 'Use OpenAL ' in the Doom 3 Preferences dialog. You should also select 'surround ' sound from the in-game options menu. NOTE OpenAL is now only supported in OS 10.4. ** Users may experience sound glitches or sound drops while using the preview Open AL option. 4,104 downloads Uploaded: full of Doom goodness and some serious [i]good time-adventures[/i]! The [b]Alpha Mod[/b] contains many new items, such as: Textures Sounds guis And more It is the claim of [i]Dafama2K7[/i] that the sounds and textures contained in this mod are better then what is found in the stock version of Doom 3, and that the playability is better.but don't rely on the spoken word, find out for yourself. Keep in mind that, as with many initial releases, this mod is not perfect, however, any issues that have been identified, or reported will be sorted and fixed in following versions.

Download and enjoy; At 490 megs, the download may take a bit of time, but it is well worth it! Go grab a coffee, or a have a lollipop, the time will pass quickly.

Refer to the readme for more information. 3,880 downloads Uploaded: Like a good boy scout. - Ally can have pistol, machine gun, chain gun and plasma gun. - Ally will get out of the way if you push into him into him. Because he knows who's boss. - Ally will retreat if an enemy gets too close.

- 'Talking' to an ally while there are no enemies will do several things: -- Toggle whether he follows you or not. -- Print status information to the console. -- Heal him 50Hp.

-- Give him more ammo and make him switch to best weapon. There is a release featuring the first few SP maps modified to allow complete AI navigation: [file='32567']TinMan Squad Maps (0.3 beta)[/file]. 3,827 downloads Uploaded: it's not quite as 'robust and full-flavoured' as the actual mod ([i]ed. Unreleased, [url='this thread),[/url][/i] rather it enhances the original 'Daikatana 2' and renews the love we all have for good design and solid gameplay.

[b]See John Romero and Fatty like never before![/b] ------------------- Testimonies: ------------------- [b]Renzatic:[/b] 'Brain Trepaning, I'm not afraid to say that I think you're the greatest person to have ever lived.EVER! Your mod will bring the universe together in a way Wyld Stallions never could.' [b]Brain Trepaning:[/b] 'Scientists the world over have tried to find it, Creationists have done their best to be blind to it, but the riddle is now so close to being solved, there can no longer be any denying it: this mod will once and for all prove the existence of GUD, aka the 'Grand Unifying Daikatana'. I believe our work has paved the way for a new truth to soon reveal itself to all.' [b]Gazado:[/b] 'That was so damn funny, I was cracking up so much with the seseme street music, then I walked behind the bus and fell on the floor laughing (well not THAT bad but you get the picture).

I havnt had so much fun playing a FPS in such a long time. Well done people' [b]Goblin:[/b] 'Very fun game.best final boss ever. I also like the extra level you added in there.you rule Brian.' [b]modern:[/b] 'My brain has imploded, and my internal organs have sprouted limbs and run away.

My arse is now in control!' [b]Get Your FREE Copy Now![/b].

3,825 downloads Uploaded: made a couple of Quake 2 and Serious Sam maps, but they weren't that all great. I've spent quite a while trying to perfect this map, and since I can't model or animate I was pretty much restricted to making indoor areas. I hope you'll enjoy this map. -------------------------------------- Changes since [file='33269']version 1.0:[/file] -------------------------------------- - Added more ammo and health, fixed typo in splash gui. The slowdown during the hell elevator still needs to be fixed. Just avoid fighting the lost souls while riding the elevator for now. 3,803 downloads Uploaded: first time [b]D3Files[/b] content submitter, Starfir3, promises lots of intense action, along with several other points of interest: [*]New monsters [*]New weapons [*]Advanced AI [*]Power-ups The well-balanced gameplay that is ingrained into this mod will push your skills to their limit!

Add the ability to drive a vehicle and to fight as a Demon in a 3rd-person perspective and you get a good idea of what is waiting for you! If you think you have what it takes to see Fragging Free to it's conclusion, then start your download now.better get a coffee while you're waiting, it'll take a few minutes for all 600+ megs to arrive! [b]Some of the features included in this download are:[/b] Frantic gameplay. 10+ big maps filled with lots of secrets and many outdoor sections.

Demons Possession: fight as a demon in 3rd-person perspective! New / reworked enemies with smarter AI and new attacks. Friend marines with advanced AI: they can use different weapons, talk and cooperate. Custom Sound Tracks. Medals for special kills and map statistics.

A note from the Developer: [i]'After a long development process that took more than 3 years, the journey has come to the end. It has been a really fun experience and we have no regrets: we added all we wanted to do and all turned out in the best possible way, better than we could imagine at the beginning.'

[/i] Refer to the readme for more information. 3,684 downloads Uploaded: sound and feel more powerful, however, the overall difficult level wasn 't changed too much. There 's no magic powers, super weapons or exaggerated dramatizations. Nothing seems out-of-place. All weapons keep their original behaviour along with newer features. All parameters were cautiously tested and adjusted to keep the general balance.

This is a single-player mod, intended to be played with the original levels. It doesn 't work properly in multiplayer. It may not work properly combined with other mods and expansions (official or not).

It requires DooM3 1.3 for Windows and may not work on other versions. ------------- Features: ------------- - New weapon sounds. - New weapon skins. - New visual effects. - Secondary trigger (AKA alt-fire). - Super Shotgun. - Plasma Railgun.

- Target locking rockets. - Proximity mines. - Remotely-detonated mines. - Motion-detection radar. - Increased muzzle flash.

- Chambering pistol with flashlight. - Fire modes for machinegun.

- Light actually glued to machinegun. - Sniper with view zooming. - Accelerating chaingun. - Increased kickback.

- True Recoil (TM). - Interruptible reloading. - Brighter flashlight. - Cabined codes in the PDA. ----------------- What 's new: ----------------- - A flashlight model was attached to machinegun 's barrel, emiting a narrow light beam (custom muzzle flash). - Increased flashlight 's light beam radius and brightness.

- Flashlight 's light texture modified with 'rainbow ' effect. - Flashlight lights up player 's surroudings, eliminating the tunnel effect. - Removed pistol 's flashlight. - Chaingun alt-fire fires one round in a semi-auto fashion. - Player won 't begin with the Boomstick anymore. - The boomstick was added to three stock single-player maps (Delta, Hell, Mars City Underground).

- Text messages added to player 's PDA with all cabinet and door codes. - Fists are back, selectable only by cycling weapons. - Tightened the spread of the shotgun, alt-fire fires like the old one. - Fixed muzzleflash lights that weren 't being cleaned up from memory. - Many other changes and improvements that I won 't remember. 3,637 downloads Uploaded: features: You can now hear Pistol bolt action while firing, empty Bullets bouncing around & even rolling over for every weapon, cool shotgun fire sound, hear shotgun bolt action with ejecting shell casings & so on.

Finally,the most exciting feature of this pack is the modified chaingun! All these weapons now cause greater damages, knock enemies back & they do what they sound like. I have tried a lot to make these sounds make your Doom 3 Experience far more emersive & entertaining than ever. These sounds are modified from the original ones & some (e.g. Chaingun) are taken from the Trent reznor sound pack with some more heavy modifications than version 1.

[/quote] The file is really small and worth the download. 3,633 downloads Uploaded: by and dropped off his sweet new singleplayer map for your fragging enjoyment! Once you find yourself in Omega Research Facility, you will be put to the test as you dispatch the vermin that have become a mainstay of the Doom Franchise! How did you get tov be in this location to begin with?

Right before the disastrous invasion of the UAC 's Mars outpost, priority cargo was shipped directly from Delta Level 2 to the former medical research and testing center, the Omega Research Facility on Earth. It contained a live specimen that the research teams had brought back from their expedition into the realm that was beyond the teleporter. UAC HQ has recieved a distress call from the facility in the early hours of the evening. There is a code red, the experiment is loose. Refer to the readme for more details including installation instructions. 3,625 downloads Uploaded: a few.

To install, just unzip the file to youre DOOM³/base directory, go to the console and type map e1m1 and away you go! Known issues. - A walk through wall. I am not sure how to sort this at all, I am working furiously on it and will sort it ASAP - No music.

Now corrected! - Not really an issue but. I haven't textures some faces yet and will get round to that shortly, but it's just some things like window frames and under doors etc. Hope you enjoy the beta! 3,536 downloads Uploaded: powerups, items, and introduces the chainsaw naturally, to MP mode, without further unnecessary modifications.

There 's an turkey puncher 3 online arcade room, several hidden weapons, great spots to hide in, introduces alot more spawn points, trecherous hallways, that will inevitably lead you to someone else. You 'll need to make use of all the controls, including crouching, jumping, running, and strafing. The Hellish Complex, full of flickering lights, and no ambiance sounds to add to the interruption of total and utter deathmatch beauty. That 's right, you can hear someone walking, firing a pistol, reloading, etc...

3,531 downloads Uploaded: or follow/stay - Pets can carry flashlights or have mounted lights - Pets can be teleported to a new location if they become stuck - You can check your pets status by placing the crosshair over them Special Pet: Archvile as a Pet - If your pet is an Archvile you can command it to respawn your pets, and respawn dead enemies to become new pets - Archviles can be commanded to Automatically Respawn selected pets This mod is now compatible with the RoE expansion. 3,399 downloads Uploaded: quality of the retail Doom 3 SP maps. It has it all, atmosphere from lighting and noise, bursts of music, unexpected monsters and most of all.it's [b]big[/b]. When I first started it I didn't expect much to be quite honest, I thought 'oh it's going to be one of those maps that should have remained on the designers PC as their tests, not public releases' so when I saw a monster dive through a door, music start with the lights powering up and monsters where I thought I had killed them.I was 'pleasantly' surprised! The lighting in this map is done exactly how Doom 3 expects it, not much of it, and when there is light, it's faulty: when a light is faulty, there is sound to accompany it - an oft overlooked part of map making. In fact you'd be hard pressed to find something that doesn't have an appropriate sound attached or the right type of lighting to suite it!

Overall detail is there - and most importantly, it's constant, you're always in a place that has detail, no-where is boring and lacking in detail; it feels like the UAC, it sounds like the UAC and I'm sure if we had smell-o-vision it would smell like the UAC too! I'm sure this map has its faults.but to be honest I missed them, or refused to see them due to my awe of the map; I honestly felt like I was playing Doom 3 all over again as I got to glimpse UAC systems running and hell being born - simply stunning.

[i]Reviewed by: WadeV1589[/i] [b]N.B: The bat files mentioned aren't included, this was a slip-up by yours truly.however the bat files were incorrect anyhow and didn't launch the map! To load the map use map game/samuel/kaiser_1d3 [/b]. 3,399 downloads Uploaded: the size of the spotlight projected by the weapons, in comparison to previous versions of the mod. Secondly, he didn 't apply it to the pistol, chaingun, plasma gun, BFG, etc; only Shotgun and Machinegun are given the capability. At the moment, this mod only features the machinegun and the shotgun as well, but with the added bonus of a red light/laser sight on the pistol, which should come in handy!:) So differences between this and Duct Tape?

The size of the light beams projected is enormously different. Whilst in Duct Tape, you 'll always get a tight, focussed beam of light, not more than a couple of inches wide, on VariLight you 'll get anywhere from your entire screen being lit up (by the Shotgun), to not more than three or so inches with the Machine Gun. The idea is, the accuracy of the gun dictates the field of vision given by the improved lighting, and the intensity of the light, as well as the light map itself varies between each weapons. To install, copy the VariLight PK4 file into your Doom 3 base directory, and then start Doom as normal. 3,397 downloads Uploaded: higher or lower levels of the dungeon.

The lower the player descends into the dungeon, the stronger the enemies get. The modification is highly extensible and the current 8.0 build of DungeonDoom includes an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system, a player ability system and various playable characters, including a collectible card variant using the 'card master' and a sword-wielding combo performing ninja.

You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies. -[b]Feature Overview[/b] - Extensive role-playing game features including character development, story-line progression, optional quests, good vs evil alignment, experience, gold, inventory and regular as well as magically enhanced equipment. - Procedural generation of the DungeonDoom game world and randomized monster spawning makes every adventure unique! You will never know in advance, what you will face in a game of DungeonDoom! - Five player classes: Fighter, Psi-Fighter, Supernatural, Cardmaster and Ninja with varying abilities to wield weapons, execute combos, use magical skills or use of magical card decks.

- Custom monster types including gelatinous cubes, poison molds, mesmerizing ironmaidens and katana-wielding skeletons. - Numerous monster variations, including enhanced monsters with special abilities such as paralysis, blinding, poisoning, teleporting, invisibility, spawning, confusion, shields, self-healing, item destruction and special effect projectiles. - Three alternative game modes for optional instant action or extended adventure gameplay experiences. - Traditional first-person and optional overhead third-person camera modes. - 4 adjustable light levels with optional ambient lighting.

3,386 downloads Uploaded: suit this environment well (courtesy of findsounds.com). The Gatehouse takes place two decades after the events in Doom II. In rural Europe, there have been reports of horrifying stuff going on in some 'cursed' castle (something about monsters, chanting, and growling). In light of the recent events involving Hell, Humanity took the initiative and made the first move. A strike team of hardcore marines have been sent in to neutralize whatever it is that is going on in there. At any moment now, you can start regretting choosing this line of work, the only good thing is that you're assigned to cover the entrance. For the past few hours, you have sat out in the brisk canyon just shy of the drawbridge, listening to the radio chatter of gunfire and growls.

Guard duty sucks. Suddenly, you hear pistols firing off in the Gatehouse nearby. Refer to the readme for additional information. [b][i]NOTE TO ALL MEDIEVAL MAPPERS:[/b] I am giving full permission to everyone to use my media (textures, models, etc.) for their own new maps, as long as they credit my name in their own readme's. Should any of you need my custom assets, there are additional instructions in my readme file labeled 'evilartist001.txt'.

You need to read ALL of those instructions.[/i]. 3,369 downloads Uploaded: Something's not right and you find yourself fighting more than the typical Christmas Rush to get your sweetheart's gift - and yourself - home for the holidays.

[b]The features included with this download are:[/b] A quest to take back your Christmas present from Demons. Three new winter themed maps, including the Foggy Town, the Icy Lake and Castle Turtlenstein. Eight completely new weapons including the Wrench, Commander Keen Zapper, Remington shotgun, Thompson Gun, Voodoo Doll, Instant Zombie Present Grenade, the x-MASS Nuke Launcher and the Mace. Old School Gameplay. New water feature that allows the player to swim, drown, and toss bodies into the water - just for kicks!

Compatible for all platforms: Windows XP/Vista, Mac OSX, Linux and Steam. New monsters. An original Soundtrack. New sounds fx. Obiviously, new textures and models. Neurological has also provided a trailer for you to enjoy.this is a must-have for any Doom III collection! I have to give my apologies for not having this file up in time for Christmas, as it was, I became super busy with real life stuff and had no time to get on-line.the good thing about this map is that it is right at home in any winter location.so enjoy nonetheless!

Refer to the readme for more information. 3,310 downloads Uploaded: enemies to harm them. Mod qualitiy: This is one HIGH quality weapon. It feels very realistic and it works very well. The model is of high quality and the effect is excelent. Summary: If this mod isnt worth your download time and bandwith, then go away, then no mod is. No offcourse not, it's entirely up to you to like or dislike it.

But this is definately the best custom made model ive ever seen for a game. Suggestions: In my opinion the actual weapon could do with a little more detail. Just my 2 cents. 3,271 downloads Uploaded: on crates, navigates though teleporters and uses elevators (still rough as guts). - Combat: Bot can strafe to items during combat, will retreat if too beat up.

- RoE Expansion: Bot can play capture the flag (not well mind you, but better than not at all). - AAS Files: Bot navigation files built on multiplayer retail maps tweaked for better navigation. Fixes many problems of AAS files compiled off the original stock retail maps.

[quote]I will have another version for vanilla - non expansion doom3 in a day or so.[/quote] ------------ Remark: ------------ This is a largely untested Alpha version. While theoretically the worst that will happen is the game crashes, I hold no responsibility if your computer explodes in a ball of incandescent fury. 3,268 downloads Uploaded: Standing Coop Mod has released their final version (v4.0) of their popular mod for Doom III, and we have it here to fill your downloading needs!

If you haven 't read the news release yet, give it a looksee as it also has information and links on the big award that they have recently won! Last Man Standing Coop Mod is a Doom 3 Coop Single Player and Multiplayer modification that aims to bring back the classic Doom experience. The [b][i]LMS Mod[/b][/i] gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks.

This mod also fully supports Single Player Cooperative play through the SP Coop gametype. Also the Doom 3 expansion pack is supported through the ROE coop gametype and the Classic Doom for Doom 3 Mod is supported through the gametype Cdoom Coop. [b]Some of the features of this release include:[/b] Windows (including the steam version), Mac and Linux Compatible Over ten new LMS SP Coop easter eggs to find!

New Map TS_HellPentagram. Now features over 80 maps tweaked for Cooperative play! Upgraded to the heavily optimized 1.3.1 Classic Doom for Doom 3 Maps Heavily Improved New Supermaggot skin! Also new menu and wrench icons.

Portals added so players don 't get left behind on train maps. Spawns have been significantly tweaked to reduce or eliminate telefragging. Training Simulation maps (TS_) have been updated and fixed.

Numerous SP Coop tweaks and fixes to optimize your gaming experience. The goal of the Last Man Standing Coop Mod is to utilize the most intriguing elements of the Classic Dooms, the Doom 3 single-player campaign, and ROE and incorporate them into a simple, fresh, and fun coop multiplayer experience.

However, if multiplayer isn 't your thing, then don 't fret.the levels are fully playable single player! With the addition of Coop to the mod, Marines can partner up to increase their chances of survival. In addition to all of these features, our maps include heavy metal soundtracks to get your adrenaline levels pumping to their max! (Note the music can be turned off via the menu) The monsters keep coming, and the bullets keep flying.

Let the terror begin. Refer to the readme for more information. 3,259 downloads Uploaded: the skeleton who's taking a pee break:) You'll then end up running down a dark corridor to more monsters to be finally teleported to another (well lit) area to kill even more monsters including a hell knight! It's really short and relatively simple with tips to help you through.

I'd go with it's more a test map to see how to script in SP. It's fun for a quick run through though and has the feel of Doom 3 for the most part. One thing for the mapper though.is your entire map surrounded by a caulk box or something?

Were you having leaks so just surrounded it all? Whatever you did for a map like this you'll get away with it.just from now on find problems and fix them, surrounding your map with a box is not a good idea! [i]Reviewed by: WadeV1589[/i]. 3,251 downloads Uploaded: ALL WOUNDS BLEED - how long and how strong is depending on weapon and enemy - DEMON Corpses stay forever - Blood stays (about an hour) - Better Gib - Gib only when Zombies hit by Chainsaw, Soulcube or DIRECT Grenade, RL and BFG Hits - Every Weapon (including Flashlight) has its own Decal AND Blood Effect - Endboss bleeds More - No Decal and Blood Effect for Fists (for more realism) - 'BUTCHER ' splash-screen with 'ENHANCED GORE ' sign - 'ENHANCED GORE ' sign is on Loading-screens and in Menu -Bluehair PS: this time, I haven 't deleted the folder from the ZIP file;). 3,235 downloads Uploaded: fixed that after my BETA) - Bodies never disappear - You can make a bloody mess - Blood wont disappear - Shells wont disappear - Change the power of the shotgun - Changed some of the weapons' sounds - New blood effects - Zombies and other monster have better AI - Added new PDA's - Added bullet trials from HALF LIFE 2 - Improved graphics (you set on ULTRA DETAIL. IT IS ALREADY SET) - Changed visual effects (explosions) - Added Quick Weapon key (Press Q) - it will use you previous used weapon - Loading is a bit faster - Added a new easter-egg in the MONORAIL level - New decals, and bullet hole (TURN ON DECALS) - Added a new monster (find it out yourself IN the level IN HELL).

3,208 downloads Uploaded: some Zombie ass, you can do that right here. The map is a little 'arena ' like setting with dense fog and little light. You spawn next to a gattlingun and loads of ammo. And after a few seconds loads, of zombies come sneeking towards you. Technicaly the map is nothing special, the lighing at the spawnpoint is lovelessly placed, and there isnt realy much detail in the map. But it deliveres what it promisses, alot of zombies to take down one after the other with the gattlinggun or the mashinegun.

All in all I have to say its worh the download for those 5 minutes of fun in between. If you dont load this map with too high expectations, you wont be disapointed. No I have to go back to kick more Zombie ass. 3,177 downloads Uploaded: is available). The catch here is that, just like the 'Golden Gun ' mode in N64 's 007 Goldeneye, you only have to give one shot to kill the other player, which makes the whole DM experience completely different since you have to play seek-and-hide.

This mod is really fun to play on 1x1, especially on small lan parties, but it doesn 't mean a 4-player game won 't be fun at all. I don 't recommend playing this on 32-player or anything more than 4 players, or it 'll become an instagib mod, or something like it. 3,060 downloads Uploaded: and immersion.everything a Doom fanatic needs to get his or her fix! Abandon All Hope DooM III is the result of this developer's personal take on DooM III and Hell. It aims to add to the experience and allow those who wish to play under other circumstances than the default game, another chance to get to know the universe of Doom a little better. One of the biggest change that this mod makes is to address one of the biggest complaints of this game, and that is the darkness; Everything is way too dark, and changing this presented a unique issue.so, there's a give and take here, making it dark is what added to ambiance in the first place, and to completely remove it would be to limit one of the defining pillars of the game.

The trick is of course, finding the balance between nail biting tension generated by hard shadows and murky depths and the other end of the spectrum which is quite frankly, 'I can't see a bloody thing.' To this end the shotgun has an affixed taclight, and point-targeting has been added to the missile launcher and pistol. [b]Some of the features of this mod include:[/b] Possessed: Zombie - They will serve to cause chaos and panic amongst the weaker sheep, while obscuring the horrors that are to follow behind them. Commando - The culmination of form and function within the ranks of the Willing; These have had their speed and damage increased.

Cherub - These delightful children possess an extremely wicked streak and delight in abusing those weaker than them, now with a slightly longer jump. Trite - A much hardier specimen, and more of a problem with a slight health increase. Cacodemon - Now have a higher health.

Imp: The vanguard of the hellish army, and an excellent scout, even better now that they come with improved attacks, improved Object and Enemy awareness. Weapons & Gear: Multi-scale Containment and Spatial Compression Device - Used by troops in the field everywhere and particularly found in hostile environments, the 'micronizer' is a marvel of modern technology and the perflect blend of utilitarian genius and supreme battlefield optimization. Standard Issue Light Augmentation Device - The Union Aerospace Corporation delivers the utmost in practicality and elegance in this flashlight, designed to operate for 12 years continuously. Standard Issue Personal Firearm - The trusted mainstay of any soldier and even the martial minded civilian, the 'Peacemaker' Pistol is the finest hand weapon to ever be produced by the UAC.

Standard Issue Close Quarters Superiority Weapon - Efficiency. No other word more accurately describes this multi role weapon, from its ease of use, to the supreme reliability of its double barreled offset firing action. MACH 2.1.3.1 Special Purpose Antimaterial Weapon - In a quest to provide armies with a well balanced set of weapons, UAC looked to the past when designing and manufacturing the newest line of 'Mach 2' Chainguns. Refer to the readme for additional information. 2,988 downloads Uploaded: You will notice however that the splash damage from explosions will not gib, making for some fun ragdoll effects. Demons can 't be gibbed, but they will burn away after about 30 seconds, which is actually scarier because they start to dissolve noisily when you least expect it.

Every dead enemy becomes a ragdoll, which is lots of fun with the upgraded punch. • X-Tra Gore • Splatt!

Plenty more blood for you, and it sticks around. Combined with the ungibbable tweak, you will have a blast (no pun) emptying shotgun shells into lifeless zombies just because they pissed you off. The blood decals will also last quite some time, so that beautiful bloodbath you just had earlier will stick around. • Meaty Sound• Most of the weapons have had some changes made to their sound effects. Fans of ID may find some of them are a little familiar. • Weapon Select Tweak • The Flashlight and Hand Grenades no longer appear in the weapon cycle list, but both can be toggled to and from by using F (flashlight) and G (grenades). This makes grenades especially much more handy and tidies up your arsenal.

* Less Ammo * It 's kinda rediculous how much gear you can slug around while playing, and the fear of running out is usually pretty far away (maybe I 'm crazy or just not playing on a hardcore difficulty level) but max ammo capacity for all weapons has been dramatically reduced. This adds a whole new fear and challenge level to the game, that of running out of ammo and having to improvise with what you have. • Weapon Skins * Almost all the weapons have been given new skins.

You can either play the game and find out for yourself, or read this description list: Flashlight - Flat black finish by Maglite™ Player - Neck tattoo and eye shading Fists and Hands - Black leather gloves Pistol - Compensators and ribbed slide Shotgun - UAC Logo Machinegun - Urban camouflage Chaingun - Urban camouflage Grenades - Explosive label Plasmagun - Prototype look Rocket Launcher - Broken lens, dark texture and INTERT stencil. Shells are cola cans. Chainsaw - Blood splatter and Stihl™ logo. • Easter Eggs * See if you can find them!

2,969 downloads Uploaded: it. Shotgun: somewhat stronger, more projectiles, spread decreased, rate of fire increased, it now holds 10 shells instead of 8, the reloading is faster and a flashlight attached to it as well, but i did not make it to strong it is balanced out perfectly. Machinegun: stronger, rate of fire increased, it no longer shoots in short bursts, but the clip was decreased to 30 shots instead of 60, i made it so the longer you hold down the trigger the worse the accurcy gets but it doesn 't get real bad the spread on it was 2 normaly but i changed it to 3 but if you hold the trigger down longer than 3 secs it goes to 4. Chaingun: a little stronger VERY LITTLE but the Rate Of Fire was increased, it FIRES EXTREMLY FAST, it 's just a little less accurate than before.

Handgrenades: it doesn 't bounce around every where when you throw it, it bounces once or twice and thats it, and the explosion radius is a little bigger, and the damage was increased a little. Plasmagun: No Changes yet Rocketlauncher: damage increased a little and explosion radius a little bigger. BFG: No Changes Yet Chainsaw: No Changes Yet SoulCube: NONE.

2,968 downloads Uploaded: don't have one of them you can hunt them down here: [url='And now for the features: [quote]- A spawned ally will follow you by default and attack enemies. Like a good boy scout. - Ally will get out of the way if you push into him into him. Because he knows who's boss. - Ally will retreat if an enemy gets too close. - 'Talking' to an ally while there are no enemies will do several things * Toggle whether he follows you or not.

* Print status information to the console * Heal him 50Hp.[/quote]. 2,953 downloads Uploaded: with this in mind, Dafama2K7 aims to deliver! He does this by providing this brand new [b][u]FULL[/u][/b] version of his popular graphics tweaking mod. The [i]Relief Mapping[/i] technique has been mixed with the latest version of BH NG v1.1, and Dafama has also used some of the techniques from the UEQ and Extreme Quality mods to enhance this shader even more!

[b]Some of the features of this mod include:[/b] Enhanced glprogs/interaction.vfp Relief mapping shader with BH NG latest technique to increase specular & normal bumpmapping, more relieve, brilliant, metallic and smooth look alike! Support for both Relief mapping textures & models for D3 Base. Support for both Relief mapping textures & models for D3XP ROE. Relief Extreme Shaders will extract some textures from the game data pack and modify them to include depth information. All original files are mantained and you can quickly get back to your original Doom3 installation by deleting the extracted files. [b]Some changes in this version include:[/b] Full release including all textures and with all the latest advancements present on all Dafama's other shaders, and now for Relief Shaders edition. Specific enhancements for both ATI/Generic & NVidia only shaders.

Removed some characters & zombies xxx_s.tga textures because they show it as bizarrely deformed! Fixed configuration files. Improved the lightning and shadows. Fixed both small & big bugs. Enough with the reading, you should be using your time more wisely.like gaming! Start your download now and begin enjoying Relief Extreme Shaders (v1.9)!

[b][i]Developer's Note:[/b] At the moment this mod only supports NVidia gfx cards or latest ATI gfx cards that are able to supports OpenGL32 v3.0 shaders, with at least DirectX v9.0c hardware support, but there will be a low-end version for old ATI gfx cards that only supports upto v2.0 shaders soon![/i] Refer to the readme for more information. 2,920 downloads Uploaded: know-how into it and improved it so that it has surpassed it 's former state! Some of you may remember [file= '30993 ']Enhanced Gore 3 (final)[/file], originally developed by Tets, and some of you may remember that it had some small bugs as well as one [u]big[/u] bug that prevented players from loading any saved game.well, the good news is that these have been fixed, along with a few other minor issues. Some of the fixes included are:[/b] Flash Time on all weapons fixed. Textures & models for LostSoul, for decals and particles fixed (both.DDS &.TGA textures). Clip size increassed for Chaingun weapon to 120. Fixed start screen, now it runs for both compressed and uncompressed textures.

Increassed damage on shotgun. Fixed HUD GUI, now it shows NPC names. And more Enhanced Gore 3 (v3.1 Final FIXED) is not a reworked mod, and you 'll notice that it does not carry the [b] 'NG '[/b] tag, this is because the essence of this mod has not been changed, it is as it was when it was originally released.it 's just fixed now. Dafama2K7 has stated that he may do more at a later time and add to this mod, but for now, this is just a 'fixed ' version. Refer to the readme for additional information. 2,892 downloads Uploaded: version of his popular mod [b]Doom 3 to Doom 2[/b]; For those of you that are not in the know, weather you just recovered from a coma, or returned to Earth, this mod converts your Doom III to that of the classic Doom II, giving you more frames per second and increasing the number of baddies that you will be up against. With this mod, the talanted mappers out there will have an easier time creating quality Doom II maps for the Doom II lovers, that uses the Doom III engine.

2,873 downloads Uploaded: opinion, since they either were two narrow a beam or they modified weapon capacities, in general there is no customization. Customization is key to me, as I am the first to complain about a game that won 't let me redefine keys. I don 't use WSAD for my movement, I 'm number pad bound ( I guess it 's a product of linear thinking.) I would say in the end my primary frustration was that you can never turn the gunlights off.

Nor could you easily determine which guns had gun lights. Well, no more, since this mod does exactly that. A menu interface allows easy manipulation of which weapons have lights and which don 't, as well as a interface selected key binding to toggle the light on or off, for the realism factor (some rooms you just don 't want a light). I am not sure if the AlertMonster() affect from the flashlight is processed by the gunlights, but I have many more plans for this mod.

------------- Features: ------------- - Pistol has a laser target beam to keep the opening of the game dark and thrilling. - Shotgun, Machinegun, Plasmagun use a high intensity beam, tightly focused. - Chaingun, BFG use a wideangle beam to cover more area (this is because these weapons are not for one-on-one combat in tight spaces).

- Updated the Chaingun to carry a 200 round clip and updated the Chaingun GUI to reflect this update accurately. (no more 2-digit ammo count) (Even though I don 't like weapon mods too much, a 60 round clip for the chaingun is just idiotic, and with the spin up/down time necessary you might as well use the Machinegun.) - Menu Controlled Bind: Attack/Look menu 'Lights On/Off ' bind will turn the gun light (and flashlight) on and off. - Menu Controlled Light Activation: this allows you to turn off all gun lights, or just specific weapons as you will to fit your desired level of gaming. - Save/Load: your weapon state will actually be saved, so if the light is on for the Shotgun, but off for the Machinegun, the save/load will reflect this.

(NOTE: Though you can load Doom3 Normal Save Games, they will be reset to beginning of level!!!). 2,843 downloads Uploaded: R&R after four weeks overtime. It 's a long way from Marscity, let alone Earth, but it 's a start. You return to flickering lights, bad attitudes & a busted heating system.

Home sweet home, except something didn 't quite feel right. It was colder than usual, & there was a strange feel to the air. You shrugged this off with a nice warm shower before hitting the sack, it was just the lingering feeling of those god forsaken tunnels.

Finally asleep, your dreams weren 't about the usual scantily clad women on the beaches of Earth. All you could see was death, everyone around you was dead.

The screams of your fallen comrades filled your head. These dreams seemed so real. That unnatural feeling so strong, something was different.

Suddenly, you awake. It wasn 't a dream.

2,798 downloads Uploaded: Static / Devil Star transparency / Fade occurrence can be changed in settings - Fits all Resolutions (4:3, 16:9, 16:10) //Install notes Contains installer executable - Contins Flash 10 active X component - Writes files to '%windir%' and '%windir%/System32/Macromed' //Known bugs Windows 7 is NOT fully supported. - there have been reports that the screensaver interferes with audio playback. I believe this is a flash/Instant Storm issue. //Verion History 2.6 [condensed update] - Cleaned up internal code - Added transparency options - Reduced file size - Reduced number and size of textures 2.2 - Fixed Vista not detecting flash glitch 2.1 - Fixed sizing issues bellow 1024*789 resolutions - Fixed static position issue on large resolutions above 1440*900 //Permissions - You can email me for the source files if you want them at Yuuki_Minoru@live.com.au //By Yuuki_Minoru - Yuuki Studios Anim. All Graphical and coding components made by Yuuki_Minoru Flash 10 - Adobe Software.

Credit to ID software for DooM 3. 2,781 downloads Uploaded: for team games. See the readme for more information and check the credits, a lot of people made this a lot better than it would be otherwise. -------------- Remarks: -------------- This level is very demanding on the hardware and a DX9-level card (ATI Radeon 9500/nVidia GeForce 5200 or above) is required to see the proper water and all the other special effects. DX9-level cards have been available since August 2002 so come on, join the party. On the other side of the spectrum, and if you have computer power to burn, you can type 'r_bloom 1 ' or 'r_bloom 2 ' at the console to enable light blooms. 2,735 downloads Uploaded: longer.

Much harder gaming experience. Stronger monsters that deal more damage. >>>New particle effects for most weapons.

-Shotgun and Chaingun [now AutoCannon] smoke after use. -wounds inflicted by AutoCannon smoke for about 2 minutes. -BFG explosion looks effin amazing! Seems to rip apart time and space. -heavily modified sparks from the no fear mod. [to resolve performance issues] -heavily enhanced blood and gore particles! Enhanced lighting effects for weapons and monsters.

Various weapon changes [shotgun reload fixed][see below] -chaingun is now the AutoCannon [see below] 10. Blood decals stay permanently. Bullet casings stay around 5 minutes. Custom made bullet wound decals. -5 different sets for user preference. -lighter, smaller, cleaner wounds.

[Fairly realistic] -BattleReady 's standard wound set. [Somewhat unrealistic] -Brighter, bigger, bloodier wounds! [Totally unrealistic] -NEW! Small, realistic wounds. [Most realistic, requested by community] -NEW! High resolution versions of the realistic wounds. [test purposes only, they dont look different] Guns now leave marks representative of their calibre.

-pistol -machinegun -chaingun -shotgun -plasmagun 13. Reworked zombies. -much stronger [they dont care if they get shot in the liver, they dont use it!] -headshots bring them down. [The reworked zombies REALLY add to the game but don 't make it at all unbalanced] 14. Player max health and armor levels raised.

Seperate pk4s for: 1 - NEW! Menu Music [Hatheg Kla by Bal-Sagoth] 5 - Blood and gore. 1 - Enhanced weapon sounds [from DoomeR] 1 - Realistic HUD I enjoy very much the new sound track for the main screen, deep and powerful.

As for the new GUI, what is currently done is great but it is incomplete yet: no health/armor info for instance.

Coments are closed
Scroll to top