Psp Cps2 Cache Files In Vista Average ratng: 8,4/10 1416reviews

Trouble getting CPS2 emulator. Nx_2000 PSP-1000/3000/Go 0 points 1 point 2. You need to run romcnv to generate cache files and copy the cache directory into the. Cisco Asa Keygen(5505 And 5510) - Playlist File Remover Winamp - Cork Report 1982 Pdf Creator - Medal. Psp Cps2 Cache Files On Iphone - Baixaki Livro Como Conquistar As Pessoas Pdf To Jpg - Weeds Control Without Poisons Pdf File.

Psp Cps2 Cache Files In Vista

*INSTALLING CAPCOM PLAY SYSTEM 2 (CPS2) ON PS VITA FW 3.63!* What you need: ARK-2 Installed (Check my previous video on how to install ARK-2) Download CPS2 Emulator;) (I Strongly Recommend to Check Twitter) Have your Roms & Cache files ready and converted Inside the Emulator folder it will have the file romcnv_cps2.exe Installation: Download the All Ready Emulator and drag it into the SAVEDATA folder “tweet” Refresh QCMA’s Database Use Content Manager to transfer CPS2 Emulator File to PS Vita You are DONE! We will test and see if it works!!! Wait for Example Links in the description! Remember to Check my twitter! Enjoy Gamers!!!

If you wish to help the Channel 😉 - Emulator Link Examples;): QCMA from Codestation: QCMA for Windows: Check out GamersRebirthDL for more news and updates (@GamersRebirthDL): ***************************** FALLOUT 4 Mods & Amazing Computer Graphics Check This Channel Out!!!

Nothing to write home about but you guys kept saying you would like to see larger roms like zelda run. So see attached images. Again this is not a big deal since daedalus already suports large rom and runs faster. I more just did this after playing dk64 and caving in to see if it or zelda would actualy run on m64.

Well the results is that both zelda's run (but have a scale bug, probably from cop1 rounding ops), Ridge racer 64 runs, DK64 hangs (I though it was 64k eeprom but its not), Resident Evil 2 hangs (same as DK64, it just keeps looping), Rayman 2 crashes (shows ubi logo then hard psp crash). Also games over all run like shit if they read all over the rom in a single frame since my rom cache is too large and I only keep 1 block (thinking doing 4 1MB blocks or 8 512KB blocks, currently 1 4MB block).

Anyways enjoy the shots. This does not mean a new m64 build is comming soon. I am really busy with my compo entries (Actualy behind somewhat). I just was more currious and thats about it for now. M64 is still not dead! Its great to see some new progress from one of DCEmus Finest, show your encouragement and check out the new screens at his site here -->To read more of the post and Download, click! Submit News and Releases and Contact Us for August 1st, 2006, 21:17 Posted By: wraggster Some excellent news and screenshots thanks to and Heres the news.

The first details and screenshots came today from the Australian version of the Gamepro magazine. You'll be playing as Victor Vance - Lance's brother. Victor, and his brother Lance, will be playing a big part in Vice City Stories. He's seen in the opening scene of GTA: Vice City, as he get killed by a SWAT team. • The game takes place in 1984 - two years before GTA: Vice City • Victor is a 28 year-old US Marine • Players can now take on the water of Vice City With jet ski's! • The animations are more life-like and is a 'step-up from previous titles in the series' • A multiplayer feature similar to the PSP version of LCS is in the game • VCS is 'much, much bigger than Vice City' • Some landmarks are half-built or yet to be refurbished to their state circa 1986 • There's new or altered locations and buildings • All new vehicles and weapons • You can fly helicopters! • Radio stations from Vice City make a return • New weather effects that could include hurricanes • You can swim in the game!

• Bikes handle better than before • There's also no more seamless exterior-to-interior gameplay as seen in LCS (There'll be a slight loading time) • A new addition in Vice City is the chunder-wheel, which you can ride in first-person view! We have added more models of Base and Value pack of Sony PSP, with great deal on products like Base Pack (JAPAN) *WHITE* with a low price and compatible with Euro UMD zone!

They are selling for 198$ which is around 105 pounds for those interested. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 2nd, 2006, 15:29 Posted By: wraggster Rockstar Games has confirmed that Bully - subject of much controversy - is still set for release in 2006. 'Bully's very much still in development and slated for release later this year,' a Rockstar spokesperson told us. Although very little has been seen of the Rockstar Vancouver game, it's still managed to follow GTA into the pages of the tabloids thanks to widespread criticism from hair-triggered politicians and publicity-hungry lawyers. This despite a relatively light-hearted premise - a troublesome schoolboy standing up to bullies by pulling pranks.

Rockstar has remained fairly quiet about it, but development has continued undeterred. 'We hope to be showing it to people soon,' a spokesperson told us. To read more of the post and Download, click!

Submit News and Releases and Contact Us for August 2nd, 2006, 15:30 Posted By: wraggster SNK Playmore could wait as long as four years before releasing a PlayStation 3 game, despite having already pledged titles to Nintendo Wii. 'My first impression is that it's expensive.

The PlayStation 2 is good enough. It's small and cheap. For us, for manufacturers, we have to invest in a new system, and the PlayStation 3 is a risk,' overseas marketing manager Yoshihito Koyama told gaming blog Kotaku. 'There won't be enough consoles at launch.

Few consoles mean few software sales. We need to wait three or four years.

Maybe 2009-2010 is a good time to release a game for the PS3.' Advertisement SNK Playmore, whose games are published in the UK by Ignition (and, under the terms of an agreement announced Monday, distributed by Atari), has previously said that it plans to support Nintendo Wii.

It's already planning a Metal Slug Anthology, based on the popular 2D shoot-'em-up, and president Ben Herman said the company wanted to use the Wii controller's 'in a new and unique way that enhances the gameplay'. SNK's take on the other next-gen contenders, Sony and Microsoft, was previously unknown, although a recent deal with Ignition to publish future titles in the UK was worded to cover next-generation projects in addition to the likes of KoF: Maximum Impact 2 for PlayStation 2.

To read more of the post and Download, click! Submit News and Releases and Contact Us for August 2nd, 2006, 15:35 Posted By: wraggster New commercial game for PSP released: A sequel to the PlayStation robot battle game known for its requirement that you both build up your mech physically and program its AI. You first start out by building the physical side of your mech, mixing and matching parts from 30 pre-designed mechanical beasts and even editing your own emblem.

Once you're satisfied with how things look on the outside, you head on inside, creating movement patterns for your mech by placing special move chips in slots on the mech's CPU. You're free to test your mech out in a test battle, and can make changes if you're unhappy with the result. You don't actually fight battles directly in Carnage Heart Portable. Instead, you create a team of three robots, which then heads off to do automatic warfare against enemies.

More info / buy here -->To read more of the post and Download, click! Submit News and Releases and Contact Us for August 2nd, 2006, 15:37 Posted By: wraggster Via Atari UK has signed a new agreement to distribute the latest releases from Ignition Entertainment and SNK Playmore across multiple European territories. The deal includes PSP puzzler Mercury Meltdown, due out in September, plus SNK vs. Capcom Card Fighters for Nintendo DS, and PSP titles Blade Dancer and Metal Slug Anthology. Atari will also distribute SNK's forthcoming PS2 products - NeoGeo Battle Coliseum, Samurai Showdown 6, and King of Fighters games Maximum Impact 2, Neowave and KOF XI. 'Ignition are known for publishing games that consumers want, and we believe this to be our strongest line-up ever,' said Ignition's Phu Tien.

'We had numerous approaches from various distribution entities across Europe. However we chose Atari as they demonstrated commitment and drive, as well as being able to deliver a strong distribution presence.' To read more of the post and Download, click! Submit News and Releases and Contact Us for August 2nd, 2006, 15:39 Posted By: wraggster Chances are, anyone who has watched college basketball over the last four years has heard the phrase, 'Redick for three!' The Redick in question is of course J.J., the Duke Blue Devils superstar who has won numerous awards, including multiple player of the year trophies. Add one more honor to the long list of Redick's accolades--cover athlete for 2K Sports' College Hoops 2K7.

Redick, who was drafted by the Orlando Magic in the off-season, will also serve as the game's spokesperson, temporarily putting to rest that his marketability was tarnished by a DUI charge in June. A statement from 2K Sports today also revealed that the game, previously announced only for the Xbox 360, is headed to the PlayStation 3, PlayStation 2, and Xbox this fall. The fall release makes it a likely candidate for a launch title on the PS3, which hits US stores on November 17.

Redick, though one of the best players in college basketball history, was often the focus of hatred from fans as the best player for high-profile (and much maligned) Duke University. One of Redick's best friends and main competition last year for player of the year honors, former Gonzaga star Adam Morrison, remains his rival on the digital court, as he is now doing promotional work for Electronic Arts' NBA Live 07. To read more of the post and Download, click!

Submit News and Releases and Contact Us for August 2nd, 2006, 15:47 Posted By: wraggster Associated Content explores Sony's pros and cons in how they've handled their PS3 campaign up until now. From the article: 'The PS3 has caused quite a stirring over the past 2 years: from a general excitement to astonishment to disappointment. How did this happen? Let's look at what Sony did right, and what they did wrong, and every shades of gray in between.' When the 3D platformer Daxter saw release on the PSP, it earned high marks for its visual prowess and gameplay that retained much of the appeal of the game's PlayStation 2 parent series, Jak and Daxter.

Now the engine that powered Daxter has been licensed to other companies, Ready at Dawn president and cofounder Didier Malenfant has confirmed for GameSpot. However, exactly how many companies are working with the Daxter engine is unclear at the moment. 'Unfortunately the list of our licensees is confidential and it will be up to them to announce their titles when they see fit,' Malenfant said. Ready at Dawn isn't about to abandon the engine it built, as Malenfant said the developers will use it for their next title.

That doesn't necessarily mean the studio's next game will be more of the same, as the engine is supposedly quite versatile. 'The engine could be used to do a wide variety of third and first person games,' Malenfant noted, 'and it would actually produce quite awesome racing games too.'

To read more of the post and Download, click! Submit News and Releases and Contact Us for August 2nd, 2006, 17:30 Posted By: wraggster The jap site Gamewatch has a ton of screenshots for the biggest release for Jap PSP fans this year, Check them out To read more of the post and Download, click! Submit News and Releases and Contact Us for August 2nd, 2006, 17:32 Posted By: wraggster Any german visitors here, well heres a new mag just for you, interested then check out the site here -->To read more of the post and Download, click! Submit News and Releases and Contact Us for August 2nd, 2006, 17:41 Posted By: wraggster Theres a lot of speculation that NJ the coder of Neogeo, Neogeo CD and CPS 1 emulators for the PSP is now working on a CPS 2 Emulator, more info as we get it.

To read more of the post and Download, click! Submit News and Releases and Contact Us for August 2nd, 2006, 17:41 Posted By: wraggster sent me this news. We've been talking about our upcoming Flash Portal for devhook and 2.7+users. Well, we have finally finished it and it's still a work in progress,but none the less.

It looks pretty sweet. This is a beta release so there will be future updates on the portal, but it still looks good and it's very cool looking on the PSP's Web Browser. In the upcoming release we will fix the color of the music player, add more songs by first come first serve requests, and fix some of the icons. This release has been a work in progress for a while, but it's finally complete and looks spectacular. All the graphics in the portal were made by me, the real mr bob, and b00ndit.

The icons weren't made by us, but we touched them up.in the upcoming release b00ndit will be making us some cooler icons from scratch so keep your eyes peeled. Readme: To install the MPP.swf file on your PSP simply copy the MPP.swf into the root of your memory stick and copy the MPP folder to the PSP >COMMON >FILE GOES HERE. Once you have copied over the files to your PSP launch devhook and go the PSP web browser and type in file:/MPP.swf (2.7+ users can do the same thing). Bookmark the file so you don't have to keep typing in the same address. Note: This is a beta version.we still need to fix up icons, the music player and we need people to request songs for the music player.

Any feedback is appreciated. As stated this portal only works on devhook.45 and above or on 2.7+ PSPs. This portal was made by the mypsportal Team, visit for future updates and releases. Credits go out to.

Flash Design: Miami Boy 305 Photoshop Graphics: B00ndit, the real mr bob, and Unbri Video: Download and Give Feedback Via Comments To read more of the post and Download, click! Submit News and Releases and Contact Us for August 2nd, 2006, 20:19 Posted By: wraggster The Japanese Site which hosts the Devhook application have been slapped with a Cease and Desist Order over the Devhook app which lets users use different firmware on their PSP, (This site only EVER linked to the UMD versions of Devhook unlike other sites that linked to the ISO Version). Reboot_1.50.bin is the copyrighted material by SONY, that is mixed with DevHook0.43fix. Warning from SCE to those who up-load DevHook0.43fix comes. Moreover, please annul it at once when downloaded 0.43fix is preserved at hand, and it uses it.

Not seeing this knows and there is a possibility to use, too. Please inform me of this when there is an owner in surroundings. Moreover, the main body of DevHook and the relation file of all versions were deleted from this site.

As a result, opening DevHook on this site to the public is completely stopped Does this mean Sony are to go after all sites hosting the ISO version of Devhook, well i can see it happening, im also concerned about the UMD version, it is legal because it doesnt run ISOs but we will have to see. What is apparent is that some members of the Homebrew Scene by posting the ISO version have helped Sony strike a blow at thier own sites, all for a few extra hits. Got a Comment, then lets have discussion on this To read more of the post and Download, click! Submit News and Releases and Contact Us for August 2nd, 2006, 23:32 Posted By: wraggster Via a post on Xbox strategy group member.

Not surprisingly, he concludes that they're a barrier to a viable business model. Just the same, the post has some good consideration of the issue from both sides. Especially interesting is his comment that 'a friend of mine at Microsoft once demonstrated a modded PSP to Bill Gates and showed off all of the interesting things that enabled. According to my friend Bill was intrigued and asked the audience what we might be able to do to encourage this sort of thing without damaging the business.' Even if it's a sticky wicket, at least they're thinking along the right lines. Very interesting wouldnt you say To read more of the post and Download, click!

Submit News and Releases and Contact Us for August 2nd, 2006, 23:34 Posted By: wraggster Speaking in an exclusive interview with GamesIndustry.biz, Atari CEO Bruno Bonnell has confirmed that the publisher has no plans to release any PS3 games before 2007. Bonnell said Atari intends to support all three next-gen consoles 'fairly equally', adding, 'It's just that we're lacking information about the PS3 at this stage, because we have basically a rough release date and a high retail price point. 'As far as the Wii and the Xbox 360 go, we'll be there for this season; for PS3, we'll probably have to wait a little later in the year before we release some new titles.' And, according to Bonnell, that means no Atari titles on PS3 until 2007.

The PS3 is slated for a global launch this November, priced at 499 Euro for the 20GB model and 599 Euro for the 60GB version. But Bonnell does not believe that the console's high point puts it at any risk of failure: 'I think that by deciding to put the PS3 at this price, Sony has chosen to really differentiate itself from the other consoles. 'The fact that you have Blu-ray, and the fact that it's HD compatible - all this is driving me to think that Sony is picking up the high-end of the market, the hardcore, passionate fans.

There will be a time they can reduce the price and access more people, but clearly that's a technical choice that Sony has made to be selective on the field at stage one,' he added. Read the full interview to find out why we're likely to see Atari titles arrive on Wii much sooner than they appear on PS3, what the future holds for the company following its recent financial difficulties, and what Bonnell thinks about the new format E3.

To read more of the post and Download, click! Submit News and Releases and Contact Us for August 2nd, 2006, 23:47 Posted By: wraggster News from Every Extend Extra (E3) is a mix between Lumines and Rez, both titles developed by mastermind Tetsuya Mizuguchi. Gameplay involves the player blowing himself up in order to try and cause a huge combo. Blowing oneself up takes away from your overall stock, but hopefully the combo is big enough to earn another 'life' or two, or 'extend' gameplay. There is also a time limit, so one can't just sit idle and avoid wasting stock. There are also power-ups called 'quickens,' that speed the player up.

E3 isn't too far from its independent roots. The main difference from the original is the music variable. Much like Lumines, E3 progresses via 'skins,' each one with different backgrounds, speeds, music and sound effects. In addition to that, E3 also adds different explosion types, which can link chains in different ways than in Every Extend. Lastly, E3 adds a 'charge' feature.

By holding down the explosion button, the bomb is charged. The longer the button is held, the bigger the blast radius. More info/buy here -->To read more of the post and Download, click! Submit News and Releases and Contact Us for August 3rd, 2006, 00:20 Posted By: wraggster Just posted this over at our Eclipse has released Final Fantasy Doom, heres the info. In Final Fantasy Doom you are MOG, FF3's cutest hero, and you must fight your way through forests, caves, mountains, castles etc., defeat the boss monsters, and ultimately face the evil spirit hiding in the painting of the Princess of Vector.

[.] Final Fantasy Doom is a Total Conversion for Ultimate Doom with 27 single-player levels (3 complete episodes) and 7 Deathmatch levels (Episode 4).' In order to play this Doom total conversion you must copy the Ultimate Doom WAD file in the ffdoom folder and be sure to rename it 'doomu.wad' Packed by Eclipse, for original tc credits see the FFDoom2.txt file.

Give Feedback on Compatibility Via Comments To read more of the post and Download, click! Submit News and Releases and Contact Us for August 3rd, 2006, 00:37 Posted By: wraggster News from. ' I designed this release for those who want a easy install for QUAKE, a classic FPS game thats always fun to play, run the setup, and not only will it install Quake, but it will safely remove any Corrupt/Blank Icons Automatically! Including the Quake one! Enjoy this one and expect more soon! Thanks bLiNd for proof-testing! ' Thanks, NGEvo Download and Give feedback Via Comments To read more of the post and Download, click!

Submit News and Releases and Contact Us for August 3rd, 2006, 00:40 Posted By: wraggster Jeremy1026 has again updated his Yahtzee game for the PSP, here the release info. I've been working hard with this to add one new game mode, and make it so there isn't any provisions to playing another game mode that was hidden in v1.51 (). I added 'Speed Yahtzee', where you have 90 seconds to play through the entire game, when the clock hits 0, gameover, whether your done or not. And I also added 'Challenge Yahtzee' where you are given a spefic roll, and you must match or beat it before time runs out. Well, here is it, good luck and as always, read the readme for more instuctions and information. Download and Give Feedback Via Comments via To read more of the post and Download, click! Submit News and Releases and Contact Us for August 3rd, 2006, 00:43 Posted By: wraggster The August 2006 issue of the XTREME PSP Magazine is now available to download.

Issue 14 is packed with over 80 pages of great content including previews of GTA Vice City, Pirates of the Caribbean, NCAA Football 2007, and reviews of Loco Roco, Tomb Raider, and Race Driver 2006. And all the regular content including tips and cheats, the latest news, a new competition and more.

Download Here -->To read more of the post and Download, click! Submit News and Releases and Contact Us for August 3rd, 2006, 00:52 Posted By: wraggster aka Puffo83 the coder of PSP Brew has released PSP TO JOYPAD, heres the translated info. The program allows to use the PSP as Joypad wireless without threads.

E' possible to connect 2 PSP at the same time. The program can be used is with chiavetta a Wi-Fi (tested with WiFiMax) that make from AccessPoint that with a Router Wi-Fi, enough that this last one comes set up for reindirizzare the demands from door 8081 to the ' IP of the machine where in is attended the program.

E' possible the program to qualify or to disabilitare to chosen analogic in its two aces X and Y and to set up the sensibility (being put the sensibility to the maximum will have the same effect of the pad digita them). E' be found that in some programs, emulatori, etc. He is advisable to set up the keys directly from the keyboard in order then to use them subsequently from the PSP. E' possible to in the event simulate also the pressure of the keys L2 and R2 in which one was wanted to be umulare PSX holding pressed key START or SELECT more L or R. E' possible to select the IP to which to directly connect the PSP from the same Homebrew without editare some rows. E' possible moreover to set up the type of logon between those preset up in the PSP.

Download and Give Feedback Via Comments To read more of the post and Download, click! Submit News and Releases and Contact Us for August 3rd, 2006, 20:22 Posted By: wraggster Jez San, founder of the now-defunct Argonaut Software and now involved with PS3 slash 'em-up, Heavenly Sword has said that he thinks the PlayStation 3 will come out on top in the next-gen console war, 'but only because its got Blu-ray.' Speaking to The Guardian, San said: 'I think the combination of a next-generation games machine and a next-generation DVD player that plays full high-definition movies is very compelling, despite the huge price. Remember price is just a function of time and volume.

It doesn't matter what the PS3 comes out at, it's what it gets down to, over time, that's important.' In the same article, market analyst Paul Jackson of Forrester Research agrees with San's comments, saying that Sony stands a good chance because, 'Far more people will go for a PS3 than spend $1,000 on a Blu-ray player.it's a question of how quickly [Sony] gets the price down.' Jackson goes on to echo San's own comments on the importance of price. 'You can't get to the mass market until you get down to $300/£200 [mark].' Jackson then asserts that it's going to be far from an easy ride for Sony, because of the amount of negative press that currently surrounds its next-gen console: 'You can't over-estimate how much negativity there is around the PlayStation 3 in the web.The stories just keep getting worse and worse. They've got a real fight on their hands.'

There's only a few months left until the PS3 hits - and most-likely vanishes from - store shelves, and with likely stock shortages ensuring a Christmas sell-out for the console, it's going to be next year before we get the slightest inkling of who's really going to rule the next gen. But as San points out, the unique appeal of both Sony, Nintendo and Microsoft's machines means it could very well end up being a three-way tie.

Whichever way the next gen cookie crumbles, it's certainly going to be an interesting 12 months. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 3rd, 2006, 20:27 Posted By: wraggster Word recently reached us that the PlayStation 3 has officially entered production, and in an interview with The Guardian, Sony's president of worldwide studios, Phil Harrison has shed some light on the on-going development work on the console. According to Harrison, 'It's all going well. We are in full swing, from a developer point of view, and over 10,000 developer kits have been shipped.

Developers now have final [PS3] hardware in their hands, though there will be some upgrades to the operating system - there's nothing unusual about that. The new controller is now in developers' hands, so all the pieces of the puzzle are there.' Also in the interview, Harrison comments on the arrival of working Blu-ray drives in the PS3 dev kits, noting that many studios also have blu-ray burners in their PCs, 'so they are now doing their first iterations of games running off discs,' he says. 'Signs are good,' adds Harrison, 'right now there are more than 100 Blu-ray movies available today, in the US. More than 100 games are in development [for the PS3], and all the major third party publishers have pledged their strategic support for the platform.' Sony is gearing up for its next big push for the PS3, which will start at the Tokyo Games Show on September 22, where the father of PlayStation, Ken Kutruagi is scheduled to give the keynote speech.

Hopefully with the appearance or some new game titles and a more solid-looking launch line-up, Sony will be able to make up for the mostly-negative reaction to its showing at this year's E3. To read more of the post and Download, click!

Submit News and Releases and Contact Us for August 3rd, 2006, 20:30 Posted By: wraggster For those Mac users who just can't wait to start filling up those $20+ Blu-ray writeables, the anticipation is just about over. Later this month, Japanese storage specialist Logitec will begin shipping what's touted as the 'world's first Mac-compatible' Blu-ray disc burner. While Blu-ray burners for Windows-based machines have been popping up fairly frequently of late, OS X has been left out in the cold, (but considering the current price of Blu-ray media, we're assuming it hasn't been a total calamity). Nevertheless, the LBD-A2FU2/WM is an external 2x burner that will support DVD-RAM, DVD±R/RW, dual-layer DVD±R, CD-R / RW, and obviously BD-R / BD-RE discs. This FireWire / USB 2.0 combination drive supports PCs and Macs, and it's presumed that Roxio's Toast 7 Titanium software played a role in OS X getting its functionality groove on -- Roxio supposedly began offering Blu-ray drive makers a Mac-friendly version of the software, and sure enough, that's what you'll get with the Logitec. So for all you Mac fans who've felt a bit left behind, you can still get up to speed in just a couple weeks, but know it might cost you more than your MacBook (¥132,000 or $1,148), so you may want to think twice before cruising to Japan to pick one up.

To read more of the post and Download, click! Submit News and Releases and Contact Us for August 3rd, 2006, 20:31 Posted By: wraggster We're still waiting to play Naruto: Ultimate Ninja over here, but that hasn't stopped Namco Bandai lining up a PS2 sequel. Naruto: Uzumaki Chronicles is due out on PS2 this winter in the States, and sees the eponymous Naruto - a ninja in training - completing story-driven missions in a 3D world to save the Hidden Leaf Village from evil, and fulfil his dream of becoming the Hokage (leader). Naruto: Ultimate Ninja is out on PS2 this November; Naruto: Uzumaki Chronicles has yet to be dated for Europe. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 3rd, 2006, 20:35 Posted By: wraggster News from Sony Computer Entertainment UK has condemned the leaking of forthcoming PSP title Gangs of London to the internet, after copies of an internal beta of the game appeared on BitTorrent sites overnight. Speaking to GamesIndustry.biz, Sony spokesman David Wilson also warned consumers that the leaked version is incomplete and buggy.

'The version of Gangs Of London that you have brought our attention to here is a pre-production 'preview' version,' he revealed. 'It is not the complete game and it has anomalies in the code since it hasn't been through our QA process yet.' Wilson also reasserted his firm's strong opposition to game piracy - and while it's clearly not relevant in this situation, as BitTorrent piracy creates no revenues, he pointed to the oft-cited link between piracy and organised crime. 'We are wholly opposed to game piracy,' he commented. 'Even if people have no sympathy for games developers losing money (though in the end that damages our industry and hurts gamers) - there are proven links that exist between counterfeiting and organised crime and that has some serious consequences (and victims) that people should give due consideration.' Gangs of London, which itself has more than a little bit to do with organised crime and gangland violence, will be out on the PSP later this year, and will allow players to engage in tactical urban combat around the streets of London and the capital's most famous landmarks - all without the aforementioned serious consequences. Maybe another reason why Sony is taking a real look at the Homebrew scene, the warez people spoil it for us all?

To read more of the post and Download, click! Submit News and Releases and Contact Us for August 3rd, 2006, 20:40 Posted By: wraggster New at Lik Sang: Prove you have what it takes in four on four gameplay action.

Humiliate your opponents with the new beat system, over-the-top juggling moves and all-new gamebreakers that allow you to win a game like never before. Beat the best in the world by traveling to new International locations ranging from the famous Westway Leisure Centre in London to the beautiful beachside of Brazil.

Featuring all new authentic tricks, FIFA Street 2 provides new gameplay experiences by making over the top moves and skills even bigger in this fast paced sequel. Take to the streets, unleash your tricks, and humble your rivals with or without the ball. More info -->To read more of the post and Download, click!

Submit News and Releases and Contact Us for August 3rd, 2006, 20:49 Posted By: wraggster Judge dismisses strip club's accusations of trademark infringement A US district judge has dismissed claims by a Los Angeles strip club that Rockstar Games breached copyright by designing a similar looking virtual strip club for Grand Theft Auto: San Andreas. According to documents obtained by US website Gamasutra, E.S.S.

Entertainment - owners of The Play Pen club - filed suit against Rockstar in April of last year. The suit claimed that the strip club in GTA, which is titled The Pig Pen, represented trademark infringement, due to its similar name, logo, awning and 'Totally nude' advertising slogan. Rockstar conceded that its artists worked from photographs of real life LA locations - including the Play Pen - when designing the game, but argued that they 'changed the names, building designs and overall look and feel of the locations. To make them fit the virtual, cartoon-style world of San Andreas and the series' irreverent tone.' Rockstar also referred to the lawsuit MCA Records successfully defended over the song Barbie Girl, when the judge ruled that trademark rights 'do not entitle the owner to quash an unauthorised use of the mark by another who is communicating ideas or expressing points of view.'

Judge Margaret Morrow agreed with Rockstar's argument, ruling that, 'Defendants' use of the Play Pen trade dress and trademark bears some artistic relevance to the game, and does not explicitly mislead consumers as to the source or content of the game.' Rockstar, Judge Morrow said, was therefore entitled to claim a First Amendment defence. Perhaps the controvery surrounding GTA: San Andreas will finally die down now, following both this legal decision and the ruling by the FTC over the Hot Coffee scandal.

But chances are Rockstar will be in the news again soon - the company recently confirmed that controversial school-based game Bully is on track for release by the end of the year. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 4th, 2006, 04:02 Posted By: BelmontSlayer The original page is here, Here's what I could translate from the page. (My Japanese is a little rusty) If this translation is used elsewhere please give credit to me (BelmontSlayer), as this took almost 45 minutes!

Japanese To English Tranlation When I first made my CPS1 emulator, the emulation of the Musashi M68000 (The core of MAME) wasn't running so good. After figuring out how the core operated I was able to emulate the remodeling of C68K. Even more suprising was that sound worked quite well! When i decided to try CPS2, the processing of sprites was actually easier than CPS1.

Sprite proccessing is a big factor in emulation. The PSP has 32MB of memory, but the OS takes 8MB by itself, so only 24MB memory can be used. Because 4MB is used for the emulator, you can only use 20MB as the data area for the ROM of the game. But, memory is not enough alone.

If there is no XOR table for the encoding cancellation of ROM, its not very usefull. I tried using sound with the emulator. As for BGM (Background Music) there is no problem, but because the SE (Sound Effects) cracks somewhat, it becomes a matter of concern. I tried lowering the volume, but it isn't solved that simply. Also, there are several sprites displaying strangely. This is also a problem unless it is solved.

I tried using the same cache system as my NEOGEO emulator, and was able to move in-game. But, according to my expectations that's not good enough. Because the emulator is slowly reading the cache file, the game play very slow. The reason is that smooth animation when using sprite cache is not effective.

The CPS2 emulation is a small advancement. But throwing out the project halfway, without a regret is kind of hard. My motivation is slowly declining. (NJ laughs) I still haven't decided if I will release this or not. End Of Tranlation So hopefully he will release the source code.But it seems as if he thinks smooth emulation isn't possible. -- Update -- A test build has been posted on the website. You can download it by following the link at the top of this news article.

Just a note, Make sure you run your rom zip though the included converter. Games will not run without the cache file. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 4th, 2006, 09:34 Posted By: motz Hoshizora has released another version of uo_OGRaniser, updating it to version 0.9.1. This tool allows you to reorder your homebrew games without writing to flash etc. Here's the changelog: New: The following KXploit folder name schemes are updated and supported in this version: 1. Foldername foldername% 2.

__sce__foldername%__sce__foldername 3. Folde 1 folde1~1% 4. Folde _ folde_~1% 5. Foldername_____________________1 folder~1% 6. Foldername 1 folder~1% 7. Foldername _ folder~1% 8. Foldername______________________ folder~1% New: Add support to iR Shell compatible folder name scheme!

This version uses a modified version of scheme #6 (as shown above) to hide the corrupted data icons in the XMB menu. New: The following folder name schemes are supported: 1. __SCE &%__SCE (corrupted data icons will not show in XMB menu) 2. IR Shell Compatible (corrupted data icons will not show in XMB menu) 3.

FOLDER & FOLDER% (corrupted data icons will show in XMB menu) New: The following folder name scheme conversions are supported: 1. __SCE &%__SCE -=>FOLDER & FOLDER% 2. __SCE &%__SCE -=>iR Shell Compatible 3. IR Shell Compatible -=>FOLDER & FOLDER% 4. IR Shell Compatible -=>__SCE &%__SCE 5.

FOLDER & FOLDER% -=>__SCE &%__SCE 6. FOLDER & FOLDER% -=>iR Shell Compatible New: Ignore toggle gives flexibility to omit title(s) in the repair list that are known not to work if the folder names are changed New: Folder names are automatically checked and repaired so they will display in the XMB menu New: Exit program via analog-stick [. Hey, everyone this is my first game for the psp. It is where you bet on one of six horses and try to make as much money as you can. To install simply put the extracted folder into the the luaplayer folder on you psp. And also is there a music artist which can do music for me.

Here is a list of what is done and is to do. Done: the basic game graphics what is to come To Do: music mini-games more. Download and Give Feedback Via Comments To read more of the post and Download, click! Submit News and Releases and Contact Us for August 4th, 2006, 14:54 Posted By: wraggster has released a new version of PMP Mod the Media Player for the PSP, heres the release details. 4.019 changes: Added checking for DivX.dll. If dll not founded Mencoder + AviSynth engine will be set for DivX encoding.

DivX settings now sets in registry - more safe than script generation. Fixed MKV import. Added profiles - 3 quality mode plus restore default settings. Fixed 'AC3 over DirectShow' option. Option does correct work only if preview was seen. Now option work always. Added three options more - saturation, brightness, contrast.

Added work with subtitles - *.sub;*.srt;*.ssa;*.idx - Subtitles button. Volume normalize now do VirtualDub - much faster and safe sound extraction. Now by default used NicAC3Source decode for ac3 files. Use 'AC3 over DirectShow' only if 'not valid AC3' error happend.

Found conflict with ffdshow - Install ffdshow only with AC3 decoding uncheched, otherwise will metalic echo on ac3 files and some time GetChannel errors. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 4th, 2006, 17:06 Posted By: wraggster A new version of has been released, heres whats new.

LaunchELF v3.84 (2006.08.01) -Merged in gsKit non-interlace support contributed by Polo -Merged in Analog controls for JPG viewer contributed by Polo -Upgraded PS2SDK libs from ps2dev.org SVN -Upgraded usb_mass driver from ps2dev.org SVN. Note that this includes huge changes to the detection and initialization of USB storage devices. This means that such as did not work before may do so now, and even 'hotplugging' now seems to work well with many devices. -Corrected a bug introduced by gsKit changes and affecting multiple CNF loading.

As a consequence of these changes it's now possible to switch between CNFs using different TV modes and interlace settings. So switching between PAL and NTSC CNFs no longer requires a restart, but will immediately switch the TV mode. -Implemented CNF file variables JpgView_Timer and JpgView_Trans, which will override the defaults for slideshow timer interval and picture transition choice. Most notable new feature is full boned animation support.

Including finally, 100% support for the b3d file format which has exporters for many apps including 3dsmax/milkshape/unltimate unwrap etc. Included is a already compiled demo with test b3d. Press select to exit cleanly back to the os.

Also includes many bug fixes and cleaned up code. No more memory leaks etc. Download and Give Feedback Via Comments To read more of the post and Download, click! Submit News and Releases and Contact Us for August 4th, 2006, 19:23 Posted By: jaydee73 As the title says, has released a test version of his CPS2 emulator and it's pretty impressive. As per the NeoGeo emu, you have to run these roms through the convertor tool to work otherwise the allocation memory error will pop up. Games tested: Alien Vs Predator 55-60fps Battle Circuit 50-60fps Dungeons & Dragons Tower of Doom 60fps Eco Fighters 60fps Street Fighter Alpha: Warriors' Dream 40-60fps (speeds up after a while) X-men: Children of the Atom 30-40fps Download and Give feedback Via Comments To read more of the post and Download, click! Submit News and Releases and Contact Us for August 4th, 2006, 22:16 Posted By: RCON.

The varieties doing, it increases, but speed rises absolutely and it cannot increase. On the other hand whether it went down, (laughing) Being next, issuing formal edition, it is end. Basically he has gotten it has good as he can and the next release will be final. Download and Give Feedback Via Comments To read more of the post and Download, click! Submit News and Releases and Contact Us for August 5th, 2006, 00:15 Posted By: wraggster News via EA has announced Medal of Honor: Heroes (working title), a new, PSP-exclusive title in its WWII first-person shooter franchise.

It's said that in Heroes we'll be experiencing a brand new MoH single-player campaign, although EA has opted to re-introduce a number of lead characters from previous games in the series. The publisher explains: 'Take on the role of Lieutenant Jimmy Patterson - star of both the original Medal of Honor, and the classic Medal of Honor Frontline - in an untold chapter of his time in Holland as part of Operation Market Garden. Play as Sergeant John Baker, from Medal of Honor Allied Assault Breakthrough, and sabotage German defenses on the Italian coastline to help the invasion forces crack Hitler's iron hold on Europe!' Advertisement:And finally: 'Don the officer's cap of Lieutenant William Holt from Medal of Honor European Assault - and return to the Ardennes Forest during the Battle of the Bulge to complete unfinished business for the OSS.'

Throughout the single-player action we will, apparently be unlocking 20-plus 'classic' characters that can be used in Heroes' multiplayer mode. The game features a total of six multiplayer modes and 15 multiplayer maps, supporting up to a pretty impressive 32 players in wireless shootouts.

In addition, 'Gamers can play with up to 8 others across the room in a local impromptu game' and 'Quickplay' missions in skirmish game mode, allow players to jump right into the action or to create customized mission scenarios for added re-playability.' Screens Via Comments To read more of the post and Download, click! Submit News and Releases and Contact Us for August 5th, 2006, 00:20 Posted By: wraggster Eurogamer is hosting a GamesIndustry.biz article, an editorial that wants readers to make sure not to write Sony off yet. From the article: 'Even if Sony is failing to endear itself to the media, to analysts or to gamers at the moment, that's no reason for the reality of the next generation console battle to be ignored. Judging from reports in the past fortnight, it would be easy for an outside observer to assume that it's all over already; the media paints a picture of Microsoft being victorious before the first shot is even fired, with Sony's overloaded battlecruiser set to sink before it even leaves port.'

To read more of the post and Download, click! Submit News and Releases and Contact Us for August 5th, 2006, 00:22 Posted By: wraggster Microsoft has run into a pair of notable complaints with its Xbox 360 backward compatibility. First off, not all original Xbox games work on the next-gen system. And the ones that do typically need to be replayed from the beginning by the gamer, as there's no port on the 360 for the old system's memory cards.

With its upcoming PlayStation 3, Sony is promising to address those problems. It is aiming at making virtually every original PlayStation and PlayStation 2 game backward compatible on the PS3 from the get-go, and according to a FAQ on the official PS3 Web site, it has the memory card issue hammered out as well. 'To use saved data on a PlayStation 2 memory card, you must copy the data onto a virtual memory card within the hard disk,' the site reads. 'This requires a PS2/PSone memory card adaptor to copy the data to your PlayStation 3. A memory card adaptor is designed to edit, up/download game saves to and from EMS flash card or smart media card.'

However, the FAQ doesn't mention if Sony will be releasing such an adapter itself. Currently it's possible to move original Xbox game saves to an Xbox 360 with the aid of third-party peripherals. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 5th, 2006, 00:27 Posted By: wraggster We've managed to get hold of some brand new shots of Atari's hip Wario Ware wannabe, Hot Pxl, which squishes over 200 bite-sized tests of skill and reflexes in to one PSP game. The game has a central character called Dion who is a skater and therefore 'cool'.

Gamers must guide him through a colourful pixelated world of micro challenges that draw inspiration from digital and street culture as well as Atari's own videogame heritage. The game has a unique style that's described as 'hip urban' and 'street culture' which can seen from the menus screens all the way in to the gameplay. The game will be have multiplayer mode which will make use of the PSP's wireless connectivity. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 5th, 2006, 00:28 Posted By: wraggster Bully, Rockstar's controversial schoolyard brawler, is still very much in development and heading for a launch 'later this year', according to a Rockstar spokesman, who also stated that the game 'will be released on PS2 only'. Rockstar's Vancover studio has been busy completing the game, which casts you as a brawny schoolboy at school-of-hard-knocks-to-the-head, Bullworth Academy.

When we asked if Bully has undergone any changes in response to the controversy, in which the game was condemned by anti-bulling campaigners, Rockstar told us 'you're going to have to wait and see'. Many gamers expected Rockstar to axe Bully's school-set mischief, after igniting a storm of backlash. Responses to Bully's appearance 12 months ago included youth group Peaceaholics staging a protest outside of Rockstar's headquarters, as well as infamous US shock-lawyer Jack Thompson branding it a 'Columbine simulator'. Keith Vaz is also attempting to ban the game in the UK.

Rockstar has invited campaigners to see the game for themselves, and told BBC online last year that Bully 'should be judged in the same way as any other work of fiction,' adding that 'people should not judge what is work in progress'. Our Rockstar spokesman was unable to confirm when we'll get to see Bully again, but don't worry, we're already busy hunting down new info for your eyes. To read more of the post and Download, click!

Submit News and Releases and Contact Us for August 5th, 2006, 01:36 Posted By: wraggster has released a new version of the Cheating Device for DevHook. This is a prx which works under devhook and can cheat every devhook-compatible game under firmware emulation This works through raw-relative cheat codes like action replay, codebreaker, gameshark, xploder, etc. Other than this, it has support to other function which are usefull for cheat finder and normal users (like battery, cpu/bus clock, devhook version, ms free/total space information) CW Cheat v0.1.1 changelog: CORE PRX now you can exit the main menu with O in the main menu if you press X on return to game (or O) the prx will wait for you to release the x button. In this way you will avoid not wanted keypresses when exiting in the submenus it will wait you to release O button when exiting now when you press up when you are on the first entry it will go to the last entry. If you press down when you are on the last entry it will go to the first entry in the cheat selection submenu you can keep a button pressed and it will automatically repeat so you can scrool large code list in less time Now dump are endless they will be made in different files till you finish the free space on memory stick then it will start again with the first dump added 33 mhz for cpu and 16mhz for bus added an enable usb function. It will load in game the usb mass function so you can access your ms while playing to make cheat quicker and without a card reader. NOTE1: it will be disabled while dump to be re-enabled after NOTE2: sometimes when writing to ms from pc the psp doesn’t flush the cache so if you change the database it could still be not updated.

If this happen a workaround is ejecting the memory stick and putting it in again. As I sit here this morning. Searching for news to post on my little corner of the web. I'm Browsing all my source sites, that normally bare trustworthy news, and i came across an article called is sony in big trouble. With a picture of a graveyard resting behind it. The picture was self evident in its own, that the ps3 was as good as dead.

And ill admit like most of you, It gave me a warm bubbly feeling, thinking of a next generation that wasn't ruled by sony yet again, especially when you consider the drastic darth vader like personality that has came over sony since the ps2's wide spread domination of the market. Saying things like, yes its expensive. But you will pay whatever we ask because were sony. This new more confident and some what arrogant face of sony hasn't been accepted well among many, But that got me to thinking. I went to my collection of games which i keep in an entertainment center all to itself. Its a lifetime's collection everything i've ever owned (game wise) that haven't traded or given away to friends. And I noticed something.

A great deal of my most beloved and cherished games are psone and ps2 titles. Of course there are many game cube games and a few x-box games. But a very large number of my game collection are playstation titles. From final fantasy.

To kingdom hearts,castlevania,metal gear, legacy of kain, area 51, god of war, and even dragon quest 8, Those are just playstation 2 series and titles. I could go on, But the point is. Everyone has lost faith in a company that used to be our friend. Sony used to understand its fans. They used to give us what we wanted even if we didn't know we wanted it.

And I do suppose there are many valid reasons for us to distrust sony these days, they threaten our scene. Force us to update our consoles offering us little in return, more or less, saying if you want to play our latest software, you will update!! This hasn't went over very well with the majority of the gaming population to say the least. But the question still remains, That sony is suffering, not financially, But there fan base has become alienated from the very creators that brought them so much happiness.

Is this justified? Does sony really deserve the massive cold shoulder there getting from its fans, just because there business tactics have been what some would call ruthless? Or maybe anyone under the kind of pressure sony has been under would crack, The business is made to look friendly in the magazines. Its made to look like a representation, of what we would picture as a dignified board meeting with the often disagreement that is laughably resolved over a cup of coffee and a nice chat.

But in reality, with each generation, with each new wave of technology that comes about, each company puts there very reputation on the line, there life blood if you will. When a console fails, its a massive loss for there respective developer. And not just ouch they hurt there pockets kind of loss, were talking bankrupts, massive lay offs to cut finances, recovery periods, And un predictable reputation damage.

(look at what happened to nintendo the once ruler of the VG world) The reality Is. There are two sides to every company. The side the fans see, and the business side. The problem with sony is there business side had become the side there showing more of lately. There cut through tactics may work on there competition, But not there fans. Perhaps the media is to blame, its always been said the pen is mightier then the sword.

A little bad press will go a long long way, Sometimes even in the news, Its best to take what you hear, even if you know its true, with a grain of salt. Sometimes the way a message is delivered can be more important then the message itself. In conclusion, I wrote this article because i was really on the anti sony bandwagon for a long time, But i believe this whole anti sony mentality has went to far, The media scares us with an uncertain future, But other then some horrible business moves with the psp.

Sony has yet to truly betray us. You must realize guys. They don't call them the friendly console competitions. They call them the console wars, Who knows how bad press gets leaked, and who was paid what to leak it, Im not defending sony, Im only not kicking them when there down, You don't kick a company that has brought you so much happiness in the past. When there down. If we lose sony, we will have lost more then just another console developer. In many ways they changed the business for the better.

Thoughts opinions? Leave Feedback Via Comments Below To read more of the post and Download, click! Submit News and Releases and Contact Us for August 5th, 2006, 11:40 Posted By: wraggster has updated his Wifi Controller app for the PSP. Heres what it is.

This basically turns your PSP into a controller for your PC (running Windows). How it works is that PPJoy provides a way to create a virtual joystick. We can then communicate with this virtual joystick as though it were a real joystick.

This is accomplished by running a server in Microsoft Windows. The server just runs in the background waiting for a connection. When you start the WiFiController program on your Sony PSP it will establish a network connection over wireless using infrastructure mode. Once it establishes a connection and obtains an IP address it will connect to the server running on your PC.

Once it has connected to your PC it will act just like a regular joystick. Heres the changes. V0.3) * Cleaned up and added more detailed instructions. * Fixed up on-screen display some. * Added some more detailed battery information. * Cleaned up the connection code some.

* Moved some text strings to a new file. * Cleaned up code overall.

Download and Give Feedback Via Comments To read more of the post and Download, click! Submit News and Releases and Contact Us for August 5th, 2006, 11:48 Posted By: wraggster Tedzero the creator of the Tedzero Browser is the first person to publically release anything using the 3D Engine by LTE Studio.

Heres the release info: Hi Folks, Find attached my first 3d app. I have used the LTE Studio. 1) Press 'Start' to reset.

2) Analog stick to move the gun. 3) 'X' to fire. (Gun automatically reloads) This is very very basic. Every first program is a 'Hello world' Ted Download and Give Feedback Via Comments via To read more of the post and Download, click! Submit News and Releases and Contact Us for August 5th, 2006, 16:58 Posted By: wraggster A retail tipster sends word on how Sony's stock of Playstation 3s will likely be sent out to retails in North America.

According to the insider, Sony Computer Entertainment of America has announced that PS3 allocations to all retailers will be based on new sales of their existing platforms. 'SCEA (Sony Computer Entertainment of America) has announced that Sony PlayStation 3 allocations to all retailers will be based on NEW sales of their existing platforms (PlayStation 2 and PlayStation Portable).' 'Hardware allocation will NOT be based on existing pre-orders (or 'deposits').' In other words, stores that sell the most PS2s and PSPs in the coming months get the most PS3s. Of course, take this with a grain of salt and all of that lovely stuff.

News via To read more of the post and Download, click! Submit News and Releases and Contact Us for August 5th, 2006, 18:28 Posted By: wraggster Gaming Horizon have posted several new screenshots of the game Ratchet & Clank: Size Matters, check them out To read more of the post and Download, click! Submit News and Releases and Contact Us for August 5th, 2006, 18:30 Posted By: wraggster Heres an excerpt of the Q&A session. GS: Have you tailored the gameplay in the various campaigns to be more PSP friendly--playable for short stretches at a time? Given the portability of the PSP, Heroes will offer objectives that can be completed in short amounts of time. PC: We have definitely tailored the game for the PSP with the on-the-go nature in mind.

Missions have several levels of objectives and stats that can be achieved, allowing for different levels of depth and time investment. Plus, each mission can be replayed to earn higher ranks and medals. We've also added a brand new single-player skirmish game mode, where players can play a quick, one-off mission scenario and can customize the scenarios for endless replayability. GS: How did you approach the multiplayer modes in the game? Will they offer both ad hoc and infrastructure connectivity? PC: Multiplayer is one of the most exciting features of Heroes. We have 32-player infrastructure support with continuous joining so players can simply pick a server and jump in anytime.

There are 15 different maps and six different multiplayer game modes, which are mostly team based. We also have a new innovation on the PSP that allows players to download a user-hosted server to their own PCs and run their own dedicated servers. Both user-hosted servers and EA Nation server games are fully customizable, and we have very detailed leaderboards and stat-tracking.

Players can also play all these multiplayer game modes and maps with up to eight of their friends in a local ad hoc multiplayer game. More info at the above link To read more of the post and Download, click! Submit News and Releases and Contact Us for August 5th, 2006, 18:33 Posted By: wraggster News via All the cool kids are hanging out at, happening today & tomorrow in Chicago's Grant Park. 130 bands will be performing during the ticketed event, which costs $65 per day.

If you happen to be going, make sure you bring your PSP, because you'll score a game out of it: The first 50 people each day to show their personal PSP system to the staff at the PlayStation tent will receive one (1) PSP game from the PSP Greatest Hits Collections (a.r.v. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 5th, 2006, 18:36 Posted By: wraggster News from.

This basically turns your PSP into a controller for your PC (running Windows). How it works is that PPJoy provides a way to create a virtual joystick. We can then communicate with this virtual joystick as though it were a real joystick.

This is accomplished by running a server in Microsoft Windows. The server just runs in the background waiting for a connection. When you start the WiFiController program on your Sony PSP it will establish a network connection over wireless using infrastructure mode. Once it establishes a connection and obtains an IP address it will connect to the server running on your PC. Once it has connected to your PC it will act just like a regular joystick. Heres the changes. Cleaned up code some more and removed old header files not used anymore.

Added ability to select which WLAN configuration to use. L+R+START now inverts analog Y in case some games don't support it. Probably new bugs introduced. Download and Give Feedback Via Comments To read more of the post and Download, click! Submit News and Releases and Contact Us for August 5th, 2006, 22:15 Posted By: wraggster a member of our forums has released something for the new comers to the PSP scene, heres what he posted. This is for you n00bs out there. Are you getting corruptions and having to keep reformatting the memory stick?

Do you not want to ask a question about it because you will feel like a n00b (and the moderation on these forums isnt very good so people will probably flame you). Well you CAN fix corruptions. Although if this happens to a game save it may not fix it. Connect your PSP 2. Open my application and select your PSP drive 3. Click fix corruption 4.

Wait for it to repair then exit windows. Download and Give Feedback Via Comments To read more of the post and Download, click!

Submit News and Releases and Contact Us for August 6th, 2006, 00:17 Posted By: dagger89 has posted a new test release of his Capcom CPS2 emulator for the PSP. Download and Give Feedback Via Comments To read more of the post and Download, click! Submit News and Releases and Contact Us for August 6th, 2006, 10:31 Posted By: wraggster With the release today of 'Training Day,' 'Kiss Kiss Bang Bang' and 'Rumor Has It.' On Blu-ray, Warner Home Video has become the the first studio to unleash the same movie titles on both formats, following their debut on HD DVD last month. Finally, after months of apples-to-oranges comparisons between the two formats via different discs from differing studios, a direct head-to-head analysis can now be made using identical source material.

As the first Warner Blu-ray titles hit stores, we at High Def Digest are proud to roll out the web's first in-depth comparisons of all three discs. In each review, we take a comprehensive look at how each disc on both formats stacks up, in terms of video and audio quality, depth of supplemental content, and overall ease of use and menu navigation. In some cases, the results were surprising, and sure to generate continued debate. To read more of the post and Download, click!

Submit News and Releases and Contact Us for August 6th, 2006, 10:43 Posted By: wraggster New from: Get ready for the action-packed thrill ride of the summer, courtesy of the masterminds behind the original Final Fantasy VII. Breakout star Vincent Valentine returns in this adrenaline-fueled rampage that propels players into the middle of an ongoing conflict that threatens all life on the planet. Three years after the events of Final Fantasy VII, an unknown group of seemingly unstoppable soldiers appears, bringing a swift and bitter end to the peace enjoyed by the people of the world. The members of this enigmatic group are the ones who were trapped under the ruins of Midgar for three long years—the Deepground soldiers. Vincent Valentine finds himself pursued by several elite members of the mysterious Deepground organization. An unrelenting chain of events leads Vincent to the truth behind his past—and forces him once again to be the key player in a battle for the planet itself and all those living on it.

To read more of the post and Download, click! Submit News and Releases and Contact Us for August 6th, 2006, 11:03 Posted By: wraggster News from the.

ZeroGS KOSMOS 0.95 written by Zerofrog is out! This is the plugin of choice for people using graphics cards supporting Pixel Shader 2.0 or 3.0. ZeroGS KOSMOS has greatly improved over its previous release, now it is significantly faster, an example would be 'Final Fantasy XII', which is now 3x faster ingame! Less graphical flaws are present with many games looking absolutely stunning, and even the least capable PS2.0 supporting cards, such as the nVidia 5xxx series will show little to no loss in quality. ZeroGS KOSMOS also supports the MTGS (Multi Threaded GS) feature of PCSX2, this allows users with Dual Core or Multi CPU machines to get even more speed out of PCSX2, however until the next release of PCSX2, the current MTGS issues will persist. ZeroGS KOSMOS supports various new features including video recording, Bilinear Filtering, 2 and 4xAA, wireframe mode and more!

Note that the newest DirectX Runtime is required to run ZeroGS KOSMOS. EDIT: It looks like ATI Radeon 9600-9800, ATI X800 series of graphics cards are having minor problems running under 0.95. This issue is getting resolved as soon as possible. Download and Give Feedback Via Comments To read more of the post and Download, click! Submit News and Releases and Contact Us for August 6th, 2006, 11:54 Posted By: wraggster The best pure has posted some new screenshots and more news about the new Grand Theft Auto game coming soon.

A few hours ago news popped out about a Vice City Stories preview in the Official PlayStation 2 Magazine (UK). Screenshots with ugly watermarks surfaced on one website, but we now have them - in higher resolution too! The screenshots can be seen below - with the first two being brand new. Be sure to read the details from the article after the jump.

• The Phoenix and Stinger makes a return to Vice City. • Vic and Lance have grown up poor, and you start off in a trailer park - that's brand new to Vice City.

• There's a whole new cast of characters. • Not only is the city bigger, it's more detailed. • Buildings look cleaner, signs are at a much higher resolution, and the palm trees look better. • Brand new pedestrians, and groups of the same type appear less together. • Missions are much more varied than previous GTA's.

• Water effects have been improved, with a 'choppy-looking surface' and weather affecting vehicle handling and swimming. • Helicopters control smoothly • Rockstar Leeds has been listening to YOUR thoughts on Liberty City Stories, like controlling issues, swimming and flying etc. • As you probably know, the biker gang makes a return to Vice City. But, according to this article Big Mitch Baker will be the leader again. So expect to see him in the game! • In one screenshot we see a silenced SMG. Something I didn't notice before that can be and seen in some screenshots, is that Vic has a tattoo on his right arm.

He is after all a US Marine, so chances are he has this from the beginning of the game. We'll have to wait for more info in the coming weeks to see if there's any word on vehicle or character customization. Screenshots Via Comments To read more of the post and Download, click! Submit News and Releases and Contact Us for August 6th, 2006, 12:00 Posted By: wraggster Any Ridge Racer fans here, well the new Ridge Racers2 Commercial is now on Youtube, check it out To read more of the post and Download, click! Submit News and Releases and Contact Us for August 6th, 2006, 12:06 Posted By: wraggster Vettefan has released a new lua Game for the PSP, heres the details. This is an early version of a game I started yesterday called 'Freefall' it's the first game I ever attempted to mak for the psp. It's in lua so you'll need lua player.

The controls are real simple, press L to move left, and R to move right. Even after letting go of a button you will continue to slowly 'sway' in that direction, so pressing both L+R will slow down your falling, and steady you out. The objective is to try and avoid the black bars, it's still in an early stage, but the core of the game is very solid, the movement is really smooth, and the controls are really responsive. The only thing that's really wrong, is after you collide with a bar, you may have to press start a couple times to continue, I'm not sure what it is that's making it so glitchy there, but there is nothing that affects the gameplay. I plan on adding a menu, some sound effects, and fixing the game over screen.

Other than that, it's pretty solid. Download and Give Feedback Via Comments via To read more of the post and Download, click!

Submit News and Releases and Contact Us for August 6th, 2006, 20:01 Posted By: wraggster German visitors to DCEmu can now check out another magazine for the PSP, now you can check out issue 3. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 6th, 2006, 21:58 Posted By: wraggster Give the PlayStation 3 your PlayStation or PlayStation 2 games, your original gray PSX controller, or the first dual shock from back in the late '90s.

But keep memory card to your damn self. Well, not really, but it does look like Sony will require an adapter on the PlayStation 3 to be able to read memory cards from previous PlayStation consoles, as specified by their site. Not, not really a big deal at all unless they act all, um, Sony on us and don't bundle the adapter with the console. But we'll give 'em the benefit of the doubt though, as we wouldn't want to unduly accuse them of preparing to gouge consumers on a yet-to-be-released console, right?

Ok, good, glad we've come to an understanding with one another. To read more of the post and Download, click! Baixar Yu Yu Hakusho Dublado Completo Mp4 more. Submit News and Releases and Contact Us for August 6th, 2006, 22:12 Posted By: wraggster New preorder from: An adventure spin-off for the monkey-rolling franchise. Players will discover that in Super Monkey Ball Adventure their monkey balls now have a whole host of new abilities, including sticking to walls, hovering and the ability to become invisible.

Super Monkey Ball Adventure also contains 50 new puzzle levels and six new party games to challenge gamers of all ages. Players can select Aiai, Meemee, Gongon, or Baby to adventure their way through five different Monkey Ball Kingdoms to complete quests by solving puzzles and ultimately uniting the feuding Monkey Kingdoms and defeat the Naysayers who have sucked all the joy from the Monkey Ball world. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 6th, 2006, 22:23 Posted By: wraggster has yet again released a new version of his Capcom CPS2 arcade emulator for the PSP, this version fixes Qsound, heres the translation. Because inscription when starting has become test 3, the file was replaced. (23: 20) Next, it corrected also the volume which is made too much small with the part game. Cause: Low when it is sample rate, when the musical interval changes at the interval which is detailed than as many as 1 samples ([bibura] - [to], Because), change of the musical interval is skipped occurrence with such as pitch bending.

It is simple. Because the amount processing where the sound of 11KHz and 22KHz has become accurate increases, when you compare to test3, somewhat It is heavy, is, saying, that (it is heavy, the minute 々 barrel rubbing, it does but). Playing back gently with 44KHz, whether there is no great difference It does and the [re] increase is.

Furthermore, restart it is not with try to be able to modify sample rate. Crappy translation as always but Download and Give Feedback Via Comments To read more of the post and Download, click! Submit News and Releases and Contact Us for August 6th, 2006, 22:46 Posted By: wraggster Winnydows has yet again updated his Video Converter for the PSP, heres the features. As if working on Every Extend Extra wasn't enough to keep a man busy, Q designer, director and planner, Reo Yonaga, has not one, but two versions of the little-known puzzle game, Gunpey, in the works.

Originally released for the import-only WonderSwan back in 1999, Gunpey is a quality puzzle game that never really got a fair shot, due to the simple fact that the system never saw a domestic release. Still, as with Every Extend Extra, Yonaga (a die-hard fan of Game Boy creator Gunpei Yokoi) saw plenty of potential in yet another previously established concept, and thought it would be the perfect game to reimagine, Q-style. The basic premise, as with most of Q's games, is disarmingly simple.

A variety of angular shapes and bars ascend over five vertical columns. Your sole task is to push up or drop these shapes in order to connect a complete line from left to right. It seems a simple enough task, until you actually begin to play.

While beginners can manage a connected row ably enough, as the tempo increases, and as the shapes begin to fill the screen, dropping bars and managing each of the five columns becomes challenging work. Players can flip-flop a shape, similar to how you can vertically switch blocks in Q's puzzler, Meteos.

If the piece you need to complete a line is farther down the column than you'd like, you can bring it up, and flip the desired line with whatever happens to be above it, forcing the other one lower. Your game ends if you allow the lines to reach the top, a la Tetris and most puzzle games.

To read more of the post and Download, click! Submit News and Releases and Contact Us for August 6th, 2006, 23:29 Posted By: wraggster New release of the Homebrew Web Browser for the PSP by Heres whats new. NEW FEATURES (raf) Cookie save/restore patch from cvs.pld.org.pl/SOURCES/links2-cookies-save.patch?rev=1.2 applied. (raf) Merged to 2.1pre23 See Changelog.orig (raf) Made psp_bb_to_fb_factor a configurable parameter in links.cfg (default=1, set to 2 to enable zoom mode) (raf) Also changed default font to 12 from 24. (Change to 24 in html.cfg if want to use zoom mode) BUG FIXES (raf) Reverted UP/DOWN behavior (user requested). (R+UP/DOWN still does page up/down, though).

Download and Give Feedback Via Comments To read more of the post and Download, click! Submit News and Releases and Contact Us for August 6th, 2006, 23:37 Posted By: wraggster A New release of the 3D Engine for the PSP by LTE Studios, heres whats new: Bug Fixed: - A buffer overflow was making psp crash Updates: - Improved the engine virtual mouse and keyboard - Added three new style for the fps camera, - added the audio driver for audio playing. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 6th, 2006, 23:50 Posted By: wraggster Im sure you have all heard about the but im here to talk about the problem with the sticky right shoulder button on the PSP.

Ive had my 2 PSPs for near on 18 months now (might be longer) but they dont get much usage as im always doing webwork or playing on other consoles. But when i do play with them the Right Shoulder button is becoming a real pain with sticking, so much that on some games it renders the game unplayable, i did some ivestigation and found the same button on my homebrew PSP did the same and infact it was worse. Is this just a problem for me or is the stickyness of the Right Shoulder button a serious problem. Answers and Feedback Via Comments To read more of the post and Download, click! Submit News and Releases and Contact Us for August 7th, 2006, 01:22 Posted By: tsurumaru From strmnnrmn's blog: LOL I just realised I should have summarised the post for the tldr crowd.

Basically R7 looks like having greater compatibility, more speed increases, and if all goes well the new release will be out by next weekend. For those of you who like the juicy details. More R7 Optimisations It's been a while since my last post, but I've still been hard at work with various optimisations for Daedalus R7.

Although my main focus is on improving the dynamic recompiler, I've been looking at optimising a couple of other areas that I noticed were fairly expensive. The texture cache is one of the areas that I spent time tuning this week. This cache is used to avoid converting textures from the native n64 formats to psp formats every frame. I made a couple of fixes to improve the hashing function which gives much faster lookups in certain situations (such as tiled backdrops). I also provided an option to change the frequency at which the texture cache checks for updates to the textures. Many roms look fine when this check is entirely disabled, and this can give quite a nice speed boost.

My main focus has continued to be on the dynamic recompiler. I've made a couple more bugfixes in this area.

One bugfix involved detecting when roms were using self-modifying code. The fix involved dumping the contents of the dynarec cache so that the code is correctly regenerated for the updated instructions. This fix solves a couple of issues I was seeing with Quest64, and I'm sure it will help improve compatibility with a number of other roms too. The other dynarec issue I fixed was related to the way I was handling certain types of branch instructions. The MIPS processor has a set of 'branch likely' instructions which work slightly differently to regular branches and so I handle them separately in the dynamic recompiler.

It turned out that I had forgotten to link together code fragments when they exited through a branch likely instruction. This fix gives a nice little speedup. The biggest bit of new development I've been doing on the dynarec is on optimising for various situations where I can determine the contents of a given register at the time I'm compiling the code. As an example, many roms use the following sequence to load an integer value from memory at a specific address: LUI $t0, 0x8033 // Load Upper Immediate - i.e.

Load t0 with 0x80330000 LW $t0, 0x1234($t0) // Load Word - i.e. Load t0 with the value at 0x80331234 Previously I'd generate code for both of these instructions on the PSP. The LUI instruction is easy (if t0 is cached on the PSP then this is just one instruction). The LW is a lot more tricky. I have to call a function to convert the address on the n64 (0x80331234 in this case) to the address in the emulated memory on the PSP.

Then I have to read from that address, or trigger an exception in the emulator if the memory address is invalid. With the changes I've just made, when I encounter the LUI instruction (or other instructions involving loading constant values into registers) I keep track of the fact that I've loaded t0 with 0x80330000. When I come to process the LW instruction, I can now determine that the desired address is 0x80331234.

I can then map that address directly to the required location on the PSP, avoiding a function call in the generated code. By avoiding the function call I no longer need to flush cached registers back out to memory.

Also, because I can tell in advance that the address lies in RAM (and isn't referencing a hardware register for instance) then I can also omit the code testing for an exception. Finally, in situations like the example above, I can don't need to generate any code for the initial LUI (as the register is immediately overwritten with the loaded value.) In summary this is a very nice optimisation - it generates fewer instructions (reducing the size of the dynarec code), it avoids unnecessarily flushing out cached registers, it avoids generating exception handling code, and it can eliminate redundant instructions (the initial LUI). In the best case, for 2 source instructions it will generate just 3 output instructions, compared to 12-13 for the unoptimised case. Unfortunately this approach only works with load and store instructions where the address can be determined in advance, but from the roms I've examined so far around 10-15% of the load/store instructions can be optimised in this way, which is enough to give a measurable benefit. I'm going to spend the rest of this week seeing which other parts of the dynarec engine can benefit from similar approaches. I have a couple of other features to implement (configurable controllers etc), if that all goes to plan I'll try and prepare R7 for a release next weekend.

-StrmnNrmn Please see page 4 for the update. Thanks - Tsu To read more of the post and Download, click! Submit News and Releases and Contact Us for August 7th, 2006, 01:54 Posted By: wraggster has fired the first shot in the battle to be the winner of the, heres his first submission, firstly heres his release info.

Hi everybody, Here's my entry for the PSP game programming competition, I hope you enjoy. It's a remake of an old classic XBox 360 game, see if you can guess which one! You can download it here. In game controls:- Analog stick = Steer ship Left trigger = Thrust Right Trigger = Fire Triangle = Smart bomb Hiscore controls:- Left trigger = Delete letter Right trigger = Enter letter Cross = Accept name There are a few things missing at the moment, but I'll post an update sometime in the week.

Cheers, 71M Awesome news and a Nice looking release, we wish him and all well in the comp. Download and Give Feedback Via Comments To read more of the post and Download, click! Submit News and Releases and Contact Us for August 7th, 2006, 16:22 Posted By: wraggster Activision has deployed several new screenshots from the PS3 and Xbox 360 versions of Call of Duty 3, the publisher's WWII FPS sequel that's preparing to leap into combat later this year. Unleash your bleary Monday morning peepers and eyeball the offerings that we've launched on this here page. Call of Duty 3 focuses on the Normandy Breakout, one of WWII's most brutal campaigns.

The campaign saw Allied soldiers advancing across French soil in an effort to free Paris from the clutches of the German Army, following the D-Day landings in June 1944. In the sequel, players slip into the combat boots of US, Canadian, Polish and British SAS troops and take the fight to the Nazi war machine. Enjoy, we'll be bring you more on CoD3 shortly. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 7th, 2006, 16:23 Posted By: wraggster EA has released the first gameplay trailer showing off Medal of Honor: Heroes, its new exclusive PSP entry in the veteran WWII shooter series. A brand new single-player campaign is promised for the PSP edition, although you'll apparently be replaying several lead characters from previous games in the series, such as Lieutenant William Holt from European Assault and Sergeant John Baker of Allied Assault Breakthrough fame. In addition, six different multiplayer modes are promised, with 20-plus 'classic' playable characters on the roster, and 15 multiplayer maps supporting up to an impressive 32 players in wireless bouts.

We've no-doubt you've already spotted the screenshots we stuck up last week, so have a peek at this new trailer and let us know what you think in the comments section below. Medal of Honor: Heroes should be hitting the beaches before the end of the year. To read more of the post and Download, click!

Submit News and Releases and Contact Us for August 7th, 2006, 16:29 Posted By: wraggster Worried about the ability - or non-ability - to transfer PS2 save games to PS3, destroying the appeal of backwards compatibility action on Sony's new beast? Well, fear not - well, not too much - as the Japanese giant has confirmed in an official FAQ that punters will be able to stick old PS2 game saves (and, it appears, PSone game saves too) onto the next-gen console. However, in its spillage of this slice of information in the FAQ, which is on Playstation.com, the company has stated that extra hardware will be required to move PS2 game saves to PS3 - due to the old memory cards not being physically compatible with the new machine. In answer to the question, 'How do I save my PlayStation 2 Memory Card information to PlayStation 3?' , Sony says: 'To use saved data on a PlayStation 2 memory card, you must copy the data onto a virtual memory card within the hard disk. This requires a PS2/PSone memory card adaptor to copy the data to your PLAYSTATION 3. A memory card adaptor is designed to edit, up/download game saves to and from EMS flash card or smart media card.'

Quite how we'll get our hands on this PS2/PSone memory card adaptor is - as there's no further official word on the product - currently a matter of debate. It may be offered out-of-the-box with PS3, or - and the cynic within reckons this more likely - it'll be offered as an optional purchase. We'll just have to wait and see. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 7th, 2006, 17:20 Posted By: wraggster Heres the info.

Rockstar Games is proud to announce a partnership with Medicom Toy Company to produce a limited edition Kubrick line based on the award-winning Grand Theft Auto games. The Grand Theft Auto Kubrick line has been in development for two years, with each figure lavished with the legendary attention to detail that both Rockstar Games and Medicom Toy Corporation are known for. Following in the success of the Grand Theft Auto III Kubrick (released late 2005), we are proud to announce the release of the Grand Theft Auto: Vice City Kubricks. Taking us all back to that decadent era of excess, the 1980’s, the Grand Theft Auto: Vice City Kubricks will feature: • Tommy Vercetti • Lance Vance • Crime lord Ricardo Diaz • Adult film star Candi Suxx • Ken Rosenberg, scruples-free attorney Available Fall 2006, the box set is limited to 3000 pieces worldwide, and will be sold exclusively through Toy Tokyo () and Rockstar Games.

To read more of the post and Download, click! Submit News and Releases and Contact Us for August 7th, 2006, 17:21 Posted By: wraggster Heres an excerpt. During's Konami's pre-E3 conference this year, the company announced a prequel to its popular Silent Hill horror franchise, Silent Hill Origins for PSP. The company has released a trailer and some concept artwork, but has yet to show the game in playable form or release very much information. I recently had the chance to chat with Konami producer William Oertel about the Climax-developed title, to find out a bit about how the game ties into the Silent Hill world, how it will play compared to other series entries, and the challenges of making the game for the PSP platform. Shack: Can you give us an overview of the game?

William Oertel: So, Silent Hill Origins. It's a prequel to Silent Hill 1.

The main character's name is Travis O'Grady. He is a truck driver running his regular route, and eventually he gets trapped in Silent Hill. Because of what he's experienced in his own life--well, Silent Hill is all about character development, and what characters have to go through--so at this time, the town is ready for this guy, or he is ready for the town, so to speak. He finds himself in Silent Hill, and he will have to get out, so the player will explore the town, find different areas, and eventually escape. At the time time, they're also putting events in motion that tie in with Silent Hill 1.

There are some characters that cross over: Alessa, Dahlia, Dr. Kaufmann are the primary ones. In that respect it's still pretty much a separate game, separate story, but it does reference the key events in Silent Hill 1, so it'll slot right in there. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 7th, 2006, 17:25 Posted By: wraggster has updated his text reader and file manager for the PSP to v1.0 Download and Give Feedback via Comments To read more of the post and Download, click!

Submit News and Releases and Contact Us for August 7th, 2006, 17:27 Posted By: wraggster Over at Famitsu they have screenshots of the motorbike game Motogp, check them out To read more of the post and Download, click! Submit News and Releases and Contact Us for August 7th, 2006, 17:39 Posted By: wraggster has released an update to his entry in the, heres the info. Quick update. 1) Game can be paused using START button. 2) Fixed green enemy avoidance. 3) Firing rate has been reduced.

4) HOME button is working again. Cheers, 71M Download and Give Feedback Via Comments To read more of the post and Download, click!

Submit News and Releases and Contact Us for August 7th, 2006, 20:16 Posted By: wraggster Recently we have had 2 very bogus emulator announcements, the port of Ultrahle the Nintendo 64 emulator to the PSP and the next day a PSOne emulator for the PSP, both turned out to be bogus and there was a theory that both news were just done for hits and may have been started by those particular sites (ive no proof but it certainly looked dodgy) Anyway today a French team have posted that they are to release a PSone emulator before the end of the summer Heres the translated news article. Everyone knows that Sony will leave a PSone emulator for its PSP and that one will need upgrader to make use of it. PSP-GENERATION has just obtained exclusive information: another PSone emulator is under development, and will leave perhaps even before that Sony.

This last will be free and function with the images of your own plays PSX. I would not quote any source (secrecy obliges) but I can say to you to have already had an outline of what this future emulator will give. A version beta, not forcing put in public domain, should be testable in an immediate future. In the announced functionalities, this emulator will propose: - The support of the sound - At least 50FPS - The support of the images compressed in DAX or CIS - Management of the memory boards of the PSX (virtually) - The support of WiFi for the multijouor mode - Other functions will come to be grafted progressively. This should be born before the end of the summer and, at all events, before the exit of the official emulator. In any case it is what is announced This news was made with an aim of informing you of this news, far from being alleviating, and reassuring the owners of PSP not wanting upgrader. There you have it, fake or not we dont know, lets be honest with the right team and source code its very possible but this one is going to be a wait and see.

At this time i will not link to the site where it was posted until maybe they can contact me and confirm, then ill promote it all the way. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 7th, 2006, 20:23 Posted By: wraggster Ookm has posted on his site that he has got UMD Emulation working on a firmware 2.6 console, he doesnt go into any more specifics on that, but theres some discussion about this being an ISO Loader and if thats true its another Hammerblow to the Homebrew scene and yet another reason for Sony to carry on with their recent actions against the PSP SoftwareWiki but this time go for fresh targets. Its sad that the Excellent Homebrew Scene is being dragged into warez territory and even sadder that sites are trying to legitimize it.

One thing to note is that when Sony give you a Cease and Decist Order its too late for regret. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 7th, 2006, 20:41 Posted By: wraggster UPDATE - Chrome picture added - looks great too New from. The Smooth as Silk faceplate has been colored using a special process that makes the faceplate extra smooth, enhancing your gaming experience. Special smooth coating.

The best quality plastic. This is a high end faceplate available in various colors The Faceplates come in 4 colours Chrome Black White Yellow What's in the box: - Includes the digital pad (D-Pad) & analog stick - Includes all face buttons (start, select, volume, display, audio & home) - Includes all 4 main action buttons (2 sets) - Includes screw driver. The Yellow, Black and White are $14.95 and the Chrome is $17.95 More details at To read more of the post and Download, click! Submit News and Releases and Contact Us for August 7th, 2006, 20:45 Posted By: wraggster Via Good news for Sony fans looking forward to the PS3. Eurogamer reports that the system will feature backwards compatibility with memory cards as well as games.

From the article: 'An update to Sony's PlayStation 3 website has revealed that you will be able to use older PlayStation memory cards with PlayStation 3 - providing you buy an adapter. An entry in the official PS3 FAQ states: 'To use saved data on a PlayStation 2 memory card, you must copy the data onto a virtual memory card within the hard disk.'

' Microsoft could have really used something like that for the Xbox/360 switchover. Relatedly, Sony is looking ahead. Way ahead, even to their next console. Wired has a piece looking at the future of downloads in the games industry. From that article: 'Microsoft is releasing an HD-DVD drive for the Xbox 360.

Both companies are even touting the ability of these new discs to play movies in even higher hi-def. That struggle, however, is ultimately meaningless. 'I'd be amazed if the PlayStation 4 has a physical disc drive,' [Sony's Phil] Harrison says.' To read more of the post and Download, click! Submit News and Releases and Contact Us for August 7th, 2006, 20:47 Posted By: wraggster Via This year's World Cup helped Electronic Arts move tons of units of both FIFA Soccer 06 and 2006 FIFA World Cup, but the world's biggest sporting event and its millions of fans must move on. EA is moving on too, as it has officially announced FIFA Soccer 07.

Now that international pride has been settled for the next four years, FIFA 07 is concentrating once again on the club circuit. The game will feature the licenses of dozens of leagues, and introduces the new EA Sports Interactive Leagues which allow fans to square off in online leagues based on real-world schedules. The PSP version also boasts improved connectivity with the PS2 version, enabling gamers to transfer data between the two platforms, and play a single franchise mode at home or on the move. DS owners will be able to create their own custom chants using the console's microphone, and more precise off-the-ball running routes can be ordered with the 'Touch Run' feature.

To read more of the post and Download, click! Submit News and Releases and Contact Us for August 7th, 2006, 22:50 Posted By: wraggster Whether you love or hate Nintendo, they sure can market their consoles and the recent release of the Pink DS Lite has surged sales in Japan through the roof. Isnt it time Sony smartened up to the fact that a Pink PSP would be attractive to the Female population as well as being a good xmas present for blokes looking to get the females into gaming. Would you buy your Daughter/Wife/Girlfriend a Pink PSP?

To read more of the post and Download, click! Submit News and Releases and Contact Us for August 8th, 2006, 01:01 Posted By: wraggster Art a member of our forums has released a new version of his firmware modification tool for the PSP, heres whats new. New for X-Flash Kerrang Build 5: - Additional 'old school' screens added to the credits demo including equalizer style music visualization, media player style music visualization, fireworks effect, vector objects, and spinning circles. All in ASCII!

- Home and Start buttons can be used for program controlled exit. - Select button is a shortcut to the XMB Menu Label Editor. - Real time checking for activated USB mode. Program will not run if it is launched or resumed from a shell with USB mode activated. - Startup checking of available RAM. Program will not start if over 2Kb of RAM is tied up by another application.

- New Easter Egg for this version has been given away in the thread. - New Icon and accompanying AT3 loop. - Programming optimization.

Due for X-Flash Kerrang Build 6: - Detection of iR Shell module (thanks to AhMan for the method). No possibility of launching X-Flash from within iR Shell. Download and Give Feedback Via Comments To read more of the post and Download, click! Submit News and Releases and Contact Us for August 8th, 2006, 05:55 Posted By: shadowprophet.

Firstly forgive the rather startling picture, It seemed to fit the point of this article, Do read on. The very word for some brings about thoughts of your favorite game,program, or application, The scene has grown so much in the last few years.

It truly is a wonderful time to own your favorite console, So many talented developers, So much to choose from, and all for the cost of absolutely nothing, These talented people, create there works of wonder for little more then recognition of there talent. Its true, the homebrew scene has become so vast, its now a very competitive field to develop for. So many talented developers with all that competition only breads more creative intellectual properties, only making the scene better for everyone.

How is all this possible? How can such a great thing happen. And cost nothing?! Well the truth is. In many respects, It does cost something, Those talented developers work tirelessly pulling down long hours, toiling away to creating something wonderful, there labor pays this cost for everyone.

And then they turn around and give us there creations, there (magnum opus) if you will, Its a shining example of how strong and how loved the homebrew scene really is. And we give them in return, praise and support, and well wishes. It fuels them, our hopes and ideas, help them gather the strength to continue there endeavors, and often they return with something even more amazing, down the road. Yes its true even you and I play our part in this scene too.

Our thoughts and opinions, Our praise and support. Believe me these well wishes are much appreciated from our hard working devs. In fact the homebrew scene would be a shining example of a true utopian society, In many ways it already is.

But the truth is There is a dark side to the homebrew scene as well. This dark side of the scene prevents us from reaching our perfect goal. It plagues us with setbacks, and scares of legal issues, in fact forcing many talented developers to leave the scene out of fear of legal retribution. That's right. Im talking about Software piracy, Warez, ISO'S, what many people don't understand, Is there is a fine line drawn between our homebrew scene, and software piracy. While our homebrew scene is frowned upon by corporation console developers. We protect our scene by keeping it legal, Meaning that every piece of homebrew we serve is completely (Homemade) without a trace of commercial intellectual property contained within.

However that line between homebrew and commercial software is becoming finer every day, as homebrew developers become more talented, we are now seeing commercial quality, completely legal homebrew more and more. But there is a dark side to our scene too.

Call it lack of creativity, or just laziness. But some Developers have now saw fit to use bits and pieces of commercial property in there projects, make no mistake this is an illegal move, And damaging beyond words to our scene. From fragments of commercial property found in our homebrew. To Iso loaders, Make no mistake our scene is under the microscope. Big corporations would love for our scene to just dry up and go away, it would force more people to buy commercial software as inflated prices. The proof is out there, Sony discovered commercial software imbedded in a certain firmware emulation application and issued a cease and desist order to its respective developer.

Make no mistake. They would love to (end) our scene.

People must be aware if they could legally end our scene they would have, But by keeping the scene legal we keep homebrew safe for everyone! Imagine a world without homebrew.

Its hard to imagine isn't it? We have become so attached to the idea of just downloading our latest favorite apps and games and playing them for free, that its almost impossible to imagine going back to a time without this awesome scene. Realize that things like iso loaders that load commercial software do a lot more then encourage one to download illegal warez (stolen commercial property) They damage our scene buy putting us in the hot seat. All that needs to be done to shut any site down is some mistake to be caught under that micro scope and a cease and desist order from some corporation and poof, the scene is no more.

So keep in mind the next time you see or hear about a piece of warez. Take these things into account. Warez is commercial software that has been stolen, leaked or copied, realize that even though it may seem harmless. That by downloading and playing it you put you self at risk too. Make no mistake (it is theft). And if your caught, they wont just fine you the price of the game itself.

They will fine you according the the copyright laws under which it is protected. (believe me its a very stiff fine) And that is just on individual accounts, Servers and networks get fined individually for each piece of copyrighted material that is found on there servers. Its no wonder warez servers are always going down. In closing I would like to say, I wrote this article to wake people up. Not that everyone needs wakening up. We have many good honest people in this scene. But there are still those out there who would cheat our scene and harm us, by seeking or distributing stolen commercial property.

And in the long run they cheat more then the scene, they cheat there selves. By damaging a scene you love your only hurting yourself. Thoughts opinions.

Leave Feedback Via Comments Below To read more of the post and Download, click! Submit News and Releases and Contact Us for August 8th, 2006, 17:53 Posted By: wraggster With Star Trek: Legacy warping onto PC and Xbox 360, and new title Tactical Assault ready to, erm, assault PSP and DS, it seems the Star Trek legacy is in good hands over at Oblivion overlords Bethesda.

Well, fresh news breaks today of a new title in Bethesda's increasingly mighty Star Trek canon as after recently securing original writer DC Fontana for Legacy, Bethesda has unleashed a new ST game on the world in the form of Star Trek: Encounters, an arcade combat offering which will set phasers to maximum in September for a launch alongside the mighty Star Trek 40th birthday. No matter what your favourite series was, it looks like Encounters will give you the option of donning the red shirt of doom with ToS, TNG, DS9, Voyager and even Enterprise all included, plus there'll be over 60 ships and some intriguing skirmish and Episode, plus one-versus-one multiplayer to explore.

First screens have been beamed down to this here page for your Star Trek joy and delectation. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 8th, 2006, 18:01 Posted By: wraggster Seems that Sony has borrowed ideas from the PSP for its lates bit of hardware, the question i ask is when do we get a Keyboard for the PSP: Heres a screen and the info. Sony is launching its first WiFi broadband communication and entertainment device to capitalize on the growth of wireless Internet access. The new mylo™ personal communicator is capable of operating in any open 802.11b wireless network, often found on college campuses, in public spaces and within private homes around the country. This product is designed for people who use instant messaging as a primary form of communication and networking for their social life.

The name mylo stands for “my life online” and the communicator lets you use instant messaging, browse the Internet, listen to music, send emails and view photos concurrently. Small enough for a pocket or purse, the slim, oblong-shaped device features a 2.4 inch color LCD (measured diagonally) with a slide out QWERTY keyboard for comfortable and quick thumb typing. The device, available in black or white, comes embedded with popular instant messaging services: the Google Talk™ instant messaging service, Skype and Yahoo! These services are free and the product does not require initial computer setup or a monthly service contract. “The mylo personal communicator puts the fun parts of a computer in the palm of your hand,” said John Kodera, director of product marketing for personal communication devices at Sony Electronics. “It’s ideal for people who want to stay connected to their online friends and family, but not be weighed down by a PC or buffeted by charges for IM and texting on cell phones.” I wonder if a PSP2 would feature a keyboard like this new hardware from Sony? To read more of the post and Download, click!

Submit News and Releases and Contact Us for August 8th, 2006, 18:07 Posted By: wraggster New commercial game released for PSP: A pachislot simulator based on the very popular anime series Hokuto no Ken (Fist of the North Star). More info / buy here -->To read more of the post and Download, click! Submit News and Releases and Contact Us for August 8th, 2006, 18:49 Posted By: wraggster New from The 2007 edition of EA's unstoppable football franchise.

The 2007 edition of EA's unstoppable football franchise. In its 17th installment, you control the running game like never before. For the first time ever, step up as the lead blocker to create a hole, and then take control of the tailback and smash through, overpower, or slash away from would-be tacklers as you fight for every yard. Innovative rushing controls give you a game-breaking ground attack featuring all-new jukes, cutbacks, and the distinct running styles of your favorite backs. The PSP version features exclusive Mini-Games -- return kicks, avoid tackles, and aim for the High Score in an PSP system-exclusive mini-game.

Also featured is PSP to PlayStation 2 Connectivity, where you can transfer an entire season in Franchise mode from your PlayStation 2 to your PSP system. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 8th, 2006, 18:51 Posted By: wraggster New from A kart racer with Pac-Man and many others from Namco's catalog of classic characters.

The game's 15 race tracks are designed to contain a whole lot of jumps and such to keep racers on their toes. In addition, there are six battle arenas for multiplayer action. You'll also be able to collect power-ups to attack opponents or gain an edge in the race, as well as Pac-Man's signature fruit pickups, which in Pac-Man World Rally unlock secret shortcuts.

To read more of the post and Download, click! Submit News and Releases and Contact Us for August 8th, 2006, 18:58 Posted By: wraggster New from In Madden NFL 07, you'll control the running game like never before. For the first time ever, step up as the lead blocker to create a hole, then take control of the tailback and smash through, overpower, or slash away from would-be tacklers - as you fight for every yard. Innovative rushing controls give you a game-breaking ground attack featuring all-new jukes, cutbacks, and the distinct running styles of your favorite backs. Between the tackles or in the open field, run to daylight with Madden NFL 07. Smaller backs escape and break tackles, while bigger runners bowl over defenders in the open field Scout collegiate prospects with the all-new NFL Draft Scouting System and during the College All-Star Game Watch players impact their teams with the new Franchise Player Roles feature Team-Specific Defensive Playbooks - For the first time, use actual plays from your favorite team's defensive playbook to shut down the running game, pressure the quarterback, or force key turnovers To read more of the post and Download, click!

Submit News and Releases and Contact Us for August 8th, 2006, 18:59 Posted By: wraggster New from In Madden NFL 07 Hall Of Fame Edition, you'll control the running game like never before. For the first time ever, step up as the lead blocker to create a hole, then take control of the tailback and smash through, overpower, or slash away from would-be tacklers - as you fight for every yard.

Innovative rushing controls give you a game-breaking ground attack featuring all-new jukes, cutbacks, and the distinct running styles of your favorite backs. Between the tackles or in the open field, run to daylight with Madden NFL 07.

Special Hall Of Fame Edition includes: Commemorative exterior packaging; Bonus DVD with a John Madden retrospective, the first season of 'Madden Nation' (10 episodes), documentary on the music of Madden, and instructional videos with Tiburon staff giving gameplay hints and tips. Smaller backs escape and break tackles, while bigger runners bowl over defenders in the open field Scout collegiate prospects with the all-new NFL Draft Scouting System and during the College All-Star Game Watch players impact their teams with the new Franchise Player Roles feature Team-Specific Defensive Playbooks - For the first time, use actual plays from your favorite team's defensive playbook to shut down the running game, pressure the quarterback, or force key turnovers To read more of the post and Download, click! Submit News and Releases and Contact Us for August 8th, 2006, 19:00 Posted By: wraggster New from All In features some of the most recognizable and successful poker stars in the world, including Howard Lederer, his sister Annie Duke, Greg Raymer, Amir Vahidi, Paul Darden, and Robert Williamson III. Joining the roster for this year's edition are noted international poker superstars Marcel Luske, Thomas Bihl, and Erin Ness, who parlayed a victory at a Maxim Magazine office tournament into a seat at the 2004 World Series of Poker. Play with new pros in game character likenesses and voices, as well as play styles and iconic signature personality traits for some new pros - Thomas Biehl, Marcel Luske and Erin Ness, as well as returning pros - Howard Ledrerer, Annie Duke, Robert Williamson III, Greg Raymer, Amir Vahidi, and Paul Darden Reputation System - How well you play, your success in mini-games, and a number of other factors enhance (or hurt) your reputation in Career Mode which unlocks extra tournaments and more lucrative action for you.

To read more of the post and Download, click! Submit News and Releases and Contact Us for August 8th, 2006, 19:06 Posted By: wraggster New version of the GPU plugin for the PCSX2 PS2 Emulator for Windows, heres whats new: All ATI image quality issues have now been solved.

Also, 0.95.1 had some major issues so it is highly recommended to download 0.95.2. Download and Give Feedback Via Comments To read more of the post and Download, click! Submit News and Releases and Contact Us for August 8th, 2006, 20:00 Posted By: wraggster Zouzz has posted some new screenshots of his unique looking game for the PSP and the info that it will have 2 players on one PSP play mode, Check out the screenshots and give Zouzz feedback. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 8th, 2006, 20:02 Posted By: wraggster posted this: I've uploaded the slides I used for my Assembly 2006 presentation to the tutorials section. Might be useful for some To read more of the post and Download, click! Submit News and Releases and Contact Us for August 8th, 2006, 22:02 Posted By: wraggster Stefano Russello has released a new version of his excellent PSP Brew Application for the PSP, which can edit eboots and basically do a host of great stuff like change icons for homebrew releases.

Heres whats new. Teen pop star siblings Aly & AJ are the latest musical stars to become attached to the ongoing Sims franchise. The duo's popular single, 'Chemicals React,' has been reworked for The Sims 2 Pets. Aly & AJ re-recorded the song in the native tongue of the Sims especially for the new game. Additionally they filmed a video to the song that will be featured in the game. 'We are HUGE fans of The Sims, so it was really cool to be tapped to provide music for their latest project, The Sims 2 Pets,' said AJ. 'When we told EA that we could speak Simlish they were really psyched!

It was fun to reinterpret our song for The Sims and ultimately, our fans!' Aly goes one step further and actually draws a correlation between the duo's music and the interactive world of the Sims. 'One of the things I have always liked about The Sims games is that they are very inclusive, people can play out real storylines from their lives—like a romantic relationship that's really gotten stressful—and there isn't a lot of judgment.

We try to do the same thing with our music, give people something that they can relate to, so they think, 'I really get that, I've been through it!' ' The Simlish version of 'Chemicals React' is included in The Sims 2 Pets console games, the PSP version and in the PC expansion pack.

Sims supporters and admirers of Aly & AJ can check out highlights from the Simlish music video. To read more of the post and Download, click!

Submit News and Releases and Contact Us for August 8th, 2006, 23:47 Posted By: wraggster Heres an excerpt: As any hardened London-based videogamer knows, urban living grants all manner of hidden benefits to spending endless hours of your life on hot, heaving buses and (even hotter) tube trains. Not only do you get to spend an inordinate amount of guilt-free time playing with handheld consoles while you travel, they're also a great way of killing time while you're waiting for lost and late friends to show up. Without public transport delays, my Virtua Tennis stats wouldn't be half as impressive. To read more of the post and Download, click!

Submit News and Releases and Contact Us for August 8th, 2006, 23:49 Posted By: wraggster Heres an excerpt: The original Dungeon Siege hit the PC back in 2002. Since then it has grown through expansion packs and a proper sequel, titled Dungeon Siege II. The series will branch off from its native platform this Fall, though, with the release of Dungeon Siege: Throne of Agony for the PSP. The game made its public debut at last year's E3 and showed a good deal of promise, even though the build on display had more than 50% development time left to go.

The team behind Throne of Agony, SuperVillain Studious, has made significant strides since then. To show off the team's progress, publisher 2K games crashed the IGN offices recently with a build much closer to the finished product.

Throne of Agony made an impression during E3, and it makes an even bigger one today given the enhancements added by the team since the game's debut. And it's not just spit and polish, either, but a slew of hefty additions in terms of actual content.

To read more of the post and Download, click! Submit News and Releases and Contact Us for August 9th, 2006, 00:09 Posted By: wraggster has released a new version of his text reader for the PSP that also supports jpeg and png files. Download and Give Feedback Via Comments To read more of the post and Download, click! Submit News and Releases and Contact Us for August 9th, 2006, 00:17 Posted By: wraggster Gear4 have announced a new Stereo Solution for the PSP, heres the info. Bring your music, games and movies to life with the SonicBoom – a compact 2.1 stereo speaker system that delivers a truly awesome audio experience for your PSP or other MP3 players.

With two speakers and a powerful sub-woofer, break the gaming sound barrier and transform your PSP for audio that is unparalleled by even the most powerful gaming consoles, let alone such a portable device. Use as a conventional speaker system, by docking your PSP or connecting your MP3 player and soaking up high-definition room-filling tunes or movie audio from its unique sub-woofer ActiveBass™ technology. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 9th, 2006, 09:42 Posted By: motz Sony have launched a mini-website for their new product, the Sony 'Mylo' (previously thought to be called the Sony Milo) which yesterday.

You can check out the site. On the site you will find a full feature list for the device, which I'm sure you'll agree, is similar to the PSP. The also has posted the Mylo and it will be available in September of this year. Image via comments. To read more of the post and Download, click!

Submit News and Releases and Contact Us for August 9th, 2006, 17:06 Posted By: Accordion found on the crashlander website, and in the latest copy of EDGE magazine the latest cartoon strip looks at the recent apparently racist PSP advertisement compain. Check it out Via the Comments To read more of the post and Download, click! Submit News and Releases and Contact Us for August 9th, 2006, 19:47 Posted By: wraggster Sony has served up some fresh screenshots of Guerrilla Game's forthcoming handheld Killzone, Killzone: Liberation, which is shooting up PSP in a few months time. As you've probably noticed, the PSP version of the PS2 FPS takes a new top-down perspective, testing your tactical prowess as well as your itchy trigger finger. Alongside the single-player campaign, a slew of wireless multiplayer modes are promised, as well as a two-player co-op mode allowing you to tear-up the solo missions with a friend.

Killzone: Liberation will be, erm, liberated in November. We'll let you know how it turns out. To read more of the post and Download, click!

Submit News and Releases and Contact Us for August 9th, 2006, 19:50 Posted By: wraggster F.E.A.R. Took the PC by storm, is boldly slapping up the Xbox 360, offering further PC adventures with expansion pack Extraction Point and is now confirmed for Sony's next-gen console, the PS3, CVG can exclusively reveal today.

Following hot on the heels of the announcement of F.E.A.R. Multiplayer for free, CVG's investigative reporters have learned that the mighty shooting franchise, which offers superb slow mo gun battles and pant-wetting Japanese-influenced horror, will be marching straight onto Sony's next-gen console. No further details were forthcoming from our sources, but we'd have to hope the game would power onto the PS3 on or around the time of launch - and there's even the possibility that it might make use of the PS3's funky tilting controller for some of the game's crunching melee moves. Hopefully it'll make good use of the PS3's online capabilities too, offering PS3 owners a chance to indulge in splendid multiplayer shooting. None of that's confirmed of course, as we're writing it wearing our hat of enormous speculation, but it swells the shooting credentials of Sony's next-gen console, joining other big hitters like Valve's Half-Life 2. When we contacted Vivendi we were met with a firm 'no comment' on F.E.A.R. PS3, still, it's exciting news indeed and we'll bring you more on the game as it shivers in.

To read more of the post and Download, click! Submit News and Releases and Contact Us for August 9th, 2006, 20:05 Posted By: wraggster Electronic Arts has confirmed that the next instalment in the NBA Street series is coming exclusively to Xbox 360 and PlayStation 3. They've yet to reveal many details about the game, other than the fact that you'll be playing in 'a hyper-real world', featuring famous venues alongside the hometown courts of NBA stars. These will all merge 'into one seamless city of streetball moments', apparently. You'll be tasked with earning respect and building up your reputation as you rise through the ranks to become a basketball legend. You can expect the same 'easy to pick up and difficult to master' gameplay, plus 'progressive visuals'. EA has yet to announce an official title for the game, but they have confirmed it'll be in the shops next spring.

To read more of the post and Download, click! Submit News and Releases and Contact Us for August 9th, 2006, 20:15 Posted By: wraggster Via Brian Crecente has a piece over on the Rocky Mountain site talking about Sony's struggle to make the PSP stand out. The failure of the UMD format, its de-emphasis as a media player, and the lackluster stable of games leaves PSP owners wondering exactly what to use it for. From the article. 'While digital media is a key focus for Sony Computer Entertainment right now, the company is also working to expand other elements of the portable as well. In November, the PlayStation 3 will launch with built in PSP support. While [PSP Marketing Manager John] Koller wouldn't discuss specifics, he did say that the PlayStation Portable will be a 'remote control device' for the next-gen console.

He says more details about that connectivity will be coming out in the coming months, perhaps at the Tokyo Game Show next month.' To read more of the post and Download, click! Submit News and Releases and Contact Us for August 9th, 2006, 20:40 Posted By: wraggster Sony released this press release. 'Cash Money Chaos is an action-packed, arcade-style shooter that explodes a new genre onto the PSP,' said Chris Sturr, Senior Global Brand Manager, Sony Online Entertainment. 'CMC will have players scratching their heads, asking themselves if they really just saw – and shot – what they think they did.

Of course, taking your hands off the controls to scratch your head may be detrimental to surviving the next wave of killer gorillas or demented clowns.' CMC contains more than 50 hyper-fast levels, from circus tents to swamps to medieval settings, where players will grab cash, prizes and weapons as they unleash torrents of destruction upon their foes. Set to a hardrocking soundtrack, players will annihilate alien chickens, mutant hillbillies, and homicidal clowns, in addition to tackling monster bosses, such as the enormous bearded lady and her cadre of deadly unicyclists. CMC will also take full advantage of the PSP system's network capabilities, delivering both local and internet games for up to eight players, allowing them to bash their way through the game cooperatively or to compete against each other in prize-laden death matches. CMC is a futuristic and brutal experience with a sarcastic sense of humor. About Cash Money Chaos After being captured by an alien race, you struggle through their idea of a twisted 70's game show to save yourself and the human race. With over 50 blood-filled and body part-laden levels, CMC puts you right in the middle of a televised free-fire zone with two goals: get the cash and survive to the end.

Featuring wickedly fast-paced, arcade-style action in a fully 3D world, you will fight dozens of enemies at once as you fight to stay alive. CMC's multiplayer functionality allows up to eight friends to wirelessly team up or compete against each other in exciting online scenarios. As you kill enemies, they drop both cash and prizes to help you finish your goal. CMC is a futuristic and brutal experience with a sarcastic sense of humor.

Cash Money Chaos features the following: * Insane Arcade Action! O Uber Fast -Enjoy fast action and blistering frame rates. O Arcade-style Shooter – Move and shoot in 360 degrees. O Chaotic Arcade Action – Fight hordes of swarming enemies and/or other players at once. * Infinite Replayability! O Up to 8-Player Multiplayer Mayhem 'Versus mode' (Infrastructure and Ad-Hoc).

O 2-4 Player Co-op mode 'Game Show Mode' (Infrastructure and Ad-Hoc). O 2 Single Player Game Modes + In Game Show mode - Play through 10 full seasons -- that's 50 episodes! + Rerun mode - Improve your record by replaying any completed season or single episode for the highest score! O 3 Difficulty Levels: Starting at Wuss, moving to Cool, and finally to Bad Ass. * Wicked Battle Arenas!

More than 50 dynamic levels, from Graveyards to Circus tents. * Tons of Stuff to Collect in Your Arsenal! Weapons, Power-Ups, Awards, Prizes and (most importantly) lots of Cash! * Dozens of Crazy Enemies to Whack! Ninjas, Hillbillies, Clowns, Pirates, Aliens and more.

* Huge Transforming Bosses Will End You! In classic shooter style, kill anything that moves and collect massive prizes.

* Alien Game Show Gone Wild! Wild, violent, and funny cut-scenes during scoring rounds show the background story of your alien abduction. * Rockin' Punk Soundtrack!

Driving music to get your death on with. * Fight to the Top of the Hill! Online leader boards and stat tracking will let you see who's the best. * Unlockable Extras o The Lost Episodes (8 Player Multiplayer Maps!) o Achievement Vault showing all the items you have won! For more information on Cash Money Chaos, please visit: Screenshots Via Comments To read more of the post and Download, click! Submit News and Releases and Contact Us for August 9th, 2006, 20:43 Posted By: wraggster Rockstar, the maker of best-selling video game series 'Grant Theft Auto' said on Wednesday it would launch in October 'Bully', a game with themes of school fighting that has anti-violence critics up in arms. The game's main character is 15-year-old Jimmy Hopkins, who must defend himself against school bullies at a fictional U.S.

Boarding school called Bullworth Academy, while dealing with characters ranging from nerds and jocks to authoritarian prefects. Weapons included baseball bats that break after several blows, stink bombs and bags of marbles that when strategically thrown will lay flat most pursuers. 'Finally 'Bully' can speak for itself.

People can look at the game and see what it is and what it's not,' company spokesman Rodney Walker said. In March, Florida's Miami-Dade County School Board called on retailers not to sell the game to minors and required the school district to warn parents about potentially harmful effects of playing violent video games. In a recent demonstration of 'Bully', which Rockstar said has not yet been rated, the fighting scenes did not include blood or result in the death of characters. 'We think the school environment is a universal experience that so many people relate to,' said Walker, who added that criticism of 'Bully' is unique in that it had preceded the release of the game, which has been kept under tight wraps.

Controversial games are nothing new at Rockstar, a unit of Take-Two Interactive Software Inc. (TTWO.O: Quote, Profile, Research), which is the developer of the best-selling urban action game 'Grand Theft Auto: San Andreas'. That game -- in which the main character robs and kills his way across a mythical U.S.

State called San Andreas to save his family and take control of the streets -- got caught in a scandal over an explicit sex scene known as 'hot coffee,' which could be unlocked with a downloaded file. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 9th, 2006, 20:51 Posted By: wraggster It seems somewhat baffling that the media is making up problems for the PlayStation 3 when it has some very real, very worrying ones of its own. According to breaking news from Japan, two major RPG projects have been canned by From Software, both slated for the new Sony machine. Unconfirmed reports state From has pulled the plug on two RPG projects for PlayStation 3, the tentatively-titled 'Dark RPG' and another unnamed project.

From had committed the games to support Sony's early PlayStation 3 push on several occasions. We expect the latest issue of Famitsu to confirm the cannings. The PlayStation 3 has suffered multiple losses as publishers back away from supporting the project in its infancy, concerns likely triggered by supply problems endured by the Xbox 360 dooming much of the launch window software and gouging gaping holes in R&D spend. It would seem that Webzen's Endless Saga was pulled for PlayStation 3 in recent days. WWE Smackdown 2007 also rattled the can and it can only be assumed that more will follow. Atari recently raised the issue of PS3 ROI (return on investment) concern from publishers, bemoaning Sony's apparent secrecy on planned shipping figures during the initial phase of PlayStation 3 sales, with CEO Bruno Bonell stating, '.we're lacking information about the PS3 at this stage, because we have basically a rough release date and a high retail price point.'

Of course, we're a long way from an outright panic, though it has to be conceded that the Xbox 360 paved a difficult road for the PlayStation 3 to tread. We wonder if it did this on purpose. Surely not To read more of the post and Download, click!

Submit News and Releases and Contact Us for August 9th, 2006, 20:53 Posted By: wraggster You might have picked up on recent reports leading you to believe that Sony has conned you and everyone else with claims that the PlayStation 3 will be fully backwards compatible with earlier SCE platform software. You've probably read something about needing an adapter.

It all sounds like a bit of a mess. The amazing non-news doing the rounds right now details how the PlayStation 3 cannot accept PlayStation 1 and 2 memory cards, something we've known since E3 2005.

Sony has taken the step of announcing that it will be making available an adapter to enable users to transfer save files from cards to the PS3's hard drive. For some reason, this has caused outrage in some circles. 'PS3 Digs Itself a Deeper Grave, Requires Adapter for Backwards Compatibility' exclaims Gizmodo. The site continues, 'In the biggest twist of the year, including last year, Sony has made another bad decision regarding the PlayStation 3. Claims have been running rampant that this console would be able to play both PS2 and PSOne games—it still will be able to, but require an additional adapter that will likely cost a kidney or two.'

This spin seems to have been cast aloft as The Truth by many blind followers, a shame given from what SPOnG can see, Sony's only doing good things in the BC field. To read more of the post and Download, click!

Submit News and Releases and Contact Us for August 9th, 2006, 21:02 Posted By: wraggster New From From the upcoming Universal Picture, The Fast & The Furious: Tokyo Drift will immerse players in the underground world of drift racing. Set in a world related to the movie, yet separate, the game features a ground breaking drift mechanic that makes drifting accessible to both beginning and veteran racing game drivers. Gameplay features revolutionary new systems like the Drift Indicator that make The Fast & The Furious the most accessible yet realistic drift game ever. Perched at the forefront of the drift racing phenomenon, the video game combines ground breaking gameplay mechanics with unprecedented speed and authentic underground cool, positioning this game as the must-have racing title. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 9th, 2006, 21:03 Posted By: wraggster New From Set in a fantastic world based upon the mythology of Native America, the game tells the coming of age story of Brave, a young Native American boy embarking on an epic journey to save his tribe. When his village is set upon by the evil Wendigo, and his friends are enslaved, Brave is sent to find the only one that can free them - Spirit Dancer, the greatest Shaman who ever lived.

Hunting snarling evil wolves in a huge forest of towering Redwood trees, canoeing down raging river rapids, tracking the legendary Sasquatch through a swirling blizzard and battling on the back of a buffalo in the middle of a stampede are just some of the breathtaking challenges Brave will face. His journey will take him across a beautifully rich and interactive world inhabited by remarkable characters, bizarre creatures, and terrifying evil spirits. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 9th, 2006, 22:22 Posted By: wraggster Heres the press release: eDimensional, Inc., a leading developer and manufacturer of innovative gaming accessories is pleased to announce the newest addition to the ultimate gaming product line, the G-Pad Pro Gyroscopic Gamepad. With proprietary VRMS (Virtual Reality Motion Sensing) technology, the G-Pad Pro delivers a next generation gaming experience to current model Playstation 2 consoles and PCs. Featuring a robust 12 button analog configuration with D-Pad and control sticks, the G-Pad Pro adds intuitive and precise motion sensing technology to improve gameplay performance in virtually any genre of gaming. Rotate the controller on multiple axis to gain four additional control options in three-dimensional space.

The result is advanced new movement functions and a smoother, more dynamic ability to control in-game action. Users can adjust the sensitivity on-the-fly to cater to their own gaming style and various types of games. Additionally, the G-Pad Pro is the only motion sensing gamepad to also offer force feedback officially licensed from Immersion.

The tactile feedback combined with the motion sensing capability provides a true next-generation gaming experience and more immersive gameplay. EDimensional CEO Michael Epstein states, “We’re pleased to officially launch the highly anticipated G-Pad Pro gamepad. Offering revolutionary motion tracking technology plus force feedback to the current generation of PC and console platforms gives our hard core gaming customers the ability to experience next-generation control options with today’s games.” The VRMS programmable driver allows users to set, save, and load custom settings on your PC, or adjust motion sensitivity with the touch of a button in real-time on your PS2. Gamers can combine the control options of a mouse, keyboard, joystick and more onto a single multi-functional controller. Use the G-Pad Pro like a racing wheel or flight yoke, or sit back and put all of your input devices at your fingertips with added realism and precision. Screenshot Via Comments To read more of the post and Download, click!

Submit News and Releases and Contact Us for August 9th, 2006, 23:38 Posted By: wraggster News Via Following years of platformers, those wacky apes who love to escape are following Jak and Crash's lead and trying out the racing genre. The latest issue of Famitsu contains first details on Ape Escape Racer, now in development for Japanese PSP release later this year.

Officially titled Sarugetchu Piposaru Racer in Japan, this racer features the apes from the Ape Escape series. This time, instead of acting out their favorite movie parts and running away from your trusty net, they race one another, using weapons and items to make sure of a front position. This isn't a cart racer per se. Rather than boarding a vehicle, the apes equip themselves with tires and an engine, then speed down the track like a car would.

The game will offer 46 such 'vehicles,' each with two forms, one for performing drifts and one specializing in acceleration. If it can capture the humor of the Ape Escape series, we're up for it! Expect more details shortly. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 9th, 2006, 23:40 Posted By: wraggster News via. When Sony first unveiled the PSP's GPS peripheral earlier this year, it announced a new version of Hot Shots Golf to go along with it.

But the popular golf series won't be alone, as another compatibile game has just been revealed. Japanese game site Impress Watch reveals today that Sega's Homestar will support the peripheral as well.

The planetarium software will use the GPS receiver to get the player's location and show a replica of the current night sky. Announced late last month, Homestar is an edutainment title that turns your PSP into a planetarium. The title includes five million stars and objects, and even offers fifteen guided tours of the heavens.

Planetarium creator Takayuki Ohira oversaw development. Homestar is set for Japanese release on 10/19.

Unfortunately, we don't have a final release date for the GPS device, but we can perhaps count on a release close to that. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 9th, 2006, 23:45 Posted By: wraggster A new release of the PSP Magazine, heres the release details. Hey, hey, hey kiddywinkles! We at PSP Galaxy, have yet another issue of wholesome funtime goodness for you to devour at your leisure, as we bring you our 12th issue!

We'll take your silence as rabid excitement. And excited you should be! This issue we have delectable treats such as: -Reviews of Tekken: Dark Resurrection, Miami Vice, Micro Machines V4 and Juiced Eliminator! -Import Review of Myst!

-The Digital Comics Go Head On! Who Will Win? Reviews of Metal Gear Solid: Digital Graphic Novel and The Silent Hill Experience! -Previews of Mercury Meltdown, Ghosts 'N Goblins and Powerstone!

-Is it really the end of E3? Mof and Prime find out! -Retro Review of Klonoa: Door to Phantomile! -Movie Review of Clerks 2 -And yes. All the other features. Cooking with Mof. Prime's Rant.

So grab your issue now, before my enthusiasm gives me a cardiac arrest! PSP Galaxy Issue 12! It's fundelicious! To read more of the post and Download, click!

Submit News and Releases and Contact Us for August 9th, 2006, 23:52 Posted By: wraggster The PSP Hacking 101 team have released a new podcast entitled CommuteCast Episode 8 - On the Run from DHL, heres whats featured. Pox & Ragable on the run from DHL - PSP Hacking 101 website updates - Inspired Podcasts - DVD Vol.4 - Sony MyLo (Game-less PSP) - Wii Rummors - DS light Cracks up - PSP Hacking 101 Myspace Page To read more of the post and Download, click! Submit News and Releases and Contact Us for August 9th, 2006, 23:55 Posted By: wraggster Deep Discount are doing Buy One get one free on UMDs at their store, check them out To read more of the post and Download, click!

Submit News and Releases and Contact Us for August 10th, 2006, 00:04 Posted By: wraggster Karmon has released Connect 4 for the PSP: heres the details. Hey, i just finished porting this connect 4 game, you can choose 1 or 2 players, as you can probably tell [if you try this game] that i'm not much on graphics, but you might be able to kill a few minutes with this game: that's pretty much what it looks like, except now there is a little icon on the right side of the board to tell you which player's turn it is (not really needed in singleplayer because the computer player responds right away). Hope you like it.

Download and Give Feedback Via Comments Via To read more of the post and Download, click! Submit News and Releases and Contact Us for August 10th, 2006, 00:08 Posted By: wraggster has updated his App that basically lets you use your PSP as a Wifi Joypad for the PC. The translation makes no sense so no good clues as to whats new there.

Download and Give Feedback Via Comments To read more of the post and Download, click! Submit News and Releases and Contact Us for August 10th, 2006, 00:13 Posted By: wraggster Access_Denied has released a new version of his converter for all sorts inc weight, length, temperature, volume, area and data. Download and Give Feedback Via Comments via To read more of the post and Download, click! Submit News and Releases and Contact Us for August 10th, 2006, 03:01 Posted By: wraggster Heres the news we missed a few days ago from Deniska.

A little update on my GPS/Mapviewer project. It is slowly shaping up in to something useful. I did the first 'field testing' of the mapviewer's gps option tonite. The link below points to a small video clip, captured with my casio camera.

It is a bit shacky, but it is hard to drive and focus the camera at the same time;-) Here is another video - in a daylight. I changed the cursor for directional arrow for gps mode.

I guess to make it really cool I need to turn the map and not the center arrow;-) I still need to patch a number of bugs and build some content before a public release. So please be patient;-) PS: PM if you are interested in helping to beta-test the viewer and build content for it (POI, custom maps, tutorials, documentation, etc). I need people who actually built and tested gps link, described in the thread below Respond to his excellent project at his DCEmu Hosted Site Here -->To read more of the post and Download, click! Submit News and Releases and Contact Us for August 10th, 2006, 09:20 Posted By: ninja9393 my new version of metroid Changelog added morphball mode(press down) added shooting new backgrounds new eboot format upadated credits credits now viewable by walking to the door in next version missles healthbar game over add hope u like it EDIT:i am doing animtion by jman420 but it has some bugs so i realeasd it w/out it it will be in v2.0 To read more of the post and Download, click! Submit News and Releases and Contact Us for August 10th, 2006, 17:22 Posted By: wraggster and PSP 3D have just released a new demo of Turrican PSP, homebrew clone of the popular Metroid/Turrican games. This project has been ongoing for some time now, but each release is looking drastically improved over the last. The latest version features a ton of new eye candy, from weather effects to new enemies and game animation sequences, and also has many updates to the level wrappers and boss systems.

The game is a blast; look forward to a full release soon, and mad props to Arguru for all his hard work! New features/fixes in Release 3 include.

Weather effects system (map opcodes: r0 = no rain, r1 = rain, r2 = snow). - Proper intro/title sequence. - Proper game over sequence.

- Alien mini-spiders / Eggs (spider breed) enemies. - 'Walker' enemies.

- Big / small spike ball enemies. - Boss system (only one boss defined 'storm gauntlet', map opcode: 'f0'). Don't use it yet. - Level wraps nearly finished. Download and Give Feedback Via Comments To read more of the post and Download, click! Submit News and Releases and Contact Us for August 10th, 2006, 17:39 Posted By: wraggster Atari's forthcoming horror-fest Alone in the Dark has been delayed. Originally expected toward the end of this year, the publisher's revealed that it now won't be out until the company's 2008 fiscal year - so between April 2007 and March 2008.

Mentioning the new target period for the title in a recent conference call with analysts, Atari boss Bruno Bonnell explained 'We are announcing effectively Alone in the Dark as one of our franchisees for the future'. He also implied the publisher has big plans for the franchise: 'We actually are extending Alone in the Dark to some other formats right now we have not even announced yet. I don't want to be forward, but it will be announced shortly.' According to a report on GameSpot, Brunnell went on to re-affirm the delayed Alone in the Dark is in development for Xbox 360 and PS3, but made no mention of the previously announced PC version. This has led to speculation that the PC version of the game has been binned, but Atari's UK arm has informed us this morning that the PC interation is 'still confirmed'.

Atari's Alone in the Dark game marks the return of the survival horror granddaddy, and this modern reinvention of the series will, hopefully, be scary, spooky, and make us fill our pants with big poopie. The present-day setting of New York's Central Park plays host to the title's grisly events. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 10th, 2006, 17:47 Posted By: wraggster It's not exactly Killzone 2, but Insomniac's PS3 shooter, Resistance: Fall of Man did more than enough to tickle our FPS fancy when we got our hands it earlier this year at E3. Billed as a 'blend of epic military action and unnerving horror,' Resistance pits you against a bunch of invading aliens, in an alternate-reality 1950s England. Along with the usual single-player offerings, co-op and multiplayer modes are also touted, along with online campaigns that cater up to 32 players.

As you can see from these screenshots, it's also very, very pretty. And that's all you need to know.

Fall of Man is expected on Sony's next-gen console somewhere around its November 17 launch window and with Half-Life 2 and F.E.A.R. Also coming to PS3, it seems shooter fans will have plenty to get their teeth into. We'll bring you more from the Resistance front line as it arrives. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 10th, 2006, 18:01 Posted By: wraggster With SingStar Anthems barely out the door, Sony has announced that another compilation pack - SingStar Legends - is on the way in time for Christmas.

Legends, due out on PS2 in 'early November', promises 'a selection of the biggest household names in musical history' including Elton John, The Beach Boys, Johnny Cash, The Jackson 5, John Lennon and Nirvana. There are no details on any planned tech upgrades to the game, but these SingStar updates, as we all know well by now, generally consist of new songs rather than new features. Still, there's a healthy mix on the track-list, parts of which have been announced today. The full list will be announced nearer release, presumably, but in the meantime we're told to expect: Elton John - 'Rocket Man'; The Beach Boys - 'Surfin' USA'; The Police - 'Roxanne'; Johnny Cash - 'Ring of Fire'; The Jackson 5 - 'I Want You Back'; Tina Turner - 'What's Love Got To Do With It?' ; John Lennon - 'Imagine'; Nirvana - 'Smells Like Teen Spirit'; Ben E King - 'Stand By Me'; David Bowie - 'Life On Mars?'

; The Righteous Brothers - 'Unchained Melody'. Along with a host of others to make up the traditional 30. And, as usual, the game will be released as a standalone pack and available as a bundle with two SingStar microphones and a USB converter. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 10th, 2006, 18:14 Posted By: wraggster Just when you thought all hope may be lost for the PlayStation 3, there comes word that a new, original game from Midway's Surreal Software is indeed in the works for the system. Though we already knew that some sort of mysterious game from Surreal was coming, what we didn't know was that the title would be a new IP.

IGN follows the story by referencing this latest help wanted ad by the company: 'This is new, exciting IP, on a new technology base, with a concept which will blow you away. This is your chance to be the keystone of a large and experienced development team. Elementos Del Estilo Tipografico Robert Bringhurst Pdf Download. ' Full development support and new, original IPs for our next-gen appetites is definitely something we would like to see more of. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 10th, 2006, 18:27 Posted By: wraggster New preorder from Mercury Meltdown has been designed to build upon and enhance the unique experience offered by the first Mercury title. With new game modes, graphics and features, Mercury Meltdown will offer a variety of enhancements over the original title while remaining true to its highly successful core gameplay dynamics. Along with all new environments, adversaries, mini-games and multiplayer modes, Mercury Meltdown includes a completely redesigned game progression system and structure to make the game more accessible to players of all skill levels.

Even the Blob has had an overhaul and can be used in a number of interesting ways. For Mercury Meltdown, it was important to build upon and enhance the successful gameplay of the first title. One of the more major changes was the Blob itself. By chaning its characteristics and properties, it meant that levels could now offer a whole new experience and challenge while still maintaining the core gameplay of the original title. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 10th, 2006, 18:28 Posted By: wraggster New from Japanese simulation/strategy game, based on the long-running anime franchise Mobile Suit Gundam. Developed by Gundam, SD Gundam G Generation Advance features short, cutesy, 'super-deformed' characters.

Players move their Gundam units in the battle session mode, then access the 'back stage' section where they can tweak things, check character stats, customize riders, and so on. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 10th, 2006, 18:32 Posted By: wraggster New from In the peaceful world of Veldime, humans rarely encountered monsters. That was until Overlord Zenon cursed the land and all who reside within. With the curse in place, the humans became monsters and ravaged the world. It is up to Adell, the last remaining human, to oppose Overlord Zenon's tyranny and restore peace and harmony to Veldime. In Disgaea 2, players will take on the role of a young fighter named Adell and travel the netherworld to defeat the evil overlord Zenon.

Battles will take place on a 3D grid based field. During combat, players will take turns between the enemy to move and attack. Key Features Geo panel based strategic battle system Lift & throw with stack attacks Dark assembly/court system where the sinners are praised All-new animated sequence with vastly improved 3D environment Over 100 hours of sleepless game play To read more of the post and Download, click! Submit News and Releases and Contact Us for August 10th, 2006, 18:33 Posted By: wraggster New from This original golf game entry from Gusto Games is the team's attempt at re-creating the sport in a unique and wholly accurate way. The game is designed with a brand new control mechanic for realistic golfing feel, plus a course editor, a realistic physics model for every aspect of the course, club, and ball, and PSP-to-PS2 link-up features.

To read more of the post and Download, click! Submit News and Releases and Contact Us for August 10th, 2006, 18:47 Posted By: wraggster Prime Sense (Herzeliya Pituach, Israel) has developed a sensor plus digital processor to provide a real-time 3-D mapping of objects in space, according to the company's Website. In essence it appears to be an image sensor and processor combination which perceives the world in 3D and derives an understanding of the world based on sight, in the same way that humans do. For the Eye Toy application it is expected that the Prime Sense sensor will be used to view the user so that his or her position and movements can be abstracted and then applied to the through-character in a computer game. The device includes a sensor, which sees a user (including their complete surroundings), and a digital component, or brain which learns and understands user movement within those surroundings, according to the Prime Sense Website. Prime Senses interactive device can see, track and react to user movements outside the computer, all without change of environment or wearable equipment for the end user. To read more of the post and Download, click!

Submit News and Releases and Contact Us for August 10th, 2006, 19:24 Posted By: wraggster Here's another chance to deal out some massive damage in the mech world on our PS3's. In a recent issue of Famitsu, Armored Core 4 has been set for a November release date in Japan, meaning we'll probably get it at about the same time. There will be network support for up to eight people. And the 360 version is still boasting a TBA release date. But what about the game itself? Unlike the other Armored Core titles, this one takes place in a different world.

Think of it as a pre-post-apocalyptic earth, where overpopulation has led to food shortages and lack of resources. You take over your giant robot of destruction and fight other giants of destruction (despite the natural resource dearth. But that's besides the point) as the war which will lead to a post-apocalyptic world starts. The creators say the battles will be the fastest ever seen in a mech game (faster than Zone of Enders? There will be tons of customization, a staple of the series, but there will be a simplified option for beginners. Same goes for mech control. Complicated, but can be automated for beginners.

In all, sounds good. Armored Core 2 was a lot of fun, pick that one up if you want to gauge what to expect (it's cheap if you can find it).

Until the Tokyo Game Show, we can only imagine how the mechs handle. To read more of the post and Download, click! Submit News and Releases and Contact Us for August 10th, 2006, 19:29 Posted By: wraggster Via. Games™ magazine recently published a preview on Vice City Stories.

The magazine went on sale today, and of course we have the details and screenshots. There are five new screenshots and small new details. View them below: • Binoculars can be acquired in the game and used at any time • The game features a new rocket launcher • Improved physics, prettier skylines, and far more dynamic lighting • The sea plane returns to Vice City • Time-contextual NPC behaviour (party-goers at night, bums at 5am etc.) • Phil Cassidy can be seen during a loading screen, thus meaning he's back!

• When playing the game, they flew over Diaz's Mansion, the mall, and the Malibu Club • Character models is sharper than that of GTA: Vice City • Pop up is minimal, although still very apparent • As said before, missions will no longer be 'point-to-point A-to-B' drives • Jet ski's handle completely different to the boats of the GTA series • Water is more realistic, and is something that R* wants to take advantage off According to the magazine, the only confirmed cast member is Philip Michael Thomas - the voice of Lance Vance. The magazine also said that Vic is an ex-marine.

This is confusing as according to the first two previews, Vic is still a US Marine and he's currently taking a break in Vice City after leaving for Guantanamo Bay. Screenshots Via Comments To read more of the post and Download, click! Submit News and Releases and Contact Us for August 10th, 2006, 19:31 Posted By: wraggster Via. One of the earlier PSP Gundam titles is getting a quick sequel. The latest issue of Famitsu has first details on Gundam Battle Royal, a follow up to Gundam Battle Tactics, which was released for the Japanese PSP in September 2005. The game is in development at Bec and Artdink for Japanese release on 10/5.

Battle Royal adds a number of features to the core gameplay of Tactics. The primary improvements appear to be in the area of wireless play. The game offers a battle royal mode for up to four players. Players can also take part in four-player cooperative missions, performing tasks such as hauling cargo and protecting the base. You'll also find new Gundam properties represented through new units and characters.

In addition to Mobile Suits.

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